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Re: Gone Were the Days of our Ancestors
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| 04 Apr 2012 11:35 PM |
And so gone were the days of peace, unity, and advancement. Now, because of King Belaius's folly in putting forth his efforts in conquering new land, the royal court was in turmoil. Belaius was dead, a dagger in his heart, and five other influential individuals slain by poison, assassination, and daring daylight assault. So the land of Forthos plunged into chaos, and ambitious warlords sprung up to carve out lands. Within a decade, Forthos, if it could be called that anymore, divided into dozens and dozens of city-states, each vying for more control and eventual control of the crown and throne. The old capitol was razed to the ground by peasant rebels. Fortress Dalskar was sacked by barbarian invaders. Dul Tyur, the largest and grandest metropolis of Forthos, fell prey to ransacking by warlords, each hacking out a piece of the city for themselves. Within the century, the land experienced prolonged fighting. Famine, disease, and poverty was widespread. Nobles were too busy fighting each other to keep order in their own territories. Invaders swept in when they wished, finding no resistance when they pillaged and plundered. Forthos, the country painstakingly forged by the toil and sweat of their ancestors, was once again in pieces.
You are one of the aforementioned warlords. And you aim to do something more than just carve out some land and hope no one takes it from you. So it's time to do some aggressive expansion. First, you'll need to deal with domestic problems, though. Get to it, or else you won't get a chance at the crown at this rate.
Quick Tutorial
Warlord - You are one. You will begin with a city-state, a small standing army, and a small keep from which you will rule from. You will receive bonuses at the end of your character sheet. You will receive a set amount of money. This money will be used for everything.
City-State - This will be a city you control. You can set basic parameters, but the actual setup is determined by location, size, and ultimately, me.
Standing Army - This is your standing army. You will have a small one at the moment, only large enough to threaten the weaker lords and barons. It will be a random mix of units you make.
Keep - This is your personal castle. It's small and rather plain, but your Warlord Sheet will allow you to design it how you like. Don't make it too big, or there will be consequences. Larger castles are harder to maintain security in.
Warlord Sheet:
Name: Years: Gender: Appearance: Clothing Appearance: Armor Appearance, if applicable: Weaponry: Keep Name: Keep Description: Keep Interior Description: Keep Defenses: Bio:
City-State Sheet:
Name: Founded how many years ago?: Infrastructure (Allot 4 points into the categories. There are upgrades later): Military - (Determines how big of an army you can field.) Agricultural - (Determines your population and tax income.) Economic - (Determines your trade income and public relations.) Defensive - (Determines how well the city is defended.) Location (See below for locations): History:
Military Unit Sheet: (This will be used multiple times when you develop new unit types. As of now, you can only have 4. Their cost is determined by me.)
Name: Combat Role: (Light Cavalry, Heavy Infantry, you get the idea.) Equipment: (Armor and tools.) Armaments: (The more, the more expensive.) Training Level: (1-10. Higher trained troops cost progressively more.) Description: Fighting Description: Tactics: Other: (Anything else you want me to know.)
Forthos Locations (Forthos is evenly divided, and the entire land encompasses several thousand square miles.)
North - The north is a relatively barren place, consisting of dry, cold plateau and hills, with the Whitepeak mountain range stretching across it. There are only two major warlords there, and a few minor warlords. Most of the land is deserted. Poor for agriculture, but the plentiful natural defenses give good defensive positions for defending armies. Cavalry will be hampered.
Northeast - The northeast is much like the North, with the exception of two rivers flowing down from the Whitepeak mountain range, River Barsal, and River Cla. Very much like the North, other than that. A few more warlords are here due to the existence of rivers running through, which is good for agriculture and defense against invaders on the other side of the river.
Northwest - The northwest is like the North, but it's slightly warmer and is a significantly smaller piece of land. No major warlords reside here. The land is generally flat plain, but still chilly. There are bands of roaming nomads and barbarians to watch out for, though. Cavalry will appreciate the flat land. So will agriculture.
West - The west is a balmy place with plenty of agricultural development, due to conditions being highly favorable here for farming. It is mostly grassland and rolling hills, with a few marshes. Two inland lakes are noted to be in this area, but are never given names. One major warlord resides here.
East - The east is also a warm, sunny place, but noticeably colder compared to the West. They also get frigid winters and cold winds from up north, as they lack a barrier forest. Three major warlords reside here, fighting for the remains of Dul Tyor. The land itself is largely forest, with scattered grassland and plains.
Center - The center is a hive of activity. It is largely forest, with lakes and many small rivers running from several small mountain ranges. Over a half of a dozen major warlords reside here, laying claim to the capitol. So do minor nobles. The center is arguably the most dangerous.
Great South - The Great South was so named because the Southeast and Southwest became united under their own banner, becoming two independent nations. The Great South consists of what would be the original South, and land wrested from the new, independent nations. The South is mostly forest and marshland, while closer to the border to the barbarian lands, it becomes positively tropical. It is largely uninhabited, except by a trio of major warlords, apparently siblings.
Quickie light-strategy RP whipped up within 30 minutes. Enjoy. |
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| 05 Apr 2012 09:52 AM |
Major Warlords - Elite lords and dukes who control large amounts of land, with a suitably large army. Most of the time, you won't be able to fight them. And if you did with a large army, usually they can launch a counterattack pretty quickly, as they employ not one, not two, but four armies. However, if you manage to defeat a Major Warlord, you take their spot and quite basically become a big figure during this chaotic time, granting you land, power, and the ability to negotiate with the largest states.
North
Name: Duke Reginal Keep: Fortress Bellaux Cities Owned: Spring's Leap, Kister Approximate Size of Army 1: 4,000 Troops Approximate Size of Army 2: 2,500 Troops Approximate Size of Army 3: 800 Trooops Approximate Size of Army 4: 800 Trooops Power Rating: 39 Bio: Duke Reginal is a warrior at heart, and this shows in his adept combat ability and knowledge of field tactics. He is not a man to trifle with, and is on his path to conquering more land.
Name: Bascar of the People Keep: Farmer's Redoubt Cities Owned: Lischtner, Malern Approximate Size of Army 1: 7,000 Troops Approximate Size of Army 2: 1,200 Troops Approximate Size of Army 3: 160 Troops Approximate Size of Army 4: None Power Rating: 34 Bio: A man leading the People's Rebellion, a massive movement in the north, with the intent of overthrowing all the warlords in the area. They've been quite successful so far.
Northeast
Name: Baron Streegan Keep: Bluefathom Castle Cities Owned: Bluefathom, Riverwatch Approximate Size of Army 1: 3,000 Troops Approximate Size of Army 2: 3,000 Troops Approximate Size of Army 3: 2,500 Troops Approximate Size of Army 4: 2,000 Troops Power Rating: 56 Bio: Baron Streegan's cousin was one of the five who were killed alongside the King, so he's attempting to consolidate power and form a nation under his own reign, something his cousin was hoping to achieve some day.
Name: Duke Maxum Keep: Firgreen Keep Cities Owned: Porter's Rest, Ijal, Laskar-Thirton, Fort Mayron Approximate Size of Army 1: 5,000 Troops Approximate Size of Army 2: 5,000 Troops Approximate Size of Army 3: 4,000 Troops Approximate Size of Army 4: 360 Trooops Power Rating: 55 Bio: Duke Maxim is a stubborn, but brilliant tactician. More often than not, his troops are alive when yours are dead, due to his tactics and sheer mobility of his troops.
Northwest
None. This place is barren. Good place to start out, though.
West
Name: Gaius the Liberator Keep: Lakeside Redoubt Cities Owned: Lakeside, Greenfield, Whiteplains, Port Starwatch Approximate Size of Army 1: 8,000 Troops Approximate Size of Army 2: 4,000 Troops Approximate Size of Army 3: 1,000 Troops Approximate Size of Army 4: None Power Rating: 47 Bio: The King's nephew, Gaius dreams of conquering all of Forthos, to put his family back onto the throne. His powerful army is helping quite a bit.
East
Name: Tristran Giglar Keep: Giglar Palace Cities Owned: Giglarston Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: 8,000 Troops Approximate Size of Army 3: None Approximate Size of Army 4: None Power Rating: 71 Bio: One of the three Giglar sons, Tristran is quite possibly the most stuck-up and noble-like of the bunch, with a temper that rivals even the most short-fused.
Name: Bayin Giglar Keep: Giglar Fortress Cities Owned: Fort Kel, Fort Pane Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: 6,000 Troops Approximate Size of Army 3: 2,000 Troops Approximate Size of Army 4: 2,000 Troops Power Rating: 72 Bio: One of the three Giglar sons, Bayin is the trickiest and most cunning of the lot, exiling Ducan and keeping Tristran in his pocket. He didn't think Ducan could do anything serious to him once he was exiled. He was wrong.
Name: Ducan Giglar Keep: Outcast's Keep Cities Owned: Hurste, Cesler, Pimler Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: None Approximate Size of Army 4: None Power Rating: 76 Bio: Ducan, an exile of the Giglar family, came back with an army to wreak vengeance on Bayin. It's only a matter of time before he launches an attack from his cities.
Great South
Name: Drist of the East Keep: Eastern Keep Cities Owned: East Borderfort, Parstan, Lecster Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: None Approximate Size of Army 4: None Power Rating: 70 Bio: Drist is a general sent by the southeastern nation to keep tabs on Forthos, and grab land when he can. He's meeting heavy resistance, though.
Name: Marst of the West Keep: Western Keep Cities Owned: West Borderfort, Greston Heights Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: None Approximate Size of Army 4: None Power Rating: 68 Bio: Marst is a general sent by the southwester nation to watch Forthos for an opportunity. There might be some, but he's encountering difficulties.
Name: Baron Bulstar Keep: Grey Castle Cities Owned: Greystown, Watchfort Jester, Watchfort Court, Watchfort Scepter, Port Stilser, Port Ores Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: +10,000 Troops Approximate Size of Army 4: +10,000 Troops Power Rating: 84 Bio: One of the stronger warlords, Baron Bulstar organized several noble armies and erected defensive lines to defend against Drist and Marst. He's doing pretty well so far.
Center
Name: King Daius Keep: Warmarch Castle Cities Owned: Daius City, Feston City Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: +10,000 Troops Approximate Size of Army 4: +10,000 Troops Power Rating: 98 Bio: King Daius has a family claim to the throne, as he's the old King's son. It also doesn't hurt in getting a crown when you have a massive army at your side.
Name: King Ptolemy Keep: Mountainside Redoubt Cities Owned: Citadel Relar Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: +10,000 Troops Approximate Size of Army 4: +10,000 Troops Power Rating: 99 Bio: King Ptolemy is a narcissistic noble who believes that the crown is his, and that he can defeat the might of everyone else. It isn't working out so well for him. He's powerful, but he's losing land.
Name: King Sculia Keep: King's Bastion Cities Owned: Kinston, Capitol Ruins Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: +10,000 Troops Approximate Size of Army 4: +10,000 Troops Power Rating: 99 Bio: King Sculia is a brave, independent warrior who formerly led the royal armies before the collapse of Forthos. Now he attempts to hold on to the ruins of the Capitol for King Daius, who is being blocked quite severely.
Name: King Cartra Keep: Thousand Towers Fortress Cities Owned: Blackwatch Prison, Ravenstar Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: +10,000 Troops Approximate Size of Army 4: +10,000 Troops Power Rating: 97 Bio: King Cartra will stop at nothing to get the Capitol Ruins. He's lain siege to it many times, and does everything in his power to prevent it from being rebuilt. He wants it destroyed, so that he can create a new nation. His status as a tyrant and dictator doesn't help him.
Name: King Beacois Keep: Weston Bastion Cities Owned: Gullywatch City, Ghurt Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: +10,000 Troops Approximate Size of Army 4: +10,000 Troops Power Rating: 99 Bio: King Beacois is a pompous and cowardly noble, but you better not say that to his face, otherwise his superior armies will crush you.
Name: King Weitner Keep: Castle Starseer Cities Owned: Stendar, Akatos, Fort Vigilant Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: +10,000 Troops Approximate Size of Army 4: +10,000 Troops Power Rating: 98 Bio: King Weitner is a foreigner, not born in Forthos. Still, he lays claim to the crown, claiming that the old King was a distant relative. He's got a lot of troops backing him, so there's only argument from King Daius.
Name: King Pisail Keep: Fortress Bulwark Cities Owned: Fort Watcher, Fort Arrow, Fort Legion, Discipline Approximate Size of Army 1: +10,000 Troops Approximate Size of Army 2: +10,000 Troops Approximate Size of Army 3: +10,000 Troops Approximate Size of Army 4: +10,000 Troops Power Rating: 98 Bio: King Pisail has no interest in the Capitol Ruins, only in conquering as much land as possible so he can establish a foothold, and eventually a new nation. |
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| 05 Apr 2012 12:47 PM |
Joining soon. Just let me think of something to put in my CS |
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podraptor
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| Joined: 13 Oct 2008 |
| Total Posts: 19826 |
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| 05 Apr 2012 06:49 PM |
| Can I ask if there can be some sort of siege or battle experience snippet in your Warlord's perspective? Because if not I'm better off playing the Total War games. |
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| 05 Apr 2012 06:59 PM |
Of course. The Warlord can take to the field when he wishes.
Actually, none of this is in a omnipotent manner. All of it is done through the perspective of the Warlord. As in, you will send orders in an RP manner, negotiate in an RP manner, and handle situations in your own Keep in an RP manner. |
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podraptor
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| Joined: 13 Oct 2008 |
| Total Posts: 19826 |
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| 05 Apr 2012 07:03 PM |
| Okay, I'll consider it :D. |
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| 05 Apr 2012 07:06 PM |
Aw. Only considering it?
Fine. |
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| 05 Apr 2012 09:52 PM |
| I think I will make a sheet. |
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| 07 Apr 2012 09:14 AM |
IT'S BEEN TWO DAYS.
HOLY BUTTNUGGETS, YOU'RE SLOW. |
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| 07 Apr 2012 09:14 AM |
(Is this something like 'I order this, they do that' kind of RP? I'm in. Give me time to wrap things up.)
Warlord Sheet:
Name: Years: Gender: Appearance: Clothing Appearance: Armor Appearance, if applicable: Weaponry: Keep Name: Keep Description: Keep Interior Description: Keep Defenses: Bio:
City-State Sheet:
Name: Founded how many years ago?: Infrastructure (Allot 4 points into the categories. There are upgrades later): Military - (Determines how big of an army you can field.) Agricultural - (Determines your population and tax income.) Economic - (Determines your trade income and public relations.) Defensive - (Determines how well the city is defended.) Location (See below for locations): History:
Military Unit Sheet: (This will be used multiple times when you develop new unit types. As of now, you can only have 4. Their cost is determined by me.)
Name: Combat Role: (Light Cavalry, Heavy Infantry, you get the idea.) Equipment: (Armor and tools.) Armaments: (The more, the more expensive.) Training Level: (1-10. Higher trained troops cost progressively more.) Description: Fighting Description: Tactics: Other: (Anything else you want me to know.)
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| 07 Apr 2012 09:17 AM |
| (You take control your warlord, and directly assign orders. Not through telling me, but through sending out messengers and talking with your advisers and whatnot.) |
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| 07 Apr 2012 09:19 AM |
| (Can you give me an example for the city part? Quite confused there.) |
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| 07 Apr 2012 09:27 AM |
Name: Gisea Founded how many years ago?: 17, as a small farming village. Infrastructure: Military - 1 Agricultural - 2 Economic - 1 Defensive - 0 Location: Northwest History: One of the original colonies that were set up in the Northwest, Gisea has turned into a bustling town, and is the trading hub for miles around.
As a result of the Infrastructure, the town has these traits: (Determined by me)
Can field a 2,000 man army Taxes multiplied by 3 Population of 20,000 Base tax rate of 100 per day No defenses Total tax rate of 300
These traits can be changed using Policies, such as increased taxes. Your people will dislike you or like you depending on your actions. There is nothing to gauge this, so you should be very careful with your policies and edicts. |
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