Jagger19
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| Joined: 14 Jun 2008 |
| Total Posts: 1877 |
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| 12 Apr 2012 02:22 AM |
| Title pretty much says it all, is it possible to use DataPersistance in Build/ Edit Mode, as in load the Data? |
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d4rk886
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| Joined: 17 Nov 2009 |
| Total Posts: 1150 |
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| 12 Apr 2012 02:42 AM |
Other
- Limitations Data Persistence only works in ROBLOX game Servers. It does not work in Build or Edit mode. A maximum of 45000 data complexity units can be saved for each player in 1 game. data complexity units can be measured using Instance.DataCost If you try to use DataCost in a normal or local script, it will error. PlayerRemoving does not always give enough time to save
"Less QQ, moar pew pew, boom, bang, exploshionz and trolling" |
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Cheater
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| Joined: 29 Jun 2007 |
| Total Posts: 5258 |
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| 12 Apr 2012 02:43 AM |
| Hey, good to know. Where did you get that? |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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Cheater
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| Joined: 29 Jun 2007 |
| Total Posts: 5258 |
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| 12 Apr 2012 02:47 AM |
| Wow, random. May I ask which site? I don't use the wiki pretty much. |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 12 Apr 2012 02:49 AM |
http://wiki.roblox.com/index.php/Data_Persistence_Complete_Guide
Last paragraph. |
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Jagger19
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| Joined: 14 Jun 2008 |
| Total Posts: 1877 |
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| 12 Apr 2012 02:49 AM |
Wiki.roblox.com
And thanks. |
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Cheater
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| Joined: 29 Jun 2007 |
| Total Posts: 5258 |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 12 Apr 2012 03:42 PM |
| Nope, it only works in play mode. Sadly, but it should be able to be tested in Solo mode at least. |
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