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Re: Campaign.

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TannerJoye12 is not online. TannerJoye12
Joined: 03 Aug 2009
Total Posts: 376
11 Apr 2012 03:59 PM
I wonder how much scripting it takes to make a campaign game like the one in Battlefield 3 or MW3 on ROBLOX.???
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Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
11 Apr 2012 04:02 PM
A ton. You can only somewhat mimic those games on roblox, and maybe make a simple map or two realistically.
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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
Total Posts: 11060
11 Apr 2012 04:46 PM
Assuming you can isolate the player and have a basic engine for running things on hard coded cues, the next thing you need is a management system for editing events & triggers as well as the map. It's surprisingly simple and dastardly complex to actually pull off.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
11 Apr 2012 04:49 PM
[ Content Deleted ]
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
11 Apr 2012 04:58 PM
Don't try to replicate million dollar games made by teams of programmers and artists over years by yourself on ROBLOX.

Seriously.
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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
Total Posts: 11060
11 Apr 2012 05:26 PM
HE said the scripting required. Content is different and it really isn't that difficult as long as you have the idea in your head.
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nightname is not online. nightname
Joined: 10 Jun 2008
Total Posts: 8960
11 Apr 2012 05:33 PM
@Blue

XFlame.
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TannerJoye12 is not online. TannerJoye12
Joined: 03 Aug 2009
Total Posts: 376
14 Apr 2012 10:40 AM
I'm not going to try and make it. It would take me years to make it how I would want it!
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
14 Apr 2012 10:42 AM
Something I'd only attempt on a rainy day

... haha
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
14 Apr 2012 10:43 AM
@night, lego xfire
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jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
14 Apr 2012 03:36 PM
A ton thousands and thousands of codes that's why the credits are long at the end. They pretty much have a team for every part of the game they make.
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TannerJoye12 is not online. TannerJoye12
Joined: 03 Aug 2009
Total Posts: 376
15 Apr 2012 10:16 AM
@nate

I wouldn't even try on a rainy day... haha
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
15 Apr 2012 10:37 AM
Actually campaigns would be simple to script since theres just a single player and it goes pretty linear. It just needs to wait until you do something and then go to the next step. And meanwhile run the 500 zombies shooting at you.
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Valone is not online. Valone
Joined: 08 Feb 2012
Total Posts: 4371
15 Apr 2012 10:44 AM
The task seems pretty simple to me. I think Radio basically explained why though.

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-Valone 32nd Empress of Unit 32. Join; http://www.roblox.com/My/Groups.aspx?gid=520434
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TannerJoye12 is not online. TannerJoye12
Joined: 03 Aug 2009
Total Posts: 376
16 Apr 2012 07:33 PM
Okay. I can see how it would be easy...but is it easy enough for one of you to do it?
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
16 Apr 2012 07:35 PM
Am I the only one who thought about a presidential campaign? No?
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noxvillejohny is not online. noxvillejohny
Joined: 18 Dec 2010
Total Posts: 378
16 Apr 2012 07:37 PM
I have an idea. Why not make it your opinion of what MW4 or Battlefield 4 would be like!!!
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noxvillejohny is not online. noxvillejohny
Joined: 18 Dec 2010
Total Posts: 378
16 Apr 2012 07:37 PM
I have an idea. Why not make it your opinion of what MW4 or Battlefield 4 would be like!!!
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Fydo is not online. Fydo
Joined: 12 Jul 2009
Total Posts: 5653
16 Apr 2012 07:37 PM
It's a lot easier because the their IDE's are more advanced. Also for games like CoD and BF they already have the structure of their game created.
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noxvillejohny is not online. noxvillejohny
Joined: 18 Dec 2010
Total Posts: 378
16 Apr 2012 07:37 PM
@arceus...XD RATED 10000 out of 10! XD
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Fydo is not online. Fydo
Joined: 12 Jul 2009
Total Posts: 5653
16 Apr 2012 07:39 PM
Not to mention there are multiple teams working on it. I think the hard part would be making the maps, guns, etc.
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
16 Apr 2012 07:41 PM
The story and characters actually isn't that hard to think up, it's implementing them that's the challenge...... you'd have to hardcore their every action, and be extremely talented with first person shooters, guns, cframing and pretty much everything else like GUIs.

Final opinion: Don't try it unless you get a team together. At least, then, you could save the place to Dropbox and they could work on it while you're away. Of course, that requires all of you to be talented and have a clear idea of the end product.

Which is hard to do.

~Techboy6601: The IDE guy~
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
16 Apr 2012 07:52 PM
It's easy.

Coding it in ROBLOX is easy.

Yes, coding it is easy.

I said nothing about content, though. Coding it is easy, but making the content, graphics, sounds and appearance is harder, but that's not coding anyway.

And I said nothing about it being laggy or not. It will be so laggy that players won't even be able to join the server.

But you didn't ask us if it was going to be laggy or if making the content and all the rest would be hard, you just asked us if coding it would be hard. And no, it wouldn't.

No organization, no optimization, nothing. Just coding it. Yeah, of course that it'd be easy.

However, it'd be unplayable.

But, again, you didn't ask us if it would be playable, you just asked us how hard it would be to code it..
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noxvillejohny is not online. noxvillejohny
Joined: 18 Dec 2010
Total Posts: 378
16 Apr 2012 08:50 PM
@julien all of that is 100% true. I officially announce you smarter than most people on ROBLOX...well anyone who is interested in this is smartest.
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
17 Apr 2012 12:55 AM
Time solves most of the issues that you're bringing up. With enough time you would be able to construct a faithful, albeit much lower quality clone for the most part.

However, there is one part that you may not be able to make no matter how much time you put into the stuff: AI for units. I don't think you'd be able to get the AI working period, let alone acceptably well. AI in a non-trivial 3D environment where you have to fire long range weapons is quite difficult to even implement from a reference, let alone design yourself.
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