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| 03 Apr 2012 03:29 PM |
| On bricks, you should be able to set the mass. You could make it any mass you want. This would make super heavy cars moveable, and give better control over momentum. |
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cobalt10
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| Joined: 21 Jul 2008 |
| Total Posts: 7371 |
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| 03 Apr 2012 03:31 PM |
The mass is calculated by Length * Width * Height on ROBLOX. What would be a bit better is "Density". Default is "1", and it'll be multiplied to the current mass of the object. I see less conflicts that way.
~Truth is an unpopular subject, because it is unquestionably correct.~ |
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| 03 Apr 2012 03:34 PM |
| I'm talking about changing mass without changing the LWH though. |
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cobalt10
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| Joined: 21 Jul 2008 |
| Total Posts: 7371 |
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| 03 Apr 2012 03:43 PM |
So I am. That's the formula to calculate in-game mass right now. Adding density to the equation would be better because it allows you to still have mass scale with size, but at the same time have mass be able to be controlled by the user.
~Truth is an unpopular subject, because it is unquestionably correct.~ |
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| 03 Apr 2012 03:43 PM |
| Mass would be easier to set though. If you changed the mass you would also have to change the density, if density was there. |
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| 03 Apr 2012 03:56 PM |
| I'm just going to repost... |
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