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Re: Increase the Maximum Explosion Radius!

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Kierantech909 is not online. Kierantech909
Joined: 04 Jul 2009
Total Posts: 818
27 Mar 2012 12:43 PM
Have you ever wanted to build an awesome raidable base, just to find out that the explosions can't get big enough? Well, why doesn't Roblox change this? It'll certainly change the game, though it may at first seem small.

~Kierantech909
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
27 Mar 2012 12:51 PM
Last time I checked, the maximum explosion radius was the maximum number Lua could hold...
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Kierantech909 is not online. Kierantech909
Joined: 04 Jul 2009
Total Posts: 818
28 Mar 2012 11:11 AM
What, Lua can only hold a BlastRadius of 100? Wow, how weak can a coding engine get?

~Kierantech909
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Jeconjo10000 is not online. Jeconjo10000
Joined: 05 Jun 2008
Total Posts: 877
28 Mar 2012 11:14 AM
The reason why the LUA can only hold that number of 100 is because roblox has a cheap lua system, LUA does cost alot of money just to ADD to a game. The smaller the LUA scripting system, the cheaper it is to keep it going with the scripts created a day
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
28 Mar 2012 12:16 PM
*Facepalm*

Lua can hold a number up to 43,985,734,953 (44 billion), I believe. I was wrong, BlastRadius has a max of 100 now. If it hold 100, there could be no Vector3 with an axis higher than that; in other words, it would be a boringly small game. Jeconjo doesn't know what he's talking about.
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Kierantech909 is not online. Kierantech909
Joined: 04 Jul 2009
Total Posts: 818
28 Mar 2012 01:34 PM
...So my point still stands?

~Kierantech909
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
28 Mar 2012 06:42 PM
They probably set it to 100 for a reason. I don't support, nor do I not support.
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ninjawarrior25 is not online. ninjawarrior25
Joined: 29 Apr 2010
Total Posts: 671
28 Mar 2012 06:45 PM
Lol so the C4 can do more damage to the terrain then it already does?
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