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iCookieNL
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| Joined: 24 May 2009 |
| Total Posts: 1103 |
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| 26 Mar 2012 05:54 AM |
._.
Workspace.Terrain:clone()
But i think you mean cloning cells... |
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| 26 Mar 2012 11:29 AM |
is there a way other than scripting ?
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| 26 Mar 2012 11:29 AM |
| well, I actualy want to copy the terrain I built from 1 place to another. |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 26 Mar 2012 11:33 AM |
..T-T
I got a place which turned out very laggy for some reason after I added terrain
however I just can't return it before that . I really worked on that terrain. so I am planing to recopy everything and reupload the place into a new one. maybe the lag will disapeare. since remove() doesn't remove completly thought there might be some remainents that makes the game laggy. I am not sure. |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 26 Mar 2012 11:36 AM |
that will be reuploading the place >.< I will reupload it with the same laggy lag , so I have done nothing |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 26 Mar 2012 11:36 AM |
| Nuclear lunch detected. Om nom nom. |
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