dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 11 Apr 2012 11:39 PM |
function onPlayerEntered(newPlayer) newPlayer:WaitForDataReady() newPlayer.stats.agility.Value = newPlayer:LoadNumber("agility") end
function onPlayerLeave(oldPlayer) oldPlayer:WaitForDataReady() oldPlayer:SaveNumber("agility", oldPlayer.stats.agility.Value) end
game.Players.PlayerAdded:connect(onPlayerEntered) game.Players.PlayerRemoving:connect(onPlayerLeave)
when I use the start server and add players and make them leave it does not error but I cannot test if it will work in gane mode right now... |
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Quovis
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| Joined: 24 Mar 2012 |
| Total Posts: 494 |
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| 11 Apr 2012 11:50 PM |
| Err, 'PlayerRemoving' Doesn't sound right, but don't take my word for it. |
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| 11 Apr 2012 11:53 PM |
| You do not need :WaitForPlayerDataReady when the player leaves |
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 12 Apr 2012 06:13 PM |
| @lito, it errored and said that it needed some sort of wait, I do not remember |
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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