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Re: I'm engulfed in deas. How shoud I keep these organized?

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McBlocker is not online. McBlocker
Joined: 16 Nov 2008
Total Posts: 1721
11 Apr 2012 07:23 PM
I'm currently working on a rather large ROBLOX game. It's (hopefully) going to be filled with tons of levels and bosses. I already have a few ideas written down.

Whenever I start to build/script one of my models, I get new ideas for it half way through building it. I always end up restarting over and over, working toward "perfection" that will never be found. Even if I do manage to get it the way I want, my ideas are all jumbled up and on a waiting list.

I hope that some of you have (or had) the same type of problem. What's the best way you found to create a game? Do you preplan every single part, or just a broad overview, or what? I know my biggest problem is probably my perfectionism.
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
11 Apr 2012 07:25 PM
Write a documentary :D?
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
11 Apr 2012 07:28 PM
I've come to realize that i'm never going to accomplish anything with perfection, so i use any little shortcuts i can use the get the same results and think about the game from the players perspective. However if you get the core game play finished you can add on and improve upon the game.
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aboy5643a is not online. aboy5643a
Joined: 20 Nov 2010
Total Posts: 2785
11 Apr 2012 07:31 PM
Microsoft OneNote which comes with Microsoft Office packages from this decade. It launches fast and is easily formattable. Insert drawings, notes, charts, tables, etc. easily and accomplish 12x more because you can remember it. When I make a game, I normally map out all my ideas I have at the start before I even touch studio. Keeps things more organized. I also make a tabbed section JUST for code, one for updates, one for ideas, one for gameplay mechanics/etc., and one for tentative scheduling of making/releasing things.
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player is not online. player
Joined: 04 Nov 2006
Total Posts: 1053
11 Apr 2012 07:32 PM
What I do... Is I keep a folder on my desktop labeled "GameIdeas" and in the folder contains text files that explains the whole game, it's objective, Extras, Perks, Specials, Badges, etc. All you need is text really. Heh.

-Player
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Corecii is not online. Corecii
Joined: 06 Aug 2010
Total Posts: 687
11 Apr 2012 07:32 PM
Make the 'Base' stuff, don't make everything too amazing, improve later once you have everything done.

If you don't try to get perfection the first time, stuff actually gets done. You can achieve the closest-to-perfect later.
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McBlocker is not online. McBlocker
Joined: 16 Nov 2008
Total Posts: 1721
11 Apr 2012 07:36 PM
The process of my mind to a ROBLOX place is just one giant "Can never unsee." I feel like everyone can see every little thing that's wrong with a place, even though I KNOW they can't.
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McBlocker is not online. McBlocker
Joined: 16 Nov 2008
Total Posts: 1721
11 Apr 2012 07:37 PM
Oh, is it better to build then script around that? Or script and build at the same time?
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Corecii is not online. Corecii
Joined: 06 Aug 2010
Total Posts: 687
11 Apr 2012 07:41 PM
It's probably easier to script around an already built model, or at least. an example.
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SheerTheory is not online. SheerTheory
Joined: 09 Apr 2012
Total Posts: 41
12 Apr 2012 11:24 AM
NERD
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su8 is not online. su8
Joined: 06 Mar 2009
Total Posts: 6334
12 Apr 2012 11:44 AM
^
wannabetroller
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nightname is not online. nightname
Joined: 10 Jun 2008
Total Posts: 8960
12 Apr 2012 11:48 AM
"NERD"

I think it is safe to say that. the nerds in this forum seriously outweigh any other group of people. Beware...
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
12 Apr 2012 02:56 PM
I always make some of the engine, raw with no fancy stuff

Then realise it could be more efficient and remake it

Repeat about 20 times

Then I might make a minorly playable game.
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