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Re: Weld animation tool problem

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DragonFang1 is not online. DragonFang1
Joined: 02 Apr 2009
Total Posts: 1068
28 Mar 2012 03:26 AM
When I weld hands for my tool animation they stay welded and the animation is done but they are stuck at the same position if I removed the welds the hands fall and the character stays without hands
how can I return the hands to their original position, ?
should I clone hands or something ?
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DragonFang1 is not online. DragonFang1
Joined: 02 Apr 2009
Total Posts: 1068
28 Mar 2012 04:18 AM
bump
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eSvena is not online. eSvena
Joined: 11 Aug 2011
Total Posts: 75
28 Mar 2012 06:15 AM
connect:

Weld.C1=Your hand
Motor6D.C1=nil

disconnect:

Motor6D.C1=Your hand
Weld:Remove()

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DragonFang1 is not online. DragonFang1
Joined: 02 Apr 2009
Total Posts: 1068
28 Mar 2012 06:35 AM
I didn't have a Motor6D ..

and
nvm I fixed it.
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eSvena is not online. eSvena
Joined: 11 Aug 2011
Total Posts: 75
28 Mar 2012 06:45 AM
Motor6D is located in your Torso. That's what Animation use to 'move' your character.
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DragonFang1 is not online. DragonFang1
Joined: 02 Apr 2009
Total Posts: 1068
28 Mar 2012 06:57 AM
hmm,,

I used weld :P

so do you actually make animations with Motor6D alone ?
or do have to add an Weld to do that ?

if you have to add a weld I already made an animation with weld alone.
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DragonFang1 is not online. DragonFang1
Joined: 02 Apr 2009
Total Posts: 1068
28 Mar 2012 06:57 AM
if you wanna check out what I mean.
put this script into a hopperbin

-----------------------------------

Player = game.Players.LocalPlayer
r=Player.Character:findFirstChild("Right Arm")
l=Player.Character:findFirstChild("Left Arm")
cR=r:clone()
cL=l:clone()


Arm = {cR , cL}
deb = false

function Selected(Mouse)
cR.Parent,cL.Parent=Player.Character,Player.Character
l.Transparency,r.Transparency=1,1
cR.CFrame,cL.CFrame=r.CFrame,l.CFrame
cL.Name,cR.Name=l.Name,r.Name
cL.BrickColor,cR.BrickColor=l.BrickColor,r.BrickColor
l.Name,r.Name="1","2"
Weld = {Instance.new("Weld"), Instance.new("Weld")}
Weld[1].Parent = Arm[1]
Weld[1].Part0 = Weld[1].Parent
Weld[1].Part1 = Player.Character.Torso
Weld[1].C1 = CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90),0,0)

Weld[2].Parent = Arm[2]
Weld[2].Part0 = Weld[2].Parent
Weld[2].Part1 = Player.Character.Torso
Weld[2].C1 = CFrame.new(-1.5,.5,-.5) * CFrame.Angles(math.rad(90),0,0)
Mouse.Button1Down:connect(function()
deb = true
if deb then
deb = false
for i = 0, 1, .05 do
wait()
Weld[1].C1 = CFrame.new(1.5 + i/2,.5,-.5 + i/2) * CFrame.Angles(math.rad(90),0,math.rad(90) * i)
Weld[2].C1 = CFrame.new((-1.5) - i/2,.5,-.5 + i/2) * CFrame.Angles(math.rad(90),0,math.rad(90) * -i)
end
wait(0.1)
for i = 1, 0, -.05 do
wait()
Weld[1].C1 = CFrame.new(1.5 + i/2,.5,-.5 + i/2) * CFrame.Angles(math.rad(90),0,math.rad(90) * i)
Weld[2].C1 = CFrame.new((-1.5) - i/2,.5,-.5 + i/2) * CFrame.Angles(math.rad(90),0,math.rad(90) * -i)
end
deb = true
end
end)
end

script.Parent.Selected:connect(Selected)

script.Parent.Deselected:connect(function()
cR.Parent,cL.Parent=nil,nil
l.Transparency,r.Transparency=0,0
l.Name,r.Name=cL.Name,cR.Name
end)
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3lex33 is not online. 3lex33
Joined: 08 Oct 2008
Total Posts: 5220
28 Mar 2012 07:03 AM
Use motor6d every time you work with character, because Motor6D are originally in it. Welds force something to do something. Did not you notice in games, how sometimes after equipping tool arms just fall off. Thats weld result. Motor6d might be harder to use, but it is worth it. If i will get mine terminated account back, i can give you example of arms motord6d weld script. Lastly, if you save original motor6d before creating new one for arms and after put it back, everything will be back, like it was not edited at all.
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tastefulbobo is not online. tastefulbobo
Joined: 14 May 2010
Total Posts: 166
03 Apr 2013 06:19 PM
Can you give me an example of motor6d? im trying to animate a hatchet that I made for a apoc. survival project im working on. just show me a script for a sword and then how it makes the sword move. I hope thats not too much to ask for.
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