adjotur
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| Joined: 10 Oct 2011 |
| Total Posts: 892 |
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| 25 Mar 2012 08:43 PM |
newRay = Ray.new(currentNode.Position, (x.Position - currentNode.Position).unit * 2) node = workspace:FindPartOnRay(newRay,currentNode) |
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| 25 Mar 2012 09:10 PM |
| No, we don't know the currentNode's Position, or the x's position. |
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| 25 Mar 2012 10:39 PM |
| @star, I think he didn't define it. |
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DXPower
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| Joined: 21 Oct 2008 |
| Total Posts: 2866 |
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| 25 Mar 2012 10:41 PM |
Did you forget to change currentNode's position? Did you place currentNode's position in the wrong place? Where you make currentNode, set its transparency to 0 so you can see it.
Annoying the crap out of you, one word at a time. -Says suoicodilaipxecitsaligirfilacrepus repeatedly- |
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| 25 Mar 2012 10:48 PM |
| It would help to know the positions of these bricks. |
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adjotur
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| Joined: 10 Oct 2011 |
| Total Posts: 892 |
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| 25 Mar 2012 11:05 PM |
This is only part of a script. Everything is defined and currentnode is 1 stud away from x. |
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| 25 Mar 2012 11:21 PM |
| Now watch it be 1 stud *down* >_> |
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adjotur
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| Joined: 10 Oct 2011 |
| Total Posts: 892 |
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| 26 Mar 2012 08:12 PM |
| They're all on the same level. It's a 9x9 grid of 5x5 cubes. |
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