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| 10 Apr 2012 05:49 PM |
| Hear me out, guys.... This is meant to be used with a stabilized-false-wheel system, mainly what I use, If you would like a description, PM me. The real wheel, in a wheel well, would have a health script, so when you shot it enough, it would seperate from the car. This could be used for many things with weaponry and cars. So when the tire went down, the car would drop there, and when all were gone, the car wouldn't move, and the player would be trapped, and if they got out, most likely, they would be shot to death. Also for a engine, high health, EXPLODE ON DEATH. This would make the car explode into a spectacular show of flying car parts, and hopefully, flying Robloxian parts. Anyone out there supporting me on this? |
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| 10 Apr 2012 05:50 PM |
| id post this on scipting helpers... |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 10 Apr 2012 06:09 PM |
| Well you can always just script them to work like that |
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| 16 Apr 2012 03:24 PM |
| This would use a humanoid system, the only script would be for the engine, to explode when the humanoid dies |
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| 16 Apr 2012 04:11 PM |
Try giving the wheels humanoids, make them Heads, Torsos, and add Parts. When the gun "kills" the wheel, it would basically... Go boom :)
Think of it like, a player dressed (or meshed) up to look like a wheel and then stuck onto the side of a car, and he rolls ;) |
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drew8732
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| Joined: 01 Apr 2010 |
| Total Posts: 1965 |
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| 16 Apr 2012 04:24 PM |
First, you need to find what the name of the bullet is in your weapon script. It's probably "Paintball." Then, you need to make a script in each of the tires. Here's what the script should do, but don't ask me how to string it together. o.-
-Check for if a "Paintball" collides with the parent
-If true...
-Use a BreakJoints() function to make the wheels fall off
Hope this helps a little! :D
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