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| 11 Apr 2012 10:51 PM |
Person299 is the only one who tried it. It takes a lot of effort and time to script THAT. Do what everyone else does. Get it from FreeModels.
I rarely use FM but its sometimes helpful if your looking for like, a REAL wedge. (I don't feel like ungrouping the wedge every time I get it from StamperTool. And I keep on forgetting to just add it to my models. |
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grimm343
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| Joined: 18 Sep 2008 |
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| 11 Apr 2012 10:57 PM |
He is most definitely not the only person who tried to make them. I've made a set, and there are are many, many others, as well.
Also, not everybody uses free models. Admin scripts are actually quite simple to make!
http://wiki.roblox.com/index.php/PlayerAdded http://wiki.roblox.com/index.php/Chatted http://wiki.roblox.com/index.php/Function_Dump/String_Manipulation http://wiki.roblox.com/index.php/String_Patterns
.PlayerAdded event-called function to run for each player that joins. When they chat (Nested .Chatted-called function), you will use string manipulation, such as string.lower, string.sub, and perhaps even some string patterns. String patterns, like in a string.gmatch loop, could be used to do a 'teleport/person/to' command. Questions? :3 |
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Dajn
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| Joined: 12 Feb 2008 |
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| 12 Apr 2012 03:24 AM |
I know another person that makes admin commands. His name is DXPower. |
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eJorge
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| 12 Apr 2012 03:51 AM |
| Or, if you know how to script, make a script building GUI for you. |
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| 12 Apr 2012 07:53 PM |
| I'm not a big scripter, but I can understand scripts well. |
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| 12 Apr 2012 08:18 PM |
| @your, getting a REAL wedge is simple when in build/edit mode click "Insert", "Object", "WedgePart" you now have a real wedge from scratch. |
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waioo
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| 12 Apr 2012 08:20 PM |
| Owen0202 also made admin commands. |
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| 12 Apr 2012 09:52 PM |
| Sometimes the Insert-Object tab doesn't list all the items for me. -.- |
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| 12 Apr 2012 09:53 PM |
Instance.new("Object", parent)
† KMXD † |
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Fredfishy
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| 13 Apr 2012 01:53 AM |
@Your First you need to select something what you want can be inserted into. You can't insert a wedge into a brick, so when you open it up with a part selected, it won't show a wedge. However, if you select a model before opening it, it will list all the objects that can be inserted into a model (which includes a wedge part). |
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| 13 Apr 2012 11:31 AM |
Or I can just get it from the stamper tool, ungroup it and delete the plates on the back of it, make a few changes to the wedge and ka-boom.
If the wedge isn't there it can always now be inserted in my models.
Problem solved for me.
And thanks for all your advice. |
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| 13 Apr 2012 11:48 AM |
@online neighbor
You are definitely wrong many people have tried it, including myself. |
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| 13 Apr 2012 12:12 PM |
@everyone who disagreed with my comment-
I'm not a know-it-all! |
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