Bridgurai
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| Joined: 19 Feb 2011 |
| Total Posts: 65 |
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| 19 Apr 2012 03:10 PM |
Appointed new Commander, I have started to bring new, and hopefully better changes to BAF. As you've guessed by the title, my first act is to bring a new, and better fort system to BAF. First of all, we should have no more than three forts, and one HQ. Obviously, if the following goes unpopular, then we shall change it to how the majority likes it. Here are the current fortresses.
Primary Fort: Fort Oddysey- by Matt7x7(Under Construction) Secondary Fort: Fort Jackhammer IV- By Bridgurai(Under Construction) Teritary Fort: Fort Wolf-By Jas1066(Updating) HQ:Fort King-By DragonFireKing
Any other "Forts" will not be allowed to be a fort, but an outpost. If your "Fort" meets the following criterias, then we may consider it being a fort.
-More than one entrance in -Team Chnage GUI, including: BAF, Raider, Visitor/Neutral, Allies -Starterpack of no more than one melee weapon and two firearms approved by BAF HRs -Generally good-looking. Either in detail, of CFramed -Capturable flag/bomb, or anything that is capturable, and timed. -A set of rules approved by BAF HRs
All official forts/HQ must include all of these aswell. Any not including these will be asked to updated, or they will be removed from the official list. Thankyou for reading, and post and reply what you think.
-Commander.Bridgurai- |
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Ariff
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| Joined: 15 Sep 2008 |
| Total Posts: 12556 |
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jman186
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| Joined: 05 Sep 2009 |
| Total Posts: 35 |
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| 19 Apr 2012 03:25 PM |
I didn't really read it... So, I give it a 10 out of 10! ROOT . |
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Matt7X7
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| Joined: 30 Apr 2011 |
| Total Posts: 64 |
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| 19 Apr 2012 03:28 PM |
| Yeah. May I just add, if you come up with any other base capture/win raid system, inform a hig rank, and they will determine if it is allowed. |
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| 19 Apr 2012 03:30 PM |
| Good idea mate but 1 thing... Does it have to meet every guide line? |
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Bridgurai
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| Joined: 19 Feb 2011 |
| Total Posts: 65 |
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| 19 Apr 2012 03:43 PM |
| @Mersey, Hmm, if it's nothing major, we may let ONE criteria slide. |
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| 19 Apr 2012 03:55 PM |
Cool story bro. I stayed up to 2 am working on a fort that won't be a fort! :D
~It's not Roblox, it's Tacoblox.~ |
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fires
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| Joined: 12 Apr 2008 |
| Total Posts: 156 |
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| 19 Apr 2012 03:56 PM |
Thanks for reminding me I needed a BAF
I b smelliez |
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Wallat30
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| Joined: 25 Apr 2009 |
| Total Posts: 18 |
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| 19 Apr 2012 04:00 PM |
| Brid,dont forget bout' da contest.The winner will become a official fort :P |
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| 19 Apr 2012 04:16 PM |
I Like It, Its A Good Idea Too.
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| 19 Apr 2012 04:23 PM |
| I could well... Make a fort for you guys. |
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JoeDude68
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| Joined: 21 Mar 2009 |
| Total Posts: 156 |
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| 19 Apr 2012 05:28 PM |
| Its ok, but i think there should be a max of 7 Forts, for optimal raids. 1-2 HQs would be nice. |
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Jas1066
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| Joined: 11 Jun 2010 |
| Total Posts: 647 |
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| 20 Apr 2012 04:26 AM |
| Good, may I surrgest, instead of BAF:Fort King or whatever, it should be the places "rank" so, "BAF:Fort King, HQ" or BAF: Tritury Fort Wolf. Finaly, mabey a set name, so all the Babaraks might be jewels and all Diplomatic bases(Offices,HQs, Embassys) could be named after hats, and mabey, just mabey, all Forts after animals |
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jaspbo1
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| Joined: 03 May 2009 |
| Total Posts: 8 |
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| 20 Apr 2012 10:46 AM |
| I'm not very sure about this new fort system, yeah it will be a bit more co-ordinated , however having 'main fort's will lessen our grip over a certain distance, just saying. |
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