Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
|
| 29 Mar 2012 07:26 PM |
| Easy, just rename each teams humanoids, then when the sword hits, it checks for that name of humanoid. |
|
|
| Report Abuse |
|
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
| |
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
dave2011
|
  |
| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
|
|
| 29 Mar 2012 07:44 PM |
| use the oncharater respawned event or whatever it is, look up character in the wiki |
|
|
| Report Abuse |
|
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
carsont1
|
  |
| Joined: 06 Sep 2011 |
| Total Posts: 1457 |
|
|
| 29 Mar 2012 07:59 PM |
| This is why there are free models on ROBLOX.... |
|
|
| Report Abuse |
|
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
carsont1
|
  |
| Joined: 06 Sep 2011 |
| Total Posts: 1457 |
|
|
| 29 Mar 2012 08:02 PM |
| Yes I did this is the forums use grammer and spelling please.... |
|
|
| Report Abuse |
|
|
robocorp
|
  |
| Joined: 25 Apr 2010 |
| Total Posts: 804 |
|
|
| 29 Mar 2012 08:06 PM |
| Put an "ObjectValue" named "Hostile" In the zombie model. Then have the script check if the object is there. |
|
|
| Report Abuse |
|
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
Enseioth1
|
  |
| Joined: 18 Oct 2011 |
| Total Posts: 137 |
|
| |
|
|
| 29 Mar 2012 08:19 PM |
| You can't come in here, asking for help, then call the people who you're asking idiots. Do you really think that people are going to help you if you're acting this way? |
|
|
| Report Abuse |
|
|
|
| 29 Mar 2012 08:22 PM |
| Or even better, you can get the player from the character, then check the players team color! |
|
|
| Report Abuse |
|
|
|
| 29 Mar 2012 10:24 PM |
| @Enseioth1; I'd show a little more respect to people that know a lot more about the subject that you're asking about than you do. No one is "trying to act cool" either. We tell you like it is, and if you don't like it, get out of SH. |
|
|
| Report Abuse |
|
|
|
| 29 Mar 2012 10:33 PM |
Ummmm, did anyone see this? If he attacks a human, it looks for Humanoid. Make it take damage from a zombie.
findFirstChild{"zombie"}
rename the "Humanoid" in your zombie to "zombie" |
|
|
| Report Abuse |
|
|
|
| 29 Mar 2012 10:58 PM |
You don't use curly braces silly goose.
:findFirstChild("zombie") |
|
|
| Report Abuse |
|
|
|
| 29 Mar 2012 11:00 PM |
This is incredibly simple :{
local humanoid = hit.Parent:findFirstChild("Zombee") local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") <-- This is YOUR humanoid, not the zombie's. |
|
|
| Report Abuse |
|
|
|
| 30 Mar 2012 11:38 AM |
| Ooops! Made that a habit now.... |
|
|
| Report Abuse |
|
|