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| 12 Apr 2012 11:05 AM |
-=Territory Vision=-
Territory Vision is an idea. This idea is something that all groups wish roblox has, they may not know it, but they all participate. However, only a few groups so far (Elite Wing, Starfleet Command, DWSC) have official taken participation to exchange virtual "Territory". Giving meaning to their Raids, and Space Conflicts.
These participating groups are Sci-Fi based, they can actually move their fleets around a virtual starmap and claim systems. They can have group mining activities to earn "Credits" to build new fleets, dry docks and space stations which are all displayed on the "Sci-Fi Territory Virtual Map"
At this location http://www.roblox.com/--place?id=17551519
Territory Vision was an Idea that some of us wanted to hand straight over to Roblox and say "We want this" but most of us thought that wouldn't work. So we made it ourselves! Everything is mediated by the group "RobloxTV"(Which stands for Roblox Territory Vision) RobloxTV is always recruiting "Mediators" to help moderate Territory Wars. They are unbiased Robloxians whom have no gain or loss with what happens within Territory Wars.
If this system gets big, and everyone is enjoying it, we can go over to Roblox and say Hey! Look what we made! We want something like this!
-=Describing the map=- This section can be thought of as a "Key"
Spheres = systems or planets.
Lines between planets = System Links (Fleets can only travel to a system/planet that is connected via a System Link)
Group/Clan Emblem = Fleet Owned by that Group/Clan
Red Arrows = The movement of a fleet to attack or move to the system/planet it is pointing at.
Dry Docks = The building that looks like a shipyard, a group can only build fleets at dry docks. 1 Drydock per system/planet.
SpaceStation = A white building these are used to spacial defence of a system/planet if no fleet is nearby.
Some planets/systems & system links are different colours, these are owned by that particular group/clan (Refer to the ingame gui for colour key)
-=How do i get my group involved?=- Very simple. There are rules on how to join, some planets are grey and have "(Neutral)" in their name. You must choose a Neutral planet/system as your homeworld (You can rename this planet/system) All the planets that are directly connected to your homeworld, must be neutral when you choose it.
Q: But what happens if my group joins late, and loads of territory is taken already???
A: Simple! Another starsystem will be created equally as big as the original, this one won't be connected by System Links to the original system. This allows for new clans to "Build Up" and Fight amoungst themselves, before they are released into the big fight.
-=How do we build things?=- Each week every group gets 1 hour of mining. Simply put, there is a place where groups can go to gain "Credits", these credits are spent on Fleets, Dry Docks, and SpaceStations.
Fleet = 10,000 Credits. Space Station = 16,000 Credits. Dry Docks = 15,000 Credits.
To give you an idea of what is possible in that hour. Elite Wing had around 14 members mining for the entire hour, and stacked up 25,055 credits. (They purchased a fleet, and a dry dock)
Group leaders contact me directly to tell me what they wish to do, and the map is updated.
-=How do we capture planets?=- You must move your fleet along system links (Move your fleet by telling me where you wish to move it, and the map is updated)
Once your fleet is in orbit of a planet, you can begin a ground assault (Neutral planets do not require a ground assault, they are automatically conquered)
If there is a defending group/clan that have no spacial (Fleets or Space Stations) defences, then your fleet moves directly to a ground assault. Which will be conducted as a regular raid at one of my places. The winner of this raid would keep the planet. (The Raid will be moderated by a mediator from RobloxTV, whom is unbiased and impartial, this person will determine the winner)
The map will then be updated.
If a defending group has spacial defences, such as a fleet, then the 2 fleets go to battle in a spaceship battle game.
Defenders win: Attacking fleet is destroyed, and defenders keep their fleet/planet.
Attackers Win: Defenders fleet is destroyed, Attackers can now Raid the planet.
Defenders Now Win Planet Raid: Attackers fleet returns to the last location (Planet it was previously at before the moved to attack the planet)
Attackers now win planet raid: They win the planet. Map will be updated.
The same happens if a space station is in orbit, except the fleet will fight a space station.
-=Can we have multiple fleets in one system/planet=-
Answer: Yes! It will be displayed by multiple group/clan emblems gathered around 1 system/planet. Say there is 2 fleets defending a system, and 1 fleet attacks.
Attackers win 1st battle; they must now win the 2nd space battle agains tthe 2nd fleet in order to move to a ground attack.
-=Can we have multiple fleets ATTACK one system/planet =-
Answer: Yes! This will be shown as multiple enemy fleets moving to attack your planet/system. The defenders must hold out against all attacking fleets if they wish to defend the planet from a ground assault. The attackers must only destroy the defenders single fleet.
-=Can groups ally with eachother so they don't attack eachother=- This system allows for a veriety of polotics, including paying other groups for safe passage through their space.
Answer:Yes! Groups are limited to an alliance with one other group. For example, Elite Wing and StarFleet are allied with eachother, they cannot ally with anybody else, because they are "Locked" with eachother, unless they break alliance.
If you are not allies, is doesn't mean you're enemies. You can remain neutral with other groups, and have peaceful borders with them. All depends on your groups polotics!
------------------------- The end game -------------------------
Although this seems rather complex, that is because it is. This system is based off of "E.V.E." "Starwars Battlefront 2 Galactic Conquest" and "Sins of a Solar Empire"
Eventually we hope to see this system gaining groups members. People will see that a group has raids that mean something, they will want to join the groups involved so they can be in the "Group that has the most territory" or "The group that has the most credits" and so on.
Once a singular group or an alliance between 2 groups control all systems/planets on the starmap. They are crowned champions and a "Trophy" displayed in the centre of the map for future wars, will remain as a commemoration to them.
The map will return to neutral, and groups can sign up again. (First come first serve)
Fleet movements will vary between once a day, to once a week. Group mining will always remain at once a week.
Already we have seen members of Elite wing and Starfleet, using tactics to "Bottleneck" other fleets to stop them from coming to their territory.
PM Me if you wish to get involved. We have had many messages from groups already wanting to get involved, First Come First Serve! |
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| 12 Apr 2012 12:48 PM |
Original Starting Groups: The Elite Wing StarFleet Command DWSC
Group Changes: (<-Out) StarFleet (-> In) Orglock Empire (-> In) URAM (-> In) Spectra Military
PM Me if you are interested in joining. |
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| 12 Apr 2012 07:31 PM |
Current Groups: The Elite Wing StarFleet Command DWSC Orglock Empire URAM Spectra Military
Group Changes: (-> In) LEP |
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| 12 Apr 2012 07:34 PM |
For once, "seems legit" is a serious statement here. I like it.
~MendicantBias~ (Join Frontline Initiative today!) |
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daruto3
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| Joined: 02 Dec 2008 |
| Total Posts: 8545 |
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| 12 Apr 2012 07:35 PM |
I didn't read any of that, just came to say "Hi!"
Hi there everyone!! |
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gerry12
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| Joined: 25 Jul 2009 |
| Total Posts: 2988 |
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AgentJJT
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| Joined: 25 Aug 2008 |
| Total Posts: 7932 |
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| 12 Apr 2012 07:40 PM |
| Finally someone actually made something original. |
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| 12 Apr 2012 07:42 PM |
Perhaps with credit/alliance data persistence through different games.
~MendicantBias~ (Join Frontline Initiative today!) |
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| 12 Apr 2012 07:43 PM |
Thank you for all the positive feedback.
I can tell you that this system is 3 days old. From the point of the idea, to the creation of the games, to the implementation of groups, to refining the systems, then going live.
The leader of Elite Wing has already told me that he has a screenshot of the map from above, and has started using microsoft paint to actually plan fleet movements.
This opens up a whole new meaning to the word "Tactics" when groups go to war! |
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| 12 Apr 2012 07:45 PM |
Yeah, I think this could actually be an asset, to see the clan world shifting and changing in realtime.
~MendicantBias~ (Join Frontline Initiative today!) |
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| 12 Apr 2012 07:53 PM |
Ill be getting some leaders of groups to post their reviews of the system, and what their opinions are!
Hope you enjoy :)
Anybody who is impartial to any of these groups, gimme a PM if you want to be a mediator, and ill concider you! |
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| 12 Apr 2012 07:57 PM |
I think this is a very brilliant idea. This SHOULD be presented to ROBLOX. |
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| 12 Apr 2012 08:00 PM |
Yupp. But because its so complex, we thought (Myself and the original groups) that we should give it a sort of "Test Run" then, maybe if it gets SO big, Roblox might notice it, itself!
Hence the name "Vision" Territory Vision. What we imagine it should be like! |
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| 12 Apr 2012 08:07 PM |
Hello, I'm clone309969103, from the Orglock Empire.
I've recently entered my group into the Territory Wars system. During the little time I've been in, I've really enjoyed it so far. It brings strategy, planning, and actually thinking battles and attacks through instead of having complete luck on a raid.
The RobloxTV team is open to ANY (Yes, Any) clan that would like to enter RobloxTV's star maps, you just need to sign up with a group, you'll be given the appropriate rank (If you lead a group, if you're a high rank, show your leader this) such as; Group leader, Group member, Mediator, Senior Mediator, Head Mediator, with Territory Vision Creator (adaminsane27) being the head of the organization of Territory Vision.
I believe that Territory wars will bring back the old clan battles (The ones from 07-08 era), in a new unique way.
The mining system works well, each clan gets an hour of money making, in one hour depending on how many people you have. In one mining session, you can make enough to build multiple fleets, space stations, and dry docks.
Overall, I believe this gives the clans who've been damaged, clans who are new to warfare, and clans who need an objective, all something to do. If your clan had no enemies, but was a war or sci fi clan addicted to fighting, you'd quickly lose activity; This is the cure!
Thanks for reading my small review!
- Clone309969103 |
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| 12 Apr 2012 08:13 PM |
Correction*:
Current Groups: The Elite Wing DWSC Spectra Military Orglock Empire URAM
Group Changes: (-> In) LEP
*Starfleet command was removed, but left in the "Current Groups" update. Now been removed. |
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| 13 Apr 2012 12:05 AM |
Current Groups: The Elite Wing DWSC Spectra Military Orglock Empire URAM LEP
Group Changes: (-> In) F.A.P.*
*Please excuse their name, nothing that Territory Vision can do about this. |
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raid1303
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| Joined: 28 Aug 2010 |
| Total Posts: 795 |
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| 13 Apr 2012 12:09 AM |
This would create SOOOO much lag, on SOOOO many laptops/computors. Especially mine, Goin' on 5 years 'ole buddy.
I need a knew one :/ |
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| 13 Apr 2012 12:10 AM |
Also, feel free to post your ideas and suggestions about this entire System.
If you want to get involved as a Mediator, PM me, or join the RobloxTV Group, and ask! Ill concider everyone, aslong as they are not in a group that is participating. (Mediators MUST remain impartial)
PM me with any suggestions if you're shy about posting on here :)
Im happy to hear even the slightest adjustment to the system that you think could help it improve! |
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| 13 Apr 2012 12:11 AM |
What do you mean about the lagg?
The games are seperate.
1 Star Map. 3 Raidable/Defendable places. 2 Space Conflict zones. 1 Mining game. |
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Dimaze
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| Joined: 04 Apr 2011 |
| Total Posts: 2317 |
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| 13 Apr 2012 04:09 AM |
Like!
-[Surrender to hope]- |
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| 13 Apr 2012 03:58 PM |
Groups Involved: The Elite Wing Orglock Empire DWSC Spectra Military URAC F.a.P.* L.E.P. URAC
Group Changes: (-> In) Vita Convoy (-> In) Ioncore Corporation
*Unfortunatly this groups name is somewhat inappropriate, Territory Vision appologises for this. |
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RO3233
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| Joined: 29 Aug 2008 |
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| 13 Apr 2012 08:07 PM |
Hello all, I am Admiral RO323 of The Elite Wing. We are currently participating in Territory Wars and I have some immediate opinions which I would like to share.
First of all I have noticed that Elite Wing’s activity has been boosted by this system of clan warfare, with ten minutes’ notice we were able to muster together enough people to mine 25,055 credits in one hour averaging 30 credits a minute per person. I have also noticed many of our members just taking a look at the star-map just to see how we are doing.
Secondly, I have found that it has brought a lot more tactical thinking into warfare than just the usual; go to this base, find the secret way in, hole up in the objective area. EW HRs have been communicating more than we used to and we are thinking about warfare in a whole new way.
Thirdly, it is exciting me how the battles will be fought with an unbiased place holder, this means no admin abuse (Certain groups having 9999 health), a fair objective system (Certain groups only needing to touch the objective to re-cap it), this is truly revolutionary and will create a truly unbiased battle, my only hope is that exploiters don’t ruin the game when a certain group is about to win.
I do hope that Roblox looks at this system and makes something like this official.
--=Admiral Robert Oliver York, Elite Wing=--
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| 13 Apr 2012 08:18 PM |
I'm Classic, current leader of the Intergalactic Elite Wing.
For the last two or three years, many including myself have lamented the end of the old-style clan wars. Tactics, fairness, an actual meaning, and above all else, trust were important then...these days we have admin abuse, exploiting, unjustified victories, auto-wins, so on and so forth. The vast majority of wars since the creation of Groups have been pointless. There is no talking among clans, there is no agreement, there is no objective. Wars begin at the drop of a hat, and end with both sides claiming victory of the war.
The Territory Wars system created by RobloxTV's Adaminsane27 has great potential to revive the clan wars of old, and possibly even surpass them. It is absolutely brilliant, a competition between clans the like of which I have never seen on Roblox. The Elite Wing has been a part of this since day 1, and we all really enjoy it...and we haven't even reached the point where the fighting begins.
At the time I am writing this, some aspects of this system may be a little rough, but keep in mind that it has only been in use for four days. There is still much that can be added to this. This is an excellent opportunity for any clan, old or new, small or large.
In my honest opinion, this may very well be the best thing to happen on Roblox for Sci-Fi clans and groups in its history so far. |
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| 13 Apr 2012 08:34 PM |
Wow, i really wasn't expecting such brilliant reviews from this idea.
I want to lay thanks to all groups that are participating. I can even tell you myself, that many MANY groups want to join! And my inbox is being flooded with messages about how much they want to be involved, and when can they claim a homeworld, and so on.
Only today I have recieved 7 requests for participation from both small unknown groups to large well known groups!
We are running out of space for groups to join fast! First come first serve, so please come running today!
Lets make roblox change the way they think about war groups!
-Adaminsane27 Territory Vision Creator! |
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| 13 Apr 2012 08:36 PM |
wow... seems legit No really, instead of just going "AUTO WIN", we can do something civil. Really neat. |
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