PwnerRoy
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| Joined: 29 Jun 2011 |
| Total Posts: 15962 |
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| 30 Mar 2012 06:27 PM |
and game.Workspace.NAMEOFMODEL.Parent = Lighting
just makes them vanish
is there any easier way to put models/bricks in lighting? |
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L2000
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| Joined: 03 Apr 2008 |
| Total Posts: 77448 |
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| 30 Mar 2012 06:29 PM |
Cut the item inside of Workspace, then paste them into Lighting. That's the easiest way to do it.
The other way, with a script, should be: workspace.NAMEOFMODEL.Parent = game.Lighting;
Then it should work. |
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adjotur
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| Joined: 10 Oct 2011 |
| Total Posts: 892 |
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| 30 Mar 2012 06:43 PM |
"just makes them vanish"
Bricks in lighting aren't visible. |
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| 30 Mar 2012 06:53 PM |
| I dont know if this is what l200 was trying to say, but just select the object you want to move into lighting, cntrl x (cut), then right click lighting, and use paste into. |
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PwnerRoy
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| Joined: 29 Jun 2011 |
| Total Posts: 15962 |
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| 31 Mar 2012 05:24 AM |
@adjo
you got it all wrong
i meant that it vanishes from existence, it's not in the lighting. |
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PwnerRoy
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| Joined: 29 Jun 2011 |
| Total Posts: 15962 |
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| 31 Mar 2012 05:25 AM |
@copy and paste
copying and pasting pastes the object in the workspace, even if i click at the lighting and paste it
@L200
I'll check the script, thanks. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 31 Mar 2012 05:29 AM |
| If you really wanna do it with a script and do it fast, just make a model in workspace, make a Changed event on it, then if its changed move all the children to lighting. Problem solved. |
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