Nitro509
|
  |
| Joined: 27 Jun 2010 |
| Total Posts: 11170 |
|
| |
|
| |
|
Nitro509
|
  |
| Joined: 27 Jun 2010 |
| Total Posts: 11170 |
|
|
| 08 Apr 2012 06:37 PM |
| Thank you for pointing that out. |
|
|
| Report Abuse |
|
|
|
| 08 Apr 2012 06:40 PM |
u pound ur keybord an hop it dos wat u want11
-that kid |
|
|
| Report Abuse |
|
|
Valone
|
  |
| Joined: 08 Feb 2012 |
| Total Posts: 4371 |
|
|
| 08 Apr 2012 07:28 PM |
k, basically, the velocity of tha brick needs to be goin in certain direction so u slaid along, k?
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ -Valone 32nd Empress of Unit 32. Join; http://www.roblox.com/My/Groups.aspx?gid=520434 |
|
|
| Report Abuse |
|
|
TheMyrco
|
  |
| Joined: 13 Aug 2011 |
| Total Posts: 15105 |
|
|
| 08 Apr 2012 07:31 PM |
Since nobody wanted to tell him:
local obj = «location» local force = 10 obj.Velocity = obj.lookVector * force
Next time go to SH :) |
|
|
| Report Abuse |
|
|
TheMyrco
|
  |
| Joined: 13 Aug 2011 |
| Total Posts: 15105 |
|
|
| 08 Apr 2012 07:37 PM |
Also notice to make the obj Anchored, else it will go fus da ru :D
If you want this to happen with an UNanchored object, then use this:
local obj = «location» -- a location like workspace.Part local forceVal = 10 local db = false
obj.Touched:connect(function(p) if db then return end db = true local Bforce = Instance.new("BodyForce", p) Bforce.force = obj.lookVector * force wait(1) db = false end) |
|
|
| Report Abuse |
|
|
Valone
|
  |
| Joined: 08 Feb 2012 |
| Total Posts: 4371 |
|
|
| 08 Apr 2012 07:41 PM |
Mycro, what if it's a player and they want to get off?
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ -Valone 32nd Empress of Unit 32. Join; http://www.roblox.com/My/Groups.aspx?gid=520434 |
|
|
| Report Abuse |
|
|
TheMyrco
|
  |
| Joined: 13 Aug 2011 |
| Total Posts: 15105 |
|
|
| 08 Apr 2012 07:42 PM |
| Yeah, I toucht about that...but I was too lazy to make that :P |
|
|
| Report Abuse |
|
|
Valone
|
  |
| Joined: 08 Feb 2012 |
| Total Posts: 4371 |
|
|
| 08 Apr 2012 07:44 PM |
Why not umm, make the script anchor?
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ -Valone 32nd Empress of Unit 32. Join; http://www.roblox.com/My/Groups.aspx?gid=520434 |
|
|
| Report Abuse |
|
|
TheMyrco
|
  |
| Joined: 13 Aug 2011 |
| Total Posts: 15105 |
|
|
| 08 Apr 2012 07:48 PM |
Lazyness, pure lazyness. But what now if the brick is supposed to be unanchored? |
|
|
| Report Abuse |
|
|
Valone
|
  |
| Joined: 08 Feb 2012 |
| Total Posts: 4371 |
|
|
| 08 Apr 2012 08:01 PM |
I did not comprehend that.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ -Valone 32nd Empress of Unit 32. Join; http://www.roblox.com/My/Groups.aspx?gid=520434 |
|
|
| Report Abuse |
|
|
TheMyrco
|
  |
| Joined: 13 Aug 2011 |
| Total Posts: 15105 |
|
| |
|
|
| 02 Jul 2015 08:51 AM |
while true do script.Parent.Velocity = script.Parent.CFrame.lookVector *15 wait(0.1) end |
|
|
| Report Abuse |
|
|
morash
|
  |
| Joined: 22 May 2010 |
| Total Posts: 5834 |
|
|
| 02 Jul 2015 08:53 AM |
| Congrats on answering a three-year-old answered question that was posted on the wrong forum (at the time). |
|
|
| Report Abuse |
|
|
TheMyrco
|
  |
| Joined: 13 Aug 2011 |
| Total Posts: 15105 |
|
|
| 02 Jul 2015 05:38 PM |
Congratulations Arceus on becoming a mod. That's all I wanted to drop off. ^^
"There are many problems in the world, but this is not one of them." |
|
|
| Report Abuse |
|
|