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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: QUICK EDIT!

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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
03 Apr 2012 04:02 PM
I have been working on a tweenCFrame function based off of your tweenCam function. now currently this function generally works. But there are a few bugs with it. This is the function.

function tweenCFrame(Basepart,newCF,step,angleX,angleY,angleZ) -- This function could be done way more efficiently. But of course I fail at efficiency >:3
local oldCF = Basepart.CFrame
x = nil
y = nil
z = nil
if angleX == nil then
x = 0
else
x = angleX+1
end
if angleY == nil then
y = 0
else
y = angleY+1
end
if angleZ == nil then
z = 0
else
z = angleZ+1
end
if Basepart == nil then return end
if newCF == nil then return end
if step == nil then step = 1 end
for i = -90,-35,step do
anglecalc = nil
if i < 0 then
anglecalc = 0+i*-1
elseif i > 0 then
anglecalc = 90+i
elseif i == 0 then
anglecalc = 90
end
local r = ((math.sin(math.rad(i))+1)/2)
Basepart.CFrame = CFrame.new(oldCF.p:lerp(newCF.p,r)) -- For the movement
Basepart.CFrame = Basepart.CFrame * CFrame.Angles(x/anglecalc*0.01,y/anglecalc*0.01,z/anglecalc*0.01) -- For the rotation
print(x/anglecalc*(0.01)..","..y/anglecalc*(0.01)..","..z/anglecalc*(0.01))
print(i)
wait()
end
end

tweenCFrame(game.Workspace.Part,CFrame.new(0,0,0),1,360,360,360)

And this is what the Output printed.


0.040111111111111,0.040111111111111,0.040111111111111
-90
0.040561797752809,0.040561797752809,0.040561797752809
-89
0.041022727272727,0.041022727272727,0.041022727272727
-88
0.041494252873563,0.041494252873563,0.041494252873563
-87
0.041976744186047,0.041976744186047,0.041976744186047
-86
0.042470588235294,0.042470588235294,0.042470588235294
-85
0.04297619047619,0.04297619047619,0.04297619047619
-84
0.043493975903614,0.043493975903614,0.043493975903614
-83
0.044024390243902,0.044024390243902,0.044024390243902
-82
0.044567901234568,0.044567901234568,0.044567901234568
-81
0.045125,0.045125,0.045125
-80
0.045696202531646,0.045696202531646,0.045696202531646
-79
0.046282051282051,0.046282051282051,0.046282051282051
-78
0.046883116883117,0.046883116883117,0.046883116883117
-77
0.0475,0.0475,0.0475
-76
0.048133333333333,0.048133333333333,0.048133333333333
-75
0.048783783783784,0.048783783783784,0.048783783783784
-74
0.049452054794521,0.049452054794521,0.049452054794521
-73
0.050138888888889,0.050138888888889,0.050138888888889
-72
0.050845070422535,0.050845070422535,0.050845070422535
-71
0.051571428571429,0.051571428571429,0.051571428571429
-70
0.05231884057971,0.05231884057971,0.05231884057971
-69
0.053088235294118,0.053088235294118,0.053088235294118
-68
0.053880597014925,0.053880597014925,0.053880597014925
-67
0.05469696969697,0.05469696969697,0.05469696969697
-66
0.055538461538462,0.055538461538462,0.055538461538462
-65
0.05640625,0.05640625,0.05640625
-64
0.057301587301587,0.057301587301587,0.057301587301587
-63
0.058225806451613,0.058225806451613,0.058225806451613
-62
0.059180327868852,0.059180327868852,0.059180327868852
-61
0.060166666666667,0.060166666666667,0.060166666666667
-60
0.061186440677966,0.061186440677966,0.061186440677966
-59
0.062241379310345,0.062241379310345,0.062241379310345
-58
0.063333333333333,0.063333333333333,0.063333333333333
-57
0.064464285714286,0.064464285714286,0.064464285714286
-56
0.065636363636364,0.065636363636364,0.065636363636364
-55
0.066851851851852,0.066851851851852,0.066851851851852
-54
0.06811320754717,0.06811320754717,0.06811320754717
-53
0.069423076923077,0.069423076923077,0.069423076923077
-52
0.07078431372549,0.07078431372549,0.07078431372549
-51
0.0722,0.0722,0.0722
-50
0.073673469387755,0.073673469387755,0.073673469387755
-49
0.075208333333333,0.075208333333333,0.075208333333333
-48
0.076808510638298,0.076808510638298,0.076808510638298
-47
0.078478260869565,0.078478260869565,0.078478260869565
-46
0.080222222222222,0.080222222222222,0.080222222222222
-45
0.082045454545455,0.082045454545455,0.082045454545455
-44
0.083953488372093,0.083953488372093,0.083953488372093
-43
0.085952380952381,0.085952380952381,0.085952380952381
-42
0.088048780487805,0.088048780487805,0.088048780487805
-41
0.09025,0.09025,0.09025
-40
0.092564102564103,0.092564102564103,0.092564102564103
-39
0.095,0.095,0.095
-38
0.097567567567568,0.097567567567568,0.097567567567568
-37
0.10027777777778,0.10027777777778,0.10027777777778
-36
0.10314285714286,0.10314285714286,0.10314285714286
-35
0.10617647058824,0.10617647058824,0.10617647058824
-34
0.10939393939394,0.10939393939394,0.10939393939394
-33
0.1128125,0.1128125,0.1128125
-32
0.11645161290323,0.11645161290323,0.11645161290323
-31
0.12033333333333,0.12033333333333,0.12033333333333
-30
0.12448275862069,0.12448275862069,0.12448275862069
-29
0.12892857142857,0.12892857142857,0.12892857142857
-28
0.1337037037037,0.1337037037037,0.1337037037037
-27
0.13884615384615,0.13884615384615,0.13884615384615
-26
0.1444,0.1444,0.1444
-25
0.15041666666667,0.15041666666667,0.15041666666667
-24
0.15695652173913,0.15695652173913,0.15695652173913
-23
0.16409090909091,0.16409090909091,0.16409090909091
-22
0.17190476190476,0.17190476190476,0.17190476190476
-21
0.1805,0.1805,0.1805
-20
0.19,0.19,0.19
-19
0.20055555555556,0.20055555555556,0.20055555555556
-18
0.21235294117647,0.21235294117647,0.21235294117647
-17
0.225625,0.225625,0.225625
-16
0.24066666666667,0.24066666666667,0.24066666666667
-15
0.25785714285714,0.25785714285714,0.25785714285714
-14
0.27769230769231,0.27769230769231,0.27769230769231
-13
0.30083333333333,0.30083333333333,0.30083333333333
-12
0.32818181818182,0.32818181818182,0.32818181818182
-11
0.361,0.361,0.361
-10
0.40111111111111,0.40111111111111,0.40111111111111
-9
0.45125,0.45125,0.45125
-8
0.51571428571429,0.51571428571429,0.51571428571429
-7
0.60166666666667,0.60166666666667,0.60166666666667
-6
0.722,0.722,0.722
-5
0.9025,0.9025,0.9025
-4
1.2033333333333,1.2033333333333,1.2033333333333
-3
1.805,1.805,1.805
-2
3.61,3.61,3.61
-1
0.040111111111111,0.040111111111111,0.040111111111111
0
0.03967032967033,0.03967032967033,0.03967032967033
1
0.039239130434783,0.039239130434783,0.039239130434783
2
0.038817204301075,0.038817204301075,0.038817204301075
3
0.038404255319149,0.038404255319149,0.038404255319149
4
0.038,0.038,0.038
5
0.037604166666667,0.037604166666667,0.037604166666667
6
0.037216494845361,0.037216494845361,0.037216494845361
7
0.036836734693878,0.036836734693878,0.036836734693878
8
0.036464646464646,0.036464646464646,0.036464646464646
9
0.0361,0.0361,0.0361
10
0.035742574257426,0.035742574257426,0.035742574257426
11
0.035392156862745,0.035392156862745,0.035392156862745
12
0.03504854368932,0.03504854368932,0.03504854368932
13
0.034711538461538,0.034711538461538,0.034711538461538
14
0.034380952380952,0.034380952380952,0.034380952380952
15
0.034056603773585,0.034056603773585,0.034056603773585
16
0.033738317757009,0.033738317757009,0.033738317757009
17
0.033425925925926,0.033425925925926,0.033425925925926
18
0.033119266055046,0.033119266055046,0.033119266055046
19
0.032818181818182,0.032818181818182,0.032818181818182
20
0.032522522522523,0.032522522522523,0.032522522522523
21
0.032232142857143,0.032232142857143,0.032232142857143
22
0.031946902654867,0.031946902654867,0.031946902654867
23
0.031666666666667,0.031666666666667,0.031666666666667
24
0.031391304347826,0.031391304347826,0.031391304347826
25
0.031120689655172,0.031120689655172,0.031120689655172
26
0.030854700854701,0.030854700854701,0.030854700854701
27
0.030593220338983,0.030593220338983,0.030593220338983
28
0.030336134453782,0.030336134453782,0.030336134453782
29
0.030083333333333,0.030083333333333,0.030083333333333
30
0.029834710743802,0.029834710743802,0.029834710743802
31
0.029590163934426,0.029590163934426,0.029590163934426
32
0.029349593495935,0.029349593495935,0.029349593495935
33
0.029112903225806,0.029112903225806,0.029112903225806
34
0.02888,0.02888,0.02888
35
0.028650793650794,0.028650793650794,0.028650793650794
36
0.028425196850394,0.028425196850394,0.028425196850394
37
0.028203125,0.028203125,0.028203125
38
0.027984496124031,0.027984496124031,0.027984496124031
39
0.027769230769231,0.027769230769231,0.027769230769231
40
0.027557251908397,0.027557251908397,0.027557251908397
41
0.027348484848485,0.027348484848485,0.027348484848485
42
0.027142857142857,0.027142857142857,0.027142857142857
43
0.026940298507463,0.026940298507463,0.026940298507463
44
0.026740740740741,0.026740740740741,0.026740740740741
45
0.026544117647059,0.026544117647059,0.026544117647059
46
0.026350364963504,0.026350364963504,0.026350364963504
47
0.026159420289855,0.026159420289855,0.026159420289855
48
0.025971223021583,0.025971223021583,0.025971223021583
49
0.025785714285714,0.025785714285714,0.025785714285714
50
0.025602836879433,0.025602836879433,0.025602836879433
51
0.025422535211268,0.025422535211268,0.025422535211268
52
0.025244755244755,0.025244755244755,0.025244755244755
53
0.025069444444444,0.025069444444444,0.025069444444444
54
0.024896551724138,0.024896551724138,0.024896551724138
55
0.02472602739726,0.02472602739726,0.02472602739726
56
0.024557823129252,0.024557823129252,0.024557823129252
57
0.024391891891892,0.024391891891892,0.024391891891892
58
0.024228187919463,0.024228187919463,0.024228187919463
59
0.024066666666667,0.024066666666667,0.024066666666667
60
0.023907284768212,0.023907284768212,0.023907284768212
61
0.02375,0.02375,0.02375
62
0.02359477124183,0.02359477124183,0.02359477124183
63
0.023441558441558,0.023441558441558,0.023441558441558
64
0.023290322580645,0.023290322580645,0.023290322580645
65
0.023141025641026,0.023141025641026,0.023141025641026
66
0.022993630573248,0.022993630573248,0.022993630573248
67
0.022848101265823,0.022848101265823,0.022848101265823
68
0.022704402515723,0.022704402515723,0.022704402515723
69
0.0225625,0.0225625,0.0225625
70
0.022422360248447,0.022422360248447,0.022422360248447
71
0.022283950617284,0.022283950617284,0.022283950617284
72
0.022147239263804,0.022147239263804,0.022147239263804
73
0.022012195121951,0.022012195121951,0.022012195121951
74
0.021878787878788,0.021878787878788,0.021878787878788
75
0.021746987951807,0.021746987951807,0.021746987951807
76
0.021616766467066,0.021616766467066,0.021616766467066
77
0.021488095238095,0.021488095238095,0.021488095238095
78
0.021360946745562,0.021360946745562,0.021360946745562
79
0.021235294117647,0.021235294117647,0.021235294117647
80
0.021111111111111,0.021111111111111,0.021111111111111
81
0.020988372093023,0.020988372093023,0.020988372093023
82
0.020867052023121,0.020867052023121,0.020867052023121
83
0.020747126436782,0.020747126436782,0.020747126436782
84
0.020628571428571,0.020628571428571,0.020628571428571
85
0.020511363636364,0.020511363636364,0.020511363636364
86
0.020395480225989,0.020395480225989,0.020395480225989
87
0.020280898876404,0.020280898876404,0.020280898876404
88
0.020167597765363,0.020167597765363,0.020167597765363
89
0.020055555555556,0.020055555555556,0.020055555555556
90

Now notice around -8 to 0 where the XYZ starters to get fairly large. Im not sure why this is happening. I think I need to rethink my math. Can anyone help?
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
03 Apr 2012 04:04 PM
Quick edit!

Sorry. I forgot to change a number in the function.

function tweenCFrame(Basepart,newCF,step,angleX,angleY,angleZ) -- This function could be done way more efficiently. But of course I fail at efficiency >:3
local oldCF = Basepart.CFrame
x = nil
y = nil
z = nil
if angleX == nil then
x = 0
else
x = angleX+1
end
if angleY == nil then
y = 0
else
y = angleY+1
end
if angleZ == nil then
z = 0
else
z = angleZ+1
end
if Basepart == nil then return end
if newCF == nil then return end
if step == nil then step = 1 end
for i = -90,90,step do
anglecalc = nil
if i < 0 then
anglecalc = 0+i*-1
elseif i > 0 then
anglecalc = 90+i
elseif i == 0 then
anglecalc = 90
end
local r = ((math.sin(math.rad(i))+1)/2)
Basepart.CFrame = CFrame.new(oldCF.p:lerp(newCF.p,r)) -- For the movement
Basepart.CFrame = Basepart.CFrame * CFrame.Angles(x/anglecalc*0.01,y/anglecalc*0.01,z/anglecalc*0.01) -- For the rotation
print(x/anglecalc*(0.01)..","..y/anglecalc*(0.01)..","..z/anglecalc*(0.01))
print(i)
wait()
end
end
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
03 Apr 2012 04:05 PM
I'm absolutely terrible at looking and interpreting math, so I'm afraid I can't really help you with the problem, sorry :\
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
03 Apr 2012 04:05 PM
Mistyped a word in that post. Herp derp. This is what i ment Q_Q

Now notice around -8 to 0 where the XYZ starts to get fairly large. Im not sure why this is happening. I think I need to rethink my math. Can anyone help?
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
03 Apr 2012 04:06 PM
@crazyman32

Okay. Thanks anyway. I'll try to figure it out. I've been trying to make an animation system simular to how roblox animates things. Only in a more manual way.
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SDuke524 is not online. SDuke524
Joined: 29 Jul 2008
Total Posts: 6267
03 Apr 2012 04:33 PM
Look at the wiki article on booleans and you will see that this could be a lot shorter.

    function tweenCFrame(Basepart,newCF,step,angleX,angleY,angleZ) -- This function could be done way more efficiently. But of course I fail at efficiency ​>:3
        local oldCF = Basepart.CFrame;
        x = angleX and angleX+1 or 0;
        y = angleY and angleY+1 or 0;
        z = angleZ and angleZ+1 or 0;
        if not Basepart or not newCF then return end
        step=step and step or 1;
        for i = -90,-35,(90-35)/step do
            local anglecalc = nil;
            if i < 0 then
                anglecalc = -i;
            else
                anglecalc = 90+i;
            end
            local r = ((math.sin(math.rad(i))+1)/2)
            Basepart.CFrame = CFrame.new(oldCF.p:lerp(newCF.p,r)) -- For the movement
            Basepart.CFrame = Basepart.CFrame * CFrame.Angles(x/anglecalc*0.01,y/anglecalc*0.01,z/anglecalc*0.01) -- For the rotation
            print(x/anglecalc*(0.01)..","..y/anglecalc*(0.01)..","..z/anglecalc*(0.01))
            print(i)
            wait()
        end
    end
    tweenCFrame(game.Workspace.Part,CFrame.new(0,0,0),1,360,360,360)

I just simplified your script however I can't even tell what you're attempting to do. Please explain what is that this script was supposed to do?
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
04 Apr 2012 07:17 AM
@SDuke

Its suppost to Tween the CFrame of a brick from one place to the next. Kind of like a GUI only in XYZ
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SDuke524 is not online. SDuke524
Joined: 29 Jul 2008
Total Posts: 6267
04 Apr 2012 04:40 PM
Well I would do something like


--create a basic class for the rotation of the matrix
local rot;
local mt={
__sub=function(self,val)
local new_tab={};
for i=1,#self do
new_tab[i]=self[i]-val[i];
end
return rot.new(CFrame.new(0,0,0,unpack(new_tab)));
end,
__mul=function(self,val)--Not how you multiply matricies but how we'll use it
local new_tab={};
for i=1,#self do
new_tab[i]=self[i]*val;
end
return rot.new(CFrame.new(0,0,0,unpack(new_tab)));
end,
__index=function(self,val)
if val=="cf" then
return CFrame.new(0,0,0,unpack(self));
end end
};
rot={
new=function(cf)
local tab={cf:components()};
table.remove(tab,1);table.remove(tab,2);table.remove(tab,3);
return setmetatable(tab,mt);
end
};

function tween(oldCF,newCF,iterations)
local iterations=iterations and iterations or 1;--max
local cur_iter=1;--current
local old_rot=rot.new(oldCF);
local new_rot=rot.new(newCF);
return function()
if cur_iter<=iterations then
local rotation=((new_rot-old_rot)*(cur_iter/iterations)).cf;
local position=CFrame.new(oldCF.p:Lerp(newCF.p,cur_iter/iterations));
cur_iter=cur_iter+1;
return position*rotation;
end end end

--then you just do
local p=workspace.Part;
local c=CFrame.new(0,0,0)*CFrame.Angles(360,360,360);--I dont understand why you would want 360 radians but...
for CF in tween(p.CFrame,c,50) do
p.CFrame=CF;
Wait();
end
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
04 Apr 2012 04:48 PM
That doesn't work quite right.....
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SDuke524 is not online. SDuke524
Joined: 29 Jul 2008
Total Posts: 6267
04 Apr 2012 05:37 PM
@quenty
Oh well, I made it on the spot. He should be good enough to get the errors out.
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WhoBloxedWho is not online. WhoBloxedWho
Joined: 25 Mar 2009
Total Posts: 4611
04 Apr 2012 05:53 PM
Gift from my personal collection of useless junk :>

pXYZ is position CFrame
rXYZ is rotation CFrame
Time is how long it takes to tween between the next CFrame
object is the object you want CFramed

it goes from the objects current CFrame, and adds to it.

It's locked in a 30 FPS state.



function TweenCFrame(time,object,pX,pY,pZ,rX,rY,rZ)
local fps = time * 30
for i = 1,fps do
wait(time/fps)
object.CFrame = object.CFrame * CFrame.Angles(0,math.rad(rY/fps),0)
object.CFrame = CFrame.new(object.CFrame.X + (pX/fps),
object.CFrame.Y + (pY/fps),
object.CFrame.Z + (pZ/fps))
* CFrame.Angles((Vector3.new(object.CFrame:toEulerAnglesXYZ()).x)+math.rad(rX/fps),
(Vector3.new(object.CFrame:toEulerAnglesXYZ()).y),
(Vector3.new(object.CFrame:toEulerAnglesXYZ()).z)+math.rad(rZ/fps))
end
end
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SDuke524 is not online. SDuke524
Joined: 29 Jul 2008
Total Posts: 6267
04 Apr 2012 05:55 PM
@who

You shouldn't ever use `:toEulerAnglesXYZ()` too glitchy, inaccurate and unreliable.
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WhoBloxedWho is not online. WhoBloxedWho
Joined: 25 Mar 2009
Total Posts: 4611
04 Apr 2012 05:56 PM
Worked perfectly for me though, and I have no clue how one would get the separate angles of a brick any other way.
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SDuke524 is not online. SDuke524
Joined: 29 Jul 2008
Total Posts: 6267
04 Apr 2012 06:05 PM
    (CFrame-CFrame.p)

should give you the rotation.
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WhoBloxedWho is not online. WhoBloxedWho
Joined: 25 Mar 2009
Total Posts: 4611
04 Apr 2012 06:11 PM
I could use that to get, say, only the Z axis ;o?
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
04 Apr 2012 07:43 PM
@SDuke

I was testing a full 360 degree spin of the block to make sure it would be a back to normal after rotating.
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SDuke524 is not online. SDuke524
Joined: 29 Jul 2008
Total Posts: 6267
04 Apr 2012 07:54 PM
@clone
1. `math.rad()` converts degrees to radians so you would need `math.rad(360)` to do that
2. That would mean that the rotations are exactly the same so it would stay in exactly the same rotation the entire time. To make it do a 360 you would need multiple tweens.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
04 Apr 2012 08:14 PM

function TweenCFrame(time,object,target)--,pX,pY,pZ,rX,rY,rZ)
local pX = target.X
local pY = target.Y
local pZ = target.Z
local rX, rY, rZ = target:toEulerAnglesXYZ()
local fps = time * 30
for i = 1,fps do
wait(time/fps)
object.CFrame = object.CFrame * CFrame.Angles(0,math.rad(rY/fps),0)
object.CFrame = CFrame.new(object.CFrame.X + (pX/fps),
object.CFrame.Y + (pY/fps),
object.CFrame.Z + (pZ/fps))
* CFrame.Angles((Vector3.new(object.CFrame:toEulerAnglesXYZ()).x)+math.rad(rX/fps),
(Vector3.new(object.CFrame:toEulerAnglesXYZ()).y),
(Vector3.new(object.CFrame:toEulerAnglesXYZ()).z)+math.rad(rZ/fps))
end
end


TweenCFrame(20, Workspace.MovingPIece, Workspace.Pos2.CFrame)

That function messed up too... -____-

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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
10 Apr 2012 06:21 PM
Thanks Quenty ;)
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
10 Apr 2012 06:35 PM
Okay. It generally worked. But it was a bit off.
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
13 Apr 2012 12:20 PM
Alright. Heres a new version. Would this work?

function tweenCFrame(BasePart,newCF,step)
local oldCF = BasePart.CFrame
local calc = step
for i = -90,90,step do
local r = ((math.sin(math.rad(i))+1)/2)
BasePart.CFrame = CFrame.new(oldCF.p:lerp(newCF.p,r) * CFrame.fromEulerAnglesXYZ((oldCF.CFrame.X-oldCF.CFrame.p.X)/181*calc),(oldCF.CFrame.Y-oldCF.CFrame.p.Y)/181*calc),(oldCF.CFrame.Z-oldCF.CFrame.p.Z)/181*calc))
calc = calc + step
wait()
end
end
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
14 Apr 2012 04:20 PM
Bump...
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