NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 14 Mar 2012 04:19 PM |
A couple days ago I posted a idea about a game I had in mind (you can find the thread here: http://www.roblox.com/Forum/ShowPost.aspx?PostID=64159187). This idea got enough supports for me to pursue it, and great compliments from the community. After consideration, I've decided to develop the idea in the original thread even further. Develop it into a game idea that includes everything people want, and everything that makes people stay, enjoy and return to a game. Here is what I've come up with.
-Basic Information-
The game runs off a system similar to daxter33's paintball. A mode is chosen and after it's over, a short intermission is given until the next mode. When your die, you can re-join the game (so that everyone is constantly playing and having fun), with the exception of few mode.
Max Players: 16
Base Stats (Starting Stats): Experience: 0 Level: 0 Speed: 16 Damage Bonus: 0% Lock Picking Bonus: 0% Repair Time Bonus: 0%
-Stats-
There are 6 stats.
Experience: Gained by killing and other tasks. Level: Gained by getting enough experience. Speed: How fast you walk. Damage Bonus: The percentage your weapons base damage is multiplied by. Lock Picking Bonus: The percentage is taken off the doors base lock pick time, faster lock picking. Repair Time Bonus: The percentage is taken off the item's base repair time, faster repairing.
-Modes-
Assassinate:
Each player is assigned 2 players to find and kill, they can only kill those players. Once they kill one (or if their target it killed by someone else), they get a new target to replace them. Once someone dies, they respawn into the game with 2 new targets. Each kill is worth 2 points, and each death subtracts 1 point. Players get experience for every individual kill and a set amount based on thier position. The round lest for 5 minutes.
Killers And Runners:
This mode consists of 2 teams, for 3 minutes team A can kill anyone on team B, and team B has to hide from team A, after 3 minutes. Team A looses all their weapons and must hide from team B who has now been given weapons to hunt them. At the end of the 3 minutes the team with the most kills wins, and is given bonus experience. If someone is killed, they can respawn.
Protect the King:
This mode consists of 2 teams, a random player on each team is chosen to be king. They are given 500 health. The object of the game is to kill the opposing teams king. The round plays for 5 minutes, or until a king dies. If no king dies after 5 minutes, the team with the king with the most health wins, if they are equal it's a draw. This mode allows your to respawn into the fight after dying.
Blood Bath:
Each player is on their own. It's free for all. Anyone can kill anyone. If you die, your eliminated and cannot respawn. Last person alive wins.
-Profile and Customization-
Each player has their own profile where they can view their main stats and other stats such as amount of kills or best kill streak.
Player will be able to customize their character from a variety of colour changeable uniforms and hats that are unlocked as your go up in levels. All uniforms and hats will be assassin like.
-Weapons and Upgrades-
As you level up, you"ll unlock more weapons. There are 6 types of weapons.
Daggers Swords Long Swords Spears Crossbows Flintlocks
Weapons will have different effects as you unlock them, such as poison or bleed effects. Upgrades are unlocked as you level up as well, there upgrades affect your base stats. A example of a upgrade is +5% lock picking bonus.
-Maps-
Maps will include various secret passage ways (to add to the game and give a sense of accomplishment on finding them), obstacles. Obstacles will include doors (which you have to pick the locks on) and bridges and other road blocks (which you have to repair). Maps will be based around ways to flank and sneak up on your opponent. Most maps will include a central point of interest for huge battles.
-Level and Experience System-
Experience can be earned in multiple ways, such as killing a opponent, picking a lock, repairing a bridge and many other mode specific ways.
Upon leveling up, a GUI fades onto the screen with your old level, then increasing it by one. If any upgrade, weapons, hat or costume is unlocked it will show the item, it's stats (if any) and a picture of it. If it's a upgrade it will show your old stat, and gradually increase it to your new one.
Here are a example of the first 10 levels and their unlocks.
Level - Unlock 0 - Sword 1 - None 2 - Dagger 3 - None 4 - 5% damage bonus 5 - None 6 - Spear 7 - None 8 - Long Sword 9 - None 10 - +2 Walkspeed
-Conclusion-
The idea is based around keeping the player involved and having fun. This make them want to return, secondly. Each element is based of giving the player a sense of accomplishment for what they have done or unlocked. The who game is based off of having players who want to return and return often.
I'll be posting updates on it's development here and keeping everyone up to date on it's progress. Thanks.
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| 14 Mar 2012 04:22 PM |
| Nice idea....although I don't like some of the game modes....I could make some guns like mathclocks for you... |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 14 Mar 2012 04:44 PM |
| Thank you. The game modes are subject to change as new ones are thought up. Some of those will be removed and replaced with new and better ones. |
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| 15 Mar 2012 11:18 AM |
A different weapon system, the weapons themselves could also have levels (would increase by using them):
Lv. 1: Dagger -> Hidden Dagger (Lv. 5) -> Poisoned Hidden Dagger (Lv. 10) -> Poisoned Dagger (Lv. 5)-> Poisoned Hidden Dagger (Lv. 10)
Lv. 3: Blade -> Dual Blades (Lv. 6) -> Razor Dual Blades (Lv. 10)
Lv. 4: Throwing Knifes -> Poisoned Knifes (Lv. 10)
Lv. 7: Wooden Spear -> Iron Spear (Lv. 5) -> Halberd (Lv. 10)
Lv. 10: Sword -> Katana (Lv. 3) -> Long Sword (Lv. 7) -> Heavy Sword (Lv. 3) -> Great Sword (Lv. 7) -> Dual Swords (Lv. 3) -> Demon Swords (Lv. 7) -> Sword and Shield (Lv. 3) -> Mace and Shield (Lv. 7)
Lv. 13: Bow -> Long Bow (Lv. 5) -> Crossbow (Lv. 5)
That's all I can think of, by the way, you can buy the weapons once you unlock them and in the same place you can upgrade them to better versions (and maybe add some perks/enchants to them as well). [Gamer for life] |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 15 Mar 2012 02:59 PM |
| Hmm... It's worth considering. Can anyone else give their opinions on RATEXmegaGAMER's idea? Possibly add onto it? Thanks for contributing. |
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| 15 Mar 2012 04:13 PM |
| I don't like RATEX's idea....I prefer more historically accurate weaponry. |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 15 Mar 2012 04:49 PM |
| Okay, do you think the current weapons system planned to be developed need changes? Is it fine the way it is? |
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| 16 Mar 2012 12:45 PM |
| Sounds awesome, but Bloodbath is the only mode I don't like. You should also have unlocks or abilities, like Sprint or Cloak, where Sprint makes you faster for a couple seconds and cloak makes you invisible for a couple seconds. |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 16 Mar 2012 02:51 PM |
Why don't you like it? There is no point in abilities because the game is complex enough the you get increased base stats when you level up. One of these stats is walkspeed, so it sort of works as a sprint ability.
For everyone, I've finished work on the functions needed to make the modes, and the system to run the modes. Please give me mode ideas, I'm not to sure about the current ones. So I won't start developing them until I have a few that I like.
If anyone wants to contribute more than just ideas, send me a PM and you can possibly make me a map/image/script to go into the game (which you will be credited for). |
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xXhommyXx
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| Joined: 14 Nov 2011 |
| Total Posts: 300 |
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| 16 Mar 2012 03:47 PM |
I LOVE THIS IDEA IT IS SO CREATIVE AND ALL THE MODES ROCK!Also,I like REX`s idea it`s really great but I think it should be (great sword(lvl 3)-->heavy sword(lvl 7) and (long sword(lvl 3) and katana (lvl7)).Finally,you should add a secret weapon to get thats just like the other weapons but you need to do something to unlock them like a wand that you have to kill 30 people to get.(Adding on to REX~s idea)make it (Staff(lvl 1)-->Magical staff(lvl 3)-->Super Staff (lvl 7)-->Max staff(lvl 12-->Ultimate staff(lvl 20).I All these ideas are really great and creative I love them so much and I will show and invite all my friends to your game!
P.S.Please improve your writing or just be careful with what you write it was a little hard for me to understand what you were writing.
~It takes a smart person to make a great game,but it takes a wise person to make an awesome game~ |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 16 Mar 2012 03:55 PM |
I'd much prefer to have weapons unlock, without having to level the actual weapon up. It's easier for players to understand, as you level up your weapons improve either way (from the damage bonus stat). It's just all around easier to develop, and I think it will be better for the game.
The weapons will be one of the last things I make for the game, I need ideas for new game modes before I go to develop them. Which one's do you like/hate? Why? |
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Pennyz
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| Joined: 04 May 2008 |
| Total Posts: 6081 |
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| 17 Mar 2012 12:53 AM |
I like the idea :) You should add another mode, where there are only 2 Assassins and the rest are trying to hunt them down. If an Assassin kills a regular person, just one point. If he kills the other Assassin, then 2 points. Or something like that :) |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 17 Mar 2012 08:16 AM |
| Thanks Pennyz. I like your mode idea, except I think the amount of assassins should be the number of players divided by four. That way it's more even. Any other mode ideas? |
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| 17 Mar 2012 03:42 PM |
Game mode: Hardmode or Hardcore whichever you like.
Derives from Blood Bath, but:
You only have part of the screen to see. You have less life. You get more XP.
[Gamer for life] |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 18 Mar 2012 07:03 AM |
| Yea, Blood Bath is sort of basic and could use a twist. Anyone agree or disagree with RATEXmegaGAMER? Anyone have ideas for another mode? |
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| 18 Mar 2012 12:15 PM |
Very nice idea.
"Knowledge talks, wisdom listens." |
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Shobobo99
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| Joined: 30 Dec 2008 |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 18 Mar 2012 04:31 PM |
| Thank you Candymaniac and Shobobo99. I have great plans for this, and with time I'll be able to execute them. There has been no progress since my last update because I'm stuck with little ideas for mode to develop. I need ideas from the community for modes they would enjoy. Once again, thanks to both of your for your support and encouragement. |
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Monkey727
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| Joined: 12 Jan 2009 |
| Total Posts: 969 |
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| 20 Mar 2012 11:55 AM |
Perhaps a mode like capture the flag? (Where you spawn and have to find the flag hidden around the map and get it back to your spawn place without anyone killing you. It could have teams or no teams and some sort of light beam could come up in the sky to show its location if it's too hard to find or someone has found it (Like after the game is running for specific time and nobody has found the flag it will be revealed and/or when a player finds the flag the beam is shown so the other team can rush over to kill him :3 ).
And how about for each mode there could be a moment in the game where all kills are worth double the XP/Points/Whatever. And power-ups to increase your speed? |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 20 Mar 2012 02:40 PM |
Love the mode idea, though your main idea got me two. There could be a flag in the centre of the map in a team game, the teams have to bring it back to their base. The second mode, you get points for killing people, but you get extra point for finding the hidden object (where after someone touches it it switches positions and others can find it to get extra points).
I like the double EXP idea, I'll consider it. How do other people like these new ideas? Should I use them? |
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| 20 Mar 2012 02:44 PM |
| Assuming this is based on Assassin's Creed, I would base the maps around all of Europe, instead of just Italy/Constantinople. |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 20 Mar 2012 03:09 PM |
| It has some aspects of Assassins Creed, but it is far different. I'm going for variety of maps, some will be based in Rome, Italy, etc. Yet some will be based around more recent times. Not all weapons will be old themed, but there won't be anything like a AK-47 or Energy Sword. Sure, most of the weapons and maps will have a older theme, but not all. |
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REDALERT2
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| Joined: 25 Jul 2008 |
| Total Posts: 679 |
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| 22 Mar 2012 04:40 PM |
| Currently my fav game on roblox is SFT. From the sound of what ideas you have, here comes my new fav. |
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NeonBlox
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| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
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| 22 Mar 2012 05:17 PM |
REDALERT2, thanks for showing interest!
Kirbykid02, convince me. I know, VIP's can ruin games and they have. That's because people make more than needed and get greedy. I was planning on taking a different approach. This new approach will allow players to play evenly, yet still allowing players who want a boost, to get a boost.
I'm considering a VIP that will be cheap. This VIP will in no way give you any advantage to beat a player who doesn't have VIP. It may give you 10% more exp on kill, or access to a extra 20 levels (that give you minimal to no advantages). In this game, VIP will be based around giving players more content from the game, not giving them a unfair advantage.
Thank you for bringing it up. Please comment on what I said, do you agree? Disagree? Why? |
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