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Re: Putting models/bricks in the lighting is difficult

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PwnerRoy is not online. PwnerRoy
Joined: 29 Jun 2011
Total Posts: 15962
30 Mar 2012 06:27 PM
and game.Workspace.NAMEOFMODEL.Parent = Lighting

just makes them vanish

is there any easier way to put models/bricks in lighting?
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L2000 is not online. L2000
Joined: 03 Apr 2008
Total Posts: 77448
30 Mar 2012 06:29 PM
Cut the item inside of Workspace, then paste them into Lighting. That's the easiest way to do it.

The other way, with a script, should be:
workspace.NAMEOFMODEL.Parent = game.Lighting;

Then it should work.
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Woodstauk4 is not online. Woodstauk4
Joined: 27 Dec 2010
Total Posts: 3061
30 Mar 2012 06:30 PM
[ Content Deleted ]
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Woodstauk4 is not online. Woodstauk4
Joined: 27 Dec 2010
Total Posts: 3061
30 Mar 2012 06:31 PM
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adjotur is not online. adjotur
Joined: 10 Oct 2011
Total Posts: 892
30 Mar 2012 06:43 PM
"just makes them vanish"

Bricks in lighting aren't visible.
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plolplplelr is not online. plolplplelr
Joined: 07 Nov 2008
Total Posts: 188
30 Mar 2012 06:53 PM
I dont know if this is what l200 was trying to say, but just select the object you want to move into lighting, cntrl x (cut), then right click lighting, and use paste into.
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PwnerRoy is not online. PwnerRoy
Joined: 29 Jun 2011
Total Posts: 15962
31 Mar 2012 05:24 AM
@adjo

you got it all wrong

i meant that it vanishes from existence, it's not in the lighting.
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PwnerRoy is not online. PwnerRoy
Joined: 29 Jun 2011
Total Posts: 15962
31 Mar 2012 05:25 AM
@copy and paste

copying and pasting pastes the object in the workspace, even if i click at the lighting and paste it

@L200

I'll check the script, thanks.
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
31 Mar 2012 05:29 AM
If you really wanna do it with a script and do it fast, just make a model in workspace, make a Changed event on it, then if its changed move all the children to lighting. Problem solved.
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