|
| 27 Mar 2012 12:43 PM |
Have you ever wanted to build an awesome raidable base, just to find out that the explosions can't get big enough? Well, why doesn't Roblox change this? It'll certainly change the game, though it may at first seem small.
~Kierantech909 |
|
|
| Report Abuse |
|
|
|
| 27 Mar 2012 12:51 PM |
| Last time I checked, the maximum explosion radius was the maximum number Lua could hold... |
|
|
| Report Abuse |
|
|
|
| 28 Mar 2012 11:11 AM |
What, Lua can only hold a BlastRadius of 100? Wow, how weak can a coding engine get?
~Kierantech909 |
|
|
| Report Abuse |
|
|
|
| 28 Mar 2012 11:14 AM |
| The reason why the LUA can only hold that number of 100 is because roblox has a cheap lua system, LUA does cost alot of money just to ADD to a game. The smaller the LUA scripting system, the cheaper it is to keep it going with the scripts created a day |
|
|
| Report Abuse |
|
|
|
| 28 Mar 2012 12:16 PM |
*Facepalm*
Lua can hold a number up to 43,985,734,953 (44 billion), I believe. I was wrong, BlastRadius has a max of 100 now. If it hold 100, there could be no Vector3 with an axis higher than that; in other words, it would be a boringly small game. Jeconjo doesn't know what he's talking about. |
|
|
| Report Abuse |
|
|
|
| 28 Mar 2012 01:34 PM |
...So my point still stands?
~Kierantech909 |
|
|
| Report Abuse |
|
|
|
| 28 Mar 2012 06:42 PM |
| They probably set it to 100 for a reason. I don't support, nor do I not support. |
|
|
| Report Abuse |
|
|
|
| 28 Mar 2012 06:45 PM |
| Lol so the C4 can do more damage to the terrain then it already does? |
|
|
| Report Abuse |
|
|