3lex33
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| Joined: 08 Oct 2008 |
| Total Posts: 5220 |
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| 10 Apr 2012 10:55 AM |
| If i understood wiki correctly, data persistence allows you to save any kind of value for the player and load it, when player comes back. But is there a way to make it so, that script takes data from all players, who had ever visited the game and do something, using this? For example, if 1000 users visited the game, game will load one value from each of those players, even if they are not in game and were not on the server before. How could i do this? |
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| 10 Apr 2012 10:59 AM |
Don't think it is possible. But Data Persistance is. |
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Nealz
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| Joined: 29 Nov 2008 |
| Total Posts: 126 |
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| 10 Apr 2012 11:00 AM |
| This would be transferring data from one players' file to another user. It's not possible, as it would lead to security issues. |
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3lex33
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| Joined: 08 Oct 2008 |
| Total Posts: 5220 |
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| 10 Apr 2012 11:00 AM |
| So sad =(. Another question: is there any way to make server live for forever? |
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Nealz
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| Joined: 29 Nov 2008 |
| Total Posts: 126 |
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| 10 Apr 2012 11:02 AM |
| No if all players leave then the resources are withdrawn for use on other games. |
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3lex33
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| Joined: 08 Oct 2008 |
| Total Posts: 5220 |
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| 10 Apr 2012 11:05 AM |
| Wish roblox would make it possible to at least read other players data... |
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