breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 11 Apr 2012 12:30 PM |
No idea what FMOD 36 is. My output said this, when I tried to play a looped sound. When I unlooped it, it worked properly. How can I fix this? |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 11 Apr 2012 12:55 PM |
Script?
~ Men are like Bank accounts. Without a lot of money they don’t generate a lot of interest. ~ |
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| 11 Apr 2012 01:10 PM |
| Fmod is the sound system that Roblox uses, just play it once and it should work. |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 11 Apr 2012 04:48 PM |
| Why can't I play looped scripts? Why is there a looped bool if I can't use it ._. |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 11 Apr 2012 04:49 PM |
| FMOD is just the sound library roblox uses in its code. For some reason, I guess there's a bug with the sounds at the moment. Not much you can do. |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 12 Apr 2012 02:42 AM |
:C I hate it. Seems like I need to make a coroutine with a loop :C |
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eJorge
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| Joined: 09 Jun 2011 |
| Total Posts: 5966 |
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| 12 Apr 2012 04:01 AM |
| It happens sometimes when you play two sounds at once. |
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Quebankus
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| Joined: 25 Aug 2011 |
| Total Posts: 846 |
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| 29 Dec 2013 08:15 PM |
I know this forum is very old but I know how to fix it!
function changesound(sound, time) soundobject.SoundId = "http://www.roblox.com/asset/?id="..sound soundid = sound soundobject:Play() soundobject.Looped = true opensound() wait(time) closesound() soundobject.Looped = false end
Modify the loop just after playing it. |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 29 May 2014 05:47 AM |
| lol im having the same problem |
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