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| 26 Mar 2012 08:30 PM |
| If the game could detect hacking then it would shut it down, no support. |
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jacoba55
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| Joined: 27 May 2011 |
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Litkain
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| Joined: 23 May 2011 |
| Total Posts: 508 |
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| 26 Mar 2012 09:37 PM |
| How do they detect the Hack, if Admins don't even notice they're hacking? |
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| 26 Mar 2012 10:16 PM |
Doesn't seem scriptable... plus that would PRETTY impossible.
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| 26 Mar 2012 10:18 PM |
| They wouldn't get arrested unless if they are harassing somebody, destroyed the computer or stole CC information. |
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Leodin
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| Joined: 17 May 2010 |
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| 26 Mar 2012 10:32 PM |
Actually, this script works rather well.
http://www.roblox.com/Anti-Toolbox-Exploit-2012-item?id=75509393
I'll see if I can find another Anti-Hack script, where when they attempt to hack it bans them from the server.
My brother has it somewhere in his inventory. |
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| 26 Mar 2012 10:32 PM |
>The kid will get arrested because hacking is against the law. @OP
Wow... That's sad. You seriously expect the cops to come and track him/her down to their house and arrest them? The cops have better things to do then take 3 hours to track down a exploiter [not hacker] on ROBLOX. That's so sad how you think. |
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| 26 Mar 2012 10:33 PM |
| @Leodin They could always use a stealth exploit and break the script, Then again that might not happen most of the time. |
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| 26 Mar 2012 10:35 PM |
| @LegitDuckey It could happen if the person being hacked has either been, harassed severely, the computer was destroyed or CC info was stolen. |
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| 26 Mar 2012 10:37 PM |
I read carefully, and understand what you're implying.
BUT! This doesn't work for the fact of admins don't know when hackers are hacking anyway.
BUT! If this does happen to form, the improvement would discourage any hacking whatsoever.
BUT! Wouldn't it be easier to just shut down the server if it detects a hack?
BUT!...actually, nah that's it :P |
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| 26 Mar 2012 11:11 PM |
| Well, if servers could detect exploits (not hacks, big diff) then it probably would be easier to just shut down the server. |
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| 26 Mar 2012 11:22 PM |
| There are things you can do to prevent exploiting you know, you just have to set your game up a little differently. |
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robocorp
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| Joined: 25 Apr 2010 |
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| 27 Mar 2012 12:16 PM |
| Here's something to chew on, If you're on a game, and it get's hacked, you get to click :Vote hacked beside the join button and it says: 1 Person thinks this is hacked, or 2 People think this is hacked. If 20 people vote hacked it shuts the server down. |
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| 27 Mar 2012 12:43 PM |
Lua itself can't do it, but you can set your game up differently. For example, when a script changes the value of something it notifies the game. Whenever those values are changed, it will check to make sure a script changed it, and if it didn't then change it back to its original value.
For example, if a script changes someone's walkspeed, it will also change the value in, let's say a BoolValue in the Workspace named "WSChecker". A script that would hook up a .Changed event to that player's humanoid would also fire, and would check to make sure the BoolValue's value is true. If it's not, then change the WS back to whatever it was. |
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| 27 Mar 2012 03:06 PM |
| No, it's not hard. It's just time consuming. |
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thormak80
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| Joined: 11 Nov 2010 |
| Total Posts: 270 |
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| 27 Mar 2012 04:42 PM |
| i would like this but doubt they will spend theyre time doing it... |
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| 27 Mar 2012 11:30 PM |
| There's a relatively low number of servers that are actually exploited. It's not worth it. |
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| 28 Mar 2012 01:22 AM |
''Here's something to chew on, If you're on a game, and it get's hacked, you get to click :Vote hacked beside the join button and it says: 1 Person thinks this is hacked, or 2 People think this is hacked. If 20 people vote hacked it shuts the server down.'' What if the server only allowed 15 people? It should be 'Half' the people in the server. |
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