Ozzypig
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| Joined: 27 Mar 2008 |
| Total Posts: 4906 |
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| 08 Apr 2012 03:28 PM |
Is there any way to create a JointInstance and have it hold two bricks together without ROBLOX giving a warning in the output?
This is driving me nuts... |
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| 08 Apr 2012 03:45 PM |
Close the Output window...?
-[::ƧѡÎḾḠΰῩ::]-[::Maker of stuff and Helper of Scripting::]- |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 08 Apr 2012 03:48 PM |
| Something with reflection metadata I'm sure... |
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Ozzypig
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| Joined: 27 Mar 2008 |
| Total Posts: 4906 |
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| 08 Apr 2012 07:38 PM |
| Bump. Someone's gotta know a way to not trigger them >.> |
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Corecii
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| Joined: 06 Aug 2010 |
| Total Posts: 687 |
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| 08 Apr 2012 07:56 PM |
| Place them in game.JointsService and it should not trigger the message, because that's where they're supposed to be. |
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| 08 Apr 2012 08:06 PM |
| If it shows an error message, it's because you're doing something wrong. |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 08 Apr 2012 08:51 PM |
| Legend26, that doesn't matter. If it shows an error or if it shows a warning, then you did something wrong. In both cases, there's something you did wrong. |
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| 08 Apr 2012 08:52 PM |
| Whether it's an error or a warning just changes whether it still worked or not. In both cases, though, it still means you did something wrong. |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 08 Apr 2012 09:35 PM |
| Roblox gives me warnings all the time that are not the fault of the user. I don't think you can instantly say he's doing something wrong just because he's getting warnings. |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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| 08 Apr 2012 09:49 PM |
Sometimes I get "Replication illegal instance" warnings, but it's cool because that's /exactly the effect I want to achieve./
Warnings aren't bad, man. They're just annoying.
Anyway, I don't think you get warnings if you put your joints in the workspace. Though JointsService is probably smarter. |
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