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| 13 Apr 2012 04:15 AM |
1: I can't even do a simple head removing script in Script Builder. (Or maybe I'm doing something wrong).
2: I figured that most scripts have to end with this:
end end)
~★That, sir, is why we live in a world full of morons★~ |
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DrHaximus
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| Joined: 22 Nov 2011 |
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| 13 Apr 2012 04:16 AM |
No. Some scripts don't even have to have an end.
♂▲DrHaximus♂▲ C++ nerd of RT|| Programming Tutorials || 1337 Forumer |
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| 13 Apr 2012 04:16 AM |
@DrHaximus Well most scripts I'm currently learning have to.
Also, I already know that, but most detailed scripts do.
~★That, sir, is why we live in a world full of morons★~ |
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yannis390
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DrHaximus
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| Joined: 22 Nov 2011 |
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| 13 Apr 2012 04:17 AM |
game.Workspace.DrHaximus.Head:Destroy();
problem?
♂▲DrHaximus♂▲ C++ nerd of RT|| Programming Tutorials || 1337 Forumer |
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yannis390
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DrHaximus
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| 13 Apr 2012 04:18 AM |
@Yannis
No, ends are used to show the end of declaration (and use) of functions and loops (such as while true do.)
♂▲DrHaximus♂▲ C++ nerd of RT|| Programming Tutorials || 1337 Forumer |
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| 13 Apr 2012 04:18 AM |
@DrHaximus That's exactly what I do. Doesn't work.
~★That, sir, is why we live in a world full of morons★~ |
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DrHaximus
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| 13 Apr 2012 04:18 AM |
@Yannis
No, :Remove has been depreciated, and replaced with :Destroy()
♂▲DrHaximus♂▲ C++ nerd of RT|| Programming Tutorials || 1337 Forumer |
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DrHaximus
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| 13 Apr 2012 04:19 AM |
@James Try running it from the Command Line instead. |
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| 13 Apr 2012 04:23 AM |
The only script I know is a killing script. game.Workspace.Head.TurbinLexer.Head:Remove()
That's probably not even right. Last time I check it wasn't destroy. It was remove. Did they update that even? |
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DrHaximus
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| 13 Apr 2012 04:24 AM |
@Turbin game.Workspace.TurbinLexer.Head:Destroy()
:Remove()
was depreciated.
♂▲DrHaximus♂▲ C++ nerd of RT|| Programming Tutorials || 1337 Forumer |
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Hax4You
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