Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 20 Dec 2011 08:16 PM |
The goal is to created a dynamic trading game. I need a list of items (over 100), to use in trading.
I also need testers, so, if you are not insulted with me asking someone to visit a place, here's the link:
http://www.roblox.com/Trade-Enterprise-place?id=55032593
Look for: - UI bugs (overlaps, ect) - Stuff that looks bad - Glitches - Rendering problems - Lag - Camera Manipulation Problems.
Recently added features - Ship customization - Team customization - Cannons - Some Camera Manipulation - Spawn problems. - Ship problems
Anyway, if you don't like the idea of testing my place, please don't flame/spam my head off, and instead help add too the list. Be specific. Don't say:
Fruit
Say, - Apple - Pear - Banana
Thanks! |
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| 20 Dec 2011 08:18 PM |
This'd be great.
My friend and I are going to make a game like this, except in space! |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 20 Dec 2011 08:19 PM |
I want a list of stuff, not compliments. Please just state problems/ideas. :P
Good luck on your space game. |
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Hyraphax
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| Joined: 14 Jul 2011 |
| Total Posts: 22544 |
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| 20 Dec 2011 08:25 PM |
You should be able to trade weapons, such as:
Guns - M16, M4A1, M1911A1, etc Swords - Katanas, Broadsword, etc Bombs - TNT, Grenade, etc |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 20 Dec 2011 08:38 PM |
| Kill and steal money from NPCers |
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Hyraphax
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| Joined: 14 Jul 2011 |
| Total Posts: 22544 |
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| 20 Dec 2011 08:40 PM |
| Wait, this is a pirate game? Okay, fine ad flintlocks or muskets. |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 20 Dec 2011 08:40 PM |
wait
implement the m16s or whatever
FINAL BOSS - SOMALIAN PIRATES |
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ileone
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| Joined: 04 Mar 2012 |
| Total Posts: 4 |
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| 12 Apr 2012 04:22 AM |
add an optional in game guide or tutorial that shows players how to use the game right insted of asking everyone else how to play.
also add a money system with some starter money & a starter ship.
one type of ship is good but what about bigger, stronger, more powerful ships that you can buy & sell insted a full upgrade menu limit upgrades to 2 for the starter ship & the better the ships are the more upgrades they have. buy ships as a less limited less expensive upgrade.
lastly the intro is kind of long so what about a skip option for some of the ads.
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mickyy5
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| Joined: 20 Feb 2010 |
| Total Posts: 11059 |
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| 12 Apr 2012 04:26 AM |
| You could have artifacts like crowns, statues or jewls. |
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mickyy5
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| Joined: 20 Feb 2010 |
| Total Posts: 11059 |
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| 12 Apr 2012 04:44 AM |
| I think you should make it easyer knowing where to find shops. A Rudder on the ships would also be cool. A weight value on cargo which slowers the ship and fills cargo space insteaed of an ammount of stuff would be a better way to go. |
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| 12 Apr 2012 06:08 AM |
-Sugar -Coins -Rubies Things like valuable antiques.
★ʀᴏʙᴏʟɪsʜɪᴏᴜs★ |
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| 12 Apr 2012 06:36 AM |
Looks like it has optenal to become a great game. An idea would be to have destoryable buildings that set on fire etc.
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| 12 Apr 2012 10:12 AM |
| Just write "wshiny things" in google image search or something. Pirates like shiny things. |
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| 12 Apr 2012 10:17 AM |
Hey Quenty. Your game looks pretty good (judging by the decal :P).
Anyways, here's my list of 'stuff'.
-Minerals & Materials & Food- Salt Leather Sugar Spices Iron Copper Gold Silver Cloth Silk Parchment Oil Meat Fish Rice Vegetables
-Miscellaneous Objects- Oil lamp Torch Books Quill pens Ladders Stools Mirrors Rope Quivers Nails Wheels
-Weaponry- Bows Arrows Daggers Knives Short Swords Long Swords Maces Axes Hammers |
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| 12 Apr 2012 10:26 AM |
Eh, I have mooaarrr!
-Weaponry- Spears Lances Shields (Yes, a weapon) Staves Spiked Gloves? Cannons Muskets Sickle Shortspear Club Crossbows Darts Javelins Slingshots Slingshot Bullets Throwing Axes Flail Scimitar Falchion Halberd Scythe Arrows Whip
-Tools- Rakes Hammers Trident (Could be a weapon too) Utensils (Idk, maybe. No, if it's a Medieval setting)
-Materials & Food & Minerals- Rubies Emeralds Sapphires Topaz Wood Stone Berries Venison Steak Potatoes Tomatoes Flour Wheat
-Miscellaneous Objects- Candles Cups Mugs Plates Chandeliers Baskets Bedrolls Bells Blankets Buckets Canvas Chain Chalk Empty Chests Fishing nets Fishhooks Locks Paper Mining Pick Pots Backpacks Belt Pouches Sealing Wax Sewing Needle Shovel Tents |
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| 12 Apr 2012 10:32 AM |
@Quenty; I tested your game, and I'm currently still testing it.
One of the 'bugs' I found was when I was creating a ship. Well, I guess you wouldn't call it a bug. But basically when I was making my ship, it wouldn't let me click 'Continue', and kept coming up with an error. It took me about 3 minutes to figure out that I could not choose the color I wanted.
Maybe it would be better if you could add a little notification that tells the player what is needed to continue on to the next step.
Maybe something like the following. "Error: Invalid Color" "Error: Invalid Name" "Error: You still have __ skill points remaining" |
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| 12 Apr 2012 10:40 AM |
| @Quenty; I found another weird thing. I don't know if you intended it to be that way, but in the game, I'm able to shoot my cannons even if I'm not on the ship. Again, I'm not sure if you wanted it to be that way. |
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| 12 Apr 2012 10:42 AM |
| Another thing: I fell into the water, and I had no way of getting back onto my ship. I did find a way to get back onto the dock, but I'm not sure if the method I used was purposefully placed there. I climbed onto the bright grey wedge shaped bricks by the beige city. |
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| 12 Apr 2012 10:51 AM |
| Eh, when I go into first person mode with the sword, the mouse does not lock. I have to hold down the Right Mouse Button to turn the screen. |
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