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ROBLOX Forum » Game Creation and Development » Game Design
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Re: Im a good architect

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Hashifox is not online. Hashifox
Joined: 15 Jul 2010
Total Posts: 1341
17 Dec 2011 03:07 PM
For my primary group, ROBLOX Freedom Association. What do you think makes a good fort?
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
17 Dec 2011 03:08 PM
Modern or medieval?
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stuart6854 is not online. stuart6854
Joined: 20 Oct 2008
Total Posts: 913
17 Dec 2011 03:09 PM
Lots of advance Tech eg. Sliding Main Gate, vehicles, Weaponry

~The Almighty stuart6854~
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Hashifox is not online. Hashifox
Joined: 15 Jul 2010
Total Posts: 1341
17 Dec 2011 03:09 PM
I was thinking modern, but I will accept any suggestions!
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Combrad is not online. Combrad
Joined: 18 Jul 2009
Total Posts: 11025
17 Dec 2011 03:10 PM
Proffesional and 2nd best voted fort maker overall for 2010, first best voted on technolgy, detail and skills.
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peanutbutter49 is not online. peanutbutter49
Joined: 07 Mar 2010
Total Posts: 29981
17 Dec 2011 03:12 PM
Make it fair with good weapons and many passageways in and out of the base.

-PB-
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
17 Dec 2011 03:27 PM
1.Big gate wich can be opened from somewhere for vehicles to pass. Should be slow to open/close.

2.Smaller gate or a airlock-kind door for people to go thru.

3.If theres water make the fort next to the water and make a place so boats can go inside the fort. like


FORTFORTFORTFORT
_______________FORT
_______________FORT
_______________FORT
_______________FORT
_______________FORT
WATERWATERWFORT
WATERWATERWFORT
WATERWATERWFORT

<---ocean____fort---->



add some kind of "gate" (steel bar grid kinda thing?) that can be lowered so boats cant get in.


Make the fort have an outer and inner area, like:

First is the "wall". Make the wall not just a wall, but make it so that theres rooms inside the wall and so you can walk inside the wall aroudn the whole wall. Maybe 2 floors. Add small windows and stuff.

Then make the actual fort building. The wall should be connected to the actual building from a few places, but there should be yard between them (so theyre mostly separated) with tanks and choppers and stuff on the yard(s)

Now, in the middle of the main building, there should be a big open space.

It would be a really wide open area that goes deep to the ground. In the middle of this open area is a high security building with all the important stuff. (nuke launch button etc. Weapons go to main building not here, they not important enough) So that first theres main building, then a big drop, and then the high security building, no matter from wich direction you come from.

The hi sec building should have a bridge or 2 across the deep drop, but the bridges should be disable-able so that you can hdie in de hi sec building if enemies get in. From the high sec building there should go a secret pathway downwards, going under the bottom of the deep pit surrounding the hi sec building, to some location far from the fort.
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
17 Dec 2011 03:30 PM
Make it in a mountainous region.

Have the raiders/visitors spawn in caves and such around a fort/bunker.

Make it rocky and snowy.

The fort should be on a slope and such, and go inside a side of the mountain.
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br1ck is not online. br1ck
Joined: 26 Jul 2008
Total Posts: 1489
17 Dec 2011 05:01 PM
Hashifox a lot of helpful advice is here but i have to say something to counter all that, the fact is that this is NOT something you should be getting help from this forum, a fort is special to clan because not only is it going to be used for defending but it is something that should also DESCRIBE your clan

is your clan a trickey clan that prefers picking enemies off one by one? then you might want to choose a shape giving you plenty of sniping positions and small passage ways.

or does your clan like to head in straight into battle? then you might want a dense foresty type of base that your men can use the terrain to take on groups of soldiers by surprise.

or do you prefer to play it fair? a thick map that is hard to manuver is probably the best style so no matter where your soldiers are they will have as much trouble as the enemy.

but whatever you decide remember that is YOURS and your clans choice. hope my post helped

- br1ck
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zacy111 is not online. zacy111
Joined: 14 Dec 2011
Total Posts: 6
17 Jan 2012 03:43 AM
Tecnus
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Zakyzuku08553 is not online. Zakyzuku08553
Joined: 14 Dec 2010
Total Posts: 14
30 Mar 2012 10:33 PM
Midival
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Zakyzuku08553 is not online. Zakyzuku08553
Joined: 14 Dec 2010
Total Posts: 14
30 Mar 2012 10:37 PM
I'm really good at making houses and buildings and forts or bases, so if you need help making them PM me and ill make one for you! =)
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wowzee is not online. wowzee
Joined: 02 Apr 2010
Total Posts: 22692
30 Mar 2012 11:21 PM
Forts are complex to build, if you want to build one right.
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Redtedflat is not online. Redtedflat
Joined: 10 Oct 2010
Total Posts: 117
31 Mar 2012 07:36 AM
Well put some good scripts in if you know how to script
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