jaceyjace
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| Joined: 12 Mar 2010 |
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| 07 Apr 2012 05:48 PM |
I decided to create a idea that will be good! Here it is Killing animations: Depends on what type of BC (works for NBC too)[Does not work for Darkheart relelated animation kills] they have, they will explode in a way. You will have to buy it for robux or tix to have the animation (or else it won't work out so much and will change roblox alot) for it to be working.
For example, when I buy a killing animation and i go into a reguler sword fighting game, I kill someone and they die in a different way then the way we have now (falling apart).
Lets go! NBC kills: Launch kill (does not work with Windforce) Cost: 1 robux. Launches your enimies like the windforce! Explosion kill: Cost: 50 tix. Get killed with an explosion. (does not work on gear that explode) [It won't kill the sword fighter that killed the person] NBC hard hat explosion: Cost: 10 tix. Makes NBC hard hats appear all around you while spinning when you die. (NBC hard hat colors: Red and black.
BC kills: Y U NO kill: Cost: 140 robux. Right before the person gets killed, a Y U NO person appears saying Y U NO and launches the person like the launch kill does. BC hard hat explosion: Cost: 50 tix. Makes BC hard hats appear all around you spinning when you die and fade away.
TBC kills: Nuked explosion: Cost: 165 robux. Lifts up every hat/gear dropped on the ground and when killed, it makes 9 explosion frames appear up and the hats/gears get launched away. (does not affect the killer) TBC hard hat explosion: Cost: 180 robux. Makes TBC hard hats appear all around you, spinning when you die and after 5 seconds, they dissapear and make a orange flare.
OBC kills: Dramatic scene: Cost: 250 robux. When the person is killed, she/he does not fall apart yet, instead the whole backround turns black (only the killer and victim see this) and orange spotlights light the victim and killer. waits for 3 seconds and the backrounds dissapear and the victim falls apart/dies. OBC hard hat explosion: cost: 260 robux. Makes OBC hard hats all around you and they spin while you die and until 5 seconds have passed, a black flash appears.
Read the whole thing.
Thanks for reading, and please support or no support. Feel free to add on! |
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| 07 Apr 2012 05:54 PM |
| Seems a little over the top and complex just to spilt apart 5 bricks... |
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jaceyjace
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| Joined: 12 Mar 2010 |
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| 07 Apr 2012 05:55 PM |
@The Heh heh, no. @completeman It could, but were supposed to have some fun on ROBLOX. |
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| 07 Apr 2012 05:56 PM |
No support. Some weapons already have animations, and others do not need them.
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jaceyjace
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| Joined: 12 Mar 2010 |
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| 07 Apr 2012 05:56 PM |
buscuit soggy @soggy No. @Buscuit It isn't over the top that much. |
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| 07 Apr 2012 05:57 PM |
| I was implying that you are a moron. Clearly you are. |
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jaceyjace
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| Joined: 12 Mar 2010 |
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| 07 Apr 2012 05:58 PM |
@cool. Did you read? I said that the windforce won't work. Only with swords or with stuff that don't have killing animations. |
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| 07 Apr 2012 05:58 PM |
I'd say this should only be added to peoples games who actually want it aswell as capble of scriting it. It would break many games : /
R3ge* or Biscuit* (R3ge preffered) |
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jaceyjace
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| Joined: 12 Mar 2010 |
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| 07 Apr 2012 05:58 PM |
@soggy. Nope. I am not a moron, looked at join date. -_- tl'dr |
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| 07 Apr 2012 06:00 PM |
| Clearly you are not a moron because alts do not and never have existed. |
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| 07 Apr 2012 06:00 PM |
| Yes you are, if you can't notice the sarcasim Soggy is now beliddling you with |
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jaceyjace
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| 07 Apr 2012 06:02 PM |
Well, no one did what i said. I't wouldn't break TONS of games, only a couple, like paintball, but they can have a mode to turn it off. But if everyone turns it off. Only one game would not have to turn it off. When you are in build mode. Press esc to open up the menu. It will show a bar called toggle options. Click on it, and it will bring up this option menu where you can turn stuff on or off. This will include "Kill animations On/Off." |
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jaceyjace
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| 07 Apr 2012 06:04 PM |
And like I said, not all swords need killing animations, and swords that do have them are good as is. Your idea is good, just not the first priority in what needs to be implemented.
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226611
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| Joined: 23 Jan 2012 |
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jaceyjace
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| 07 Apr 2012 06:06 PM |
| Like i said. you could could them or turn them off in your game. |
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jaceyjace
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226611
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Alex4897
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| 07 Apr 2012 06:31 PM |
| ლ(ಠ益ಠლ) Y u no have good ideas? |
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jaceyjace
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| Joined: 12 Mar 2010 |
| Total Posts: 5202 |
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