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| 29 Mar 2012 08:20 PM |
=====================Author's Note========================== If you want historical accuracy, look back now. I will be drawing a map of Gettysburg in Paint, refer to it during the first battle. ========================================================
------------------------------------------------------------------------------------------ Journal 3/19/2060 John Henry
I've finally done it. My time machine is now working correctly. Before I reveal it to the public, I will perform a task that may shape America forever. I will travel back to the Civil War and give my collection of weapons and blueprints to the Confederacy.
3/27/2060 John Henry
My trip has gone horribly wrong. By giving the Confederacy future weapons, the Civil War never ended. I am now a mercenary for hire now. This will be the last entry in my journal. ------------------------------------------------------------------------------------------
======================================================== Unit Stats ========================================================
1800s Units
- Standard Infantrymen: 50 health, 1 round per magazine. Short range. Low damage. Low rate of fire. Slow speed, takes 10 minutes to get from Starting Camp to Area 1.
- Cavalrymen: 70 health, melee class. Medium damage. Medium rate of fire. Medium speed, takes 5 minutes to get from Starting Camp to Area 1.
- Cannons: 100 health, 1 round per magazine. Medium to slightly high range. High damage. Extremely low rate of fire. Extremely slow, takes 1 hour to get from Starting Camp to Area 1. BONUS: Flying Cannons: If a Zeppelin is in your army, your cannon's speed is increased to medium.
2060 Units
- Standard Infantrymen: 70 health, 30 rounds per magazine. Medium range. Medium damage. Medium rate of fire. Slow speed, takes 10 minutes to get from Starting Camp to Area 1.
- Heavy Infantry: 30 health, 470 rounds per magazine. Low range. High damage. High rate of fire. Medium speed, takes 10 minutes to get from Starting camp to Area 1.
- APC: 100 Health, infinite rounds. High range. Slightly high damage. High rate of fire. Slightly fast, takes 3 minutes to get from Staring Camp to Area 1.
- Tank: 150 health, 70 rounds per magazine. High range. High damage. Low rate of fire. Extremely slow, takes 1 hour to get from Starting Camp to Area 1.
- U.S.S. Cairo Class: 200 health, infinite rounds. High range. Medium damage. Medium rate of fire. Only travels on water.
- Zeppelin: 300 health, infinite multiple rounds. High range. High damage. Rate of fire varies depending on weapon armed. Slow, takes 10 minutes to get from Starting Camp to Area 1. WEAPON TYPES: Gun, high rate of fire. Bomb, low rate of fire. NUKE: Can only be fired ONCE. Not once per Zeppelin not once per round, but ONCE. Gets you an immediate win.
Mercenaries
- Mercenary: 500 health, 1000 rounds. High range. High damage. High rate of fire. Fast, takes 2 minutes to get from Starting Camp to Area 1. Will expire.
- John Henry: 1000 health, infinite rounds. Extremely high range. Extremely high damage. Extremely high rate of fire. Fast, takes 1 minute to get from Starting Camp to Area 1. Can only be used by 1 army at a time, will eventually expire. ======================================================== Unit Costs ========================================================
1800s Units
- Standard Infantrymen: $5
- Cavalrymen: $10
- Cannons: $20
2060 Units
- Standard Infantrymen: $20
- Heavy Infantry: $30
- APC: $50
- Tank: $100
- U.S.S. Cairo Class: $150
- Zeppelin: $200
Mercenaries:
All: Varies. ========================================================
Extra Information:
- Money is hard to come across, use it wisely. At the end of a battle, I will determine each teams reward.
- FUN FACT: Money technically DOES come from trees.
- If you are in the same area as a hostile, I will decide who will take control of it. With dice, like always.
- If you have control of a... Control Point... A new squad will be spawned there for free.
- It takes 30 seconds to gain control of a Control Point.
- There are 6 Control Points.
- To move a squad, say something like "Move 1800s Cavalrymen from Confederate Starting camp to Area 1."
Rules: - No godmodding, ubering, etc.
- Use proper grammar, or get reported. It's a rule on this forum.
- Break the rules once, get a warning. Break 'em twice, get a ban.
- My word < Your word. Abraham Lincoln may have ended slavery if we hadn't interrupted the Civil War, but he's dead now.
Character Sheet:
Name:
Gender:
Year: (1800s or 2060)
History:
Other:
Mercenary Contract: (PM this to me, and I'll reply with the cost.)
Mercenary Type:
Amount of Time Needed: |
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| 29 Mar 2012 08:37 PM |
| (Dang, only a few minutes and it's almost on the next page? Bump.) |
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| 29 Mar 2012 08:51 PM |
| (Map: http://www.roblox.com/Gettysburg-Armored-Warfare-Map-item?id=76088455 I don't know if it will load.) |
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| 29 Mar 2012 08:53 PM |
(Add a Faction section to the CS.)
Character Sheet:
Name: General Abraham Lincoln, XXI (Hehehe...)
Gender: M
Year: 2060
History: N/A
Other: N/A |
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| 29 Mar 2012 09:59 PM |
| (Bump number 2... I'm guessing a ton of people like historical accuracy...) |
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| 29 Mar 2012 10:06 PM |
(I know this is OoC, but... Isn't the title a horribly buggy Steam game?) |
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| 29 Mar 2012 10:08 PM |
| (It worked for Angry Joe... But yes.) |
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| 30 Mar 2012 06:55 PM |
| (Seriously? I make something original and nobody joins? With exceptions being Hacker and CPZ, of course...) |
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