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| 25 Mar 2012 09:57 PM |
Fantasy, set in a place similar to Italy/Europe during the Renaissance.
I have a Maegic system for this, also.
Laws of binding:
100% Bindings are only acheivable by gods. Percentage of binding depends on your skill as a maege, and the amount of your own energy you are willing to use. If you are a skillfull mage using a large amount of energies, you will be in about the 80%'s.
Skill. The amount of skill you have as a mage affects how strong the link is and how far you can link things.
Energy. The energy from the link must come somewhere, and usually comes from the body of the maege. Fortunately for maeges, if one is experienced enough, they can draw on the energy left behind by other links, giving them more energy to use.
All bindings leave behind maegical residue, which can be cultivated and absorbed to get more energy.
Basic Properties
Weight
Heat
Light
Motion
Force
Sound
(Basic properties can be converted into other Basic properties)
Advanced Properties:
Mental
Residue (Formless energy left behind by other bindings, this is also the energy that you use to bind things.)
Astronomical (A massive amount of basic properties, difficult to work with)
Time
Life
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Simple general bindings:
Simple General bindings are quite easy to do. It involves a link between one or more objects, and binds them so that what happens to one happens to the other. Example: voodoo dolls. You prick the doll, the person starts bleeding. You cut off the person's head, the doll's head falls off.
Simple Specific One way bindings
Origin (Where the Properties comes from)
Entity (Where the effect will happen)
Binding (The property/properties)
Origin --Binding--> Entity
Effect:
Examples:
MOUNTAIN ---Weight binding---> Human
Effect: Human is crushed.
Fire---Heat binding---> Sword
Effect: Sword is hot.
Fire---Light Binding---> Sword
Effect: Sword is bright.
Water---Heat Binding--->Fire
Effect: Fire goes out.
Example:
Spikes---Motion Binding---Wall behind a human
Effect: The spikes go through him/her, and at the wall.
Advanced Bindings:
Mental bindings are much more advanced and hard to do.
Also, there are layered bindings.
Example:
History Book---Mental Binding--->Human
Effect: Human knows more history the longer he/she casts this binding.
Rock --Life + Mental Binding--> Human
Human consiousness is in the rock, for the duration of the binding.
It really depends on how you bind them.
Time---Time Binding--->Plant
Effect: The Plant to grows or dies.
Time ---Time binding+Mental Binding+Residue Binding---> Eyes
Effect: Can see into the future and the past, but is blind.
~Permanent bindings and enchantments~
Permanent bindings are almost completely different then normal bindings, though they are "made" in a different manner.
Permanent bindings are mostly used for the simple properties, and many take advantage of the fact that Simple properties can be interchanged.
Permanent bindings need a lot more energy, but they stay there (Unless one of the bound objects are broken), and don't need a constant source of energy. Often times, Permanent bindings are quite useful, and something a maege can always fall back on.
One of the most known phenomena of permanent binding is the substances we know as Maegefire and Maegefrost.
Maegefire is made, for example, by making a permanent binding which takes a fire, and turns the light it makes into heat and motion energy, making what appears to be a bolt of darkness that is massively hot come towards you.
Also, Maegefrost is made in the same way, except a bit of the opposite. A maege takes the heat energy from the air, turns it into light and motion energy. This causes a "void" of sorts, a near complete lack of all heat energy, making an extremelly cold and blindingly bright substance.
Of course it has less destructive uses, such as making a torch that never goes out, or an enchantment.
Enchantments, however, are different then Permanent Bindings. This is the newest type of maegic, and we know less about this then others. They can be more specific, or more general, but must be bound to one item. It has two main types of maegic to it.
Link Energy Maegic: This maegic is probably the oddest of them all, as the energy comes from the link itself. Example: Take two small pebbles, and link them together with a Attraction link, they would stick together. Included types known are as follows: Attraction, Expulsion, Circuitry (Linking say, a torch to retain the heat energy.), Dispelling (Canceling, getting rid of. Say, destroying a linked fire.), Trapping (Collecting material via the link.), Burrowing (If two objects are bound with an object in the middle, it will slowly "eat away" at the object in the middle.) Activation (Bindings that lay dormant and not actively working, until a certain condition is met.)
Concise Link Maegic; These bindings are made up of many dots to the binder, and can be acutely bound to include several objects or masterfully manipulate different parts of a single object. They can be manipulated better and have different effects in different spots. i.e., Fire at the tip of the arrow, and ice in the shaft. Any other type of binding would collapse on itself before two different properties could be applied at once.
THE GODS:
The gods were an ancient race of people, extinct now, who could bind 100%, and bind without using energy. They mastered the art of maegic, and made hundreds of wonderful works of enchanting. We think some may have survived, since they could undoubtedly control Time Properties, they may have launched themselves forward in time.
No one wins a butter eating contest. |
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| 25 Mar 2012 10:01 PM |
((I like this a lot. Char sheet?
Also, do you mean 'mage'?) |
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| 25 Mar 2012 10:02 PM |
This is still a Collab.
And, I'm typing it Maegic and Maege.
I'm not sure why.
No one wins a butter eating contest. |
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| 25 Mar 2012 10:05 PM |
I think the changes from magical bindings would stunt technological growth in some ways, but expand it in others.
For example, guns could be made with complex (or basic) permanent bindings that, on activation, create a small explosion, or a push, to send the projectile flying.
Airships and such would also be possible and, with the right amount of bindings, fairly big and easy to make. |
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| 25 Mar 2012 10:24 PM |
Great idea.
So, this is more Renaissance/Steampunk, then?
No one wins a butter eating contest. |
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| 25 Mar 2012 10:32 PM |
Aye. This would also open up some competition between 'pure science' and 'magitech'.
For example, true guns would be easier to make, but harder to fire effectively, until later on, whereas magical guns would be harder to make, due to the intricate nature of the bindings, but would be able to fire faster and easier. Also, there might be some odd morphs much later on; A factory, designed to prepare bindings extremely quickly, with a mage waiting at the far end to activate them. Of course, that would be much, much later, and certainly past the time that the RP is set in. |
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| 25 Mar 2012 10:48 PM |
I'm really liking this,
But there would be three factions, I think. "Pure Science" "MaegiTech" and "Pure Magic"
And I'm really liking where you're going with the idea that this RP may go in multiple time lines.
The events in the first RP will affect what happens in the second RP, later on, and etc...
No one wins a butter eating contest. |
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| 25 Mar 2012 11:06 PM |
| Aye. It might get mind-boggling at times, due to 'Time' and 'Space'. Also, to prevent someone from screwing over the entire RP, it's likely that Time and Space are both bound at a fundamental level to prevent someone from, say, binding 'Heat' to 'Time' to cause the Heat Death of the Universe. |
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| 26 Mar 2012 05:43 PM |
Well, we could have an easy way to stop that.
One, people don't learn time maegic much, only people with a great deal of experience can.
Two, it would take too much energy.
Three it would take too much skill.
Four, there wouldn't be enough energy in the universe to destroy itself
*LOGIC*
No one wins a butter eating contest. |
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| 26 Mar 2012 06:38 PM |
((Hm.
Well, any other ideas? I'm brainstorming over here.
I really do love how this setting is turning out.) |
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| 26 Mar 2012 08:02 PM |
Bump
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podraptor
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| Joined: 13 Oct 2008 |
| Total Posts: 19826 |
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| 17 Sep 2012 12:35 AM |
Hmm, not sure, but maybe we should get rid of magitech entirely?
:> |
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| 17 Sep 2012 01:42 AM |
N@me: @g3:(Limit 15 to 18) Specialised in:(Only admins can have difficult things here) Appearance: Personality: Biography:
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| 02 Feb 2013 06:02 PM |
| Oh yeah, sig, remember this? |
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