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| 14 Apr 2012 02:01 PM |
First of all I think I might've made this piece of code up (I don't know if I copied it down right)...
game.Workspace.Wave:MoveTo(0,0,0) --Is this where you put the position you want so called "Wave" to go?
Will it move as if you C-Framed it or will it move slowly? |
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TwoBoo
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| Joined: 08 Feb 2011 |
| Total Posts: 10790 |
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| 14 Apr 2012 02:04 PM |
If wave is a part or model, you would use moveto like this,
game.Workspace.Wave:MoveTo(Vector3.new(0,0,0), game.Workspace.Base)
It would move the wave to the coordinates 0,0,0 on the baseplate. |
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Phellem
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| Joined: 04 Aug 2011 |
| Total Posts: 1984 |
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| 14 Apr 2012 02:21 PM |
:MoveTo won't be CFramed. It will be like Position.
Ex.
workspace.Part.Position = workspace.Base.Position Part will be above Base.
If you want the model to CFrame, use MrNicNac's code. http://www.roblox.com/Forum/ShowPost.aspx?PostID=66088685 |
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| 14 Apr 2012 02:35 PM |
| MoveTo isn't a CFrame. It's a position, and it moves the WHOLE model(doesn't move slowly). |
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| 14 Apr 2012 02:36 PM |
Ga, forgot my temporary sig,
http://www.roblox.com/KasperLabs-ROBLOX-Anti-Virus-item?id=77462539 -- Why not take it? It works! |
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| 14 Apr 2012 02:41 PM |
@TwoBoo
Why did you put the other arugments???? That's for humanoids not for moving models as a whole. |
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