HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 12 Mar 2012 07:02 PM |
Please post your suggestions for the game.
I am not adding a VIP that is any more powerful than the Cash one. I already have upgrades/research center in my plans. I'm not making unallying. It will not work out. Not adding anti-attack for the first x minutes of the round.
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| 12 Mar 2012 07:04 PM |
| Can you possibly make stronger peope, jsut for vip or bonus cash vip |
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| 12 Mar 2012 08:48 PM |
| could u make a aircraft carrier that u could load planes on and submarines plz. |
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Reddem
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| Joined: 14 Mar 2009 |
| Total Posts: 7 |
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| 13 Mar 2012 03:26 PM |
| Works just like the houses, only they increase all units by two. |
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| 13 Mar 2012 03:35 PM |
| Can you make a tank boat that fires blasts as powerful as a heavy tank? |
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| 13 Mar 2012 04:06 PM |
| make some kind of super tank with very long range very high damage very fast attack rate and very high health but costs like 2000, one takes all tank spots, and it can only be made after 50 minute mark like the nuke and jugger |
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| 13 Mar 2012 04:52 PM |
| Could you make a machine gunner troop. It would be like nomral troop but slower and increased fire rate as well as more expensive. |
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| 13 Mar 2012 05:52 PM |
| can u make subs?? also make like ram/fire boats. make a plane aircraft carrier |
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| 13 Mar 2012 06:01 PM |
Demolition Trooper. Attributes -Low health -Low Soldier damage -High Tank damage -High Plane damage -High building damage -Minimal Naval damage
A demolition trooper would be a great add on. It can take out buildings that are unguarded with ease, and can effect armored units about 1.5 times as much as the Heavy Soldier. But, it can be taken out with ease by normal units, for it has low health, and can't damage Soldiers effectively. It doesn't sound very over powered, but that is up to you Hat. Hope you like the idea! Please message me if you'll consider making this! |
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aeoncen
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| Joined: 06 Dec 2009 |
| Total Posts: 41 |
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| 14 Mar 2012 07:17 PM |
| Ummm i'm just saying servers are hacked and you need to shut it down its really annoying!! |
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| 14 Mar 2012 07:27 PM |
| MAKE BOWMEN; SHORT RANGE, QUITE SOME DAMAGE. |
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| 14 Mar 2012 07:31 PM |
ALSO MAKE PRISONERS FAST SPEED SMALL DAMAGE CHEAPER THAN A LIGHT SOLDIER |
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buraksr
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| Joined: 12 Feb 2012 |
| Total Posts: 2 |
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| 14 Mar 2012 11:04 PM |
can you make a flying fortress
-no damage (damage added as units enter it) -med health -can transport units (6) -high speed (16 studs a sec.) -cost $150
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buraksr
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| Joined: 12 Feb 2012 |
| Total Posts: 2 |
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| 14 Mar 2012 11:11 PM |
| make a telaport to selected units |
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zol366
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| Joined: 20 Feb 2011 |
| Total Posts: 4883 |
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| 15 Mar 2012 11:56 AM |
| Can you make a truce gui so people can truce each other and choose what time the truce will end? Also the truce must end before 30 minutes or something like that. Whatever you think... :D |
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zol366
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| Joined: 20 Feb 2011 |
| Total Posts: 4883 |
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| 15 Mar 2012 11:57 AM |
| Yeah also make stealth bomber invisible to enemies... |
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nachomeep
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| Joined: 15 Sep 2011 |
| Total Posts: 194 |
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| 15 Mar 2012 02:55 PM |
| invisible stealth bomber, until it shoots, and submarines, and sea mines, aircraft carrier too, and oil things for water |
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kyumin
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| Joined: 23 Jun 2011 |
| Total Posts: 1 |
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| 15 Mar 2012 08:49 PM |
| hey can you like stop other people from attacking your base when you first come in? ive been finding that whenever i go in, my base is either destroyed or being destroyed. |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 15 Mar 2012 08:53 PM |
Let's see. I have several, and I know you hate me for suggesting them.
- Use CFrame instead of BodyPosition - Use AI systems (A* using 1 stud as a position should work) - Show a preview of how big it is/if it is good or not in the current position (Colors) - Include rotation in your building positions calculation. - Make the preview thing a local part (Might already have this) - Refine and recreate the UI / GUI system - Make money come in faster. This is the on I think you might pay attention too. Basically, your game is boring.
Yeah. I will continue to harp on you for these. :D |
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arphaun
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| Joined: 25 Mar 2009 |
| Total Posts: 132 |
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| 16 Mar 2012 12:33 PM |
I'm a fan of infantry. I use them more than tanks, planes, and naval units. So, I'd like a few more infantry units. Some other people have posted decent ideas.
Heavy Weapons Team - A soldier that counts as 2 soldiers. They cannot move and fire at the same time, but have an incredibly high fire rate on top of the damage of a heavy soldier. They have the health of heavy soldiers, but much lower speed, as they carry more equipment.
Sniper- Snipers cannot move and shoot, but have very long range, and very high damage, BUT they're only capable of attacking infantry. (No head/heart to shoot at on a tank, is there?)
Shotgunner/CQC Soldier -A soldier with very short range, but high damage against other infantry. Basic soldier speed and health. Buckshot would bounce off a tank's hull, as well as most planes, so they're not too effective when you're dealing with enemy armor.
Sapper- A soldier that doesn't set off landmines, but makes them visible to other soldiers. Average health, low damage, average speed.
Combat Humvee- A hummer with a gun of its own. Same speed as other humvees, but capable of firing with the same force of, and at the same rate as, a heavy soldier.
Lastly, I'd like you to bring back transport planes and landmines.
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 16 Mar 2012 01:51 PM |
Quenty, then I will ignore those and future comments on my game made by you.
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blade107
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| Joined: 28 Jul 2008 |
| Total Posts: 508 |
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| 16 Mar 2012 05:58 PM |
A sinpers idea might be kinda kool. Like a man who has a little less health then Heavy Soilders but they can fire alot farther! ~Blade107~ Leader Of: S.A.C.W, VSE, VSEE |
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blade107
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| Joined: 28 Jul 2008 |
| Total Posts: 508 |
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| 16 Mar 2012 05:59 PM |
| I also think you should bring back walls. They were a great defensive item. Ifyou do plan on bringing them back when? |
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kelvishi
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| Joined: 06 Mar 2010 |
| Total Posts: 52 |
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| 16 Mar 2012 07:58 PM |
| can you make you ally units also repair and heal you're units |
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| 16 Mar 2012 08:21 PM |
If you made the exact same game but made it 2x speed it would be awesome. The average gameplay isn't normally 2 hours for each player, people often leave before the round is even over because it takes soo long to play this game all the way through. If you have a 2x speed game all you would have to do is make the cash per 30 seconds instead of per minute or double the cash per minute. This way the game would only last 1 hour and more people could play an entire round all the way through. |
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