HalfLine
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| Joined: 15 May 2011 |
| Total Posts: 969 |
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| 25 Mar 2012 10:28 AM |
decal.Parent = brick decal:destroy()
profit
"Knowledge talks, wisdom listens." |
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HalfLine
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| Joined: 15 May 2011 |
| Total Posts: 969 |
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| 25 Mar 2012 10:57 AM |
| bah , made the script for you but it didn't let me post it because of some silly roblox rules as they said there -.-! |
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HalfLine
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| Joined: 15 May 2011 |
| Total Posts: 969 |
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| 25 Mar 2012 11:21 AM |
most of the time I think its because of the Texture Id .. its made by roblox so why can't I post it I don't get it how its against the rules.. was gonna post it if I could get around the filter >:P but when I clicked Back , it got erased >.< thats why I didn't post :P |
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HalfLine
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| Joined: 15 May 2011 |
| Total Posts: 969 |
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HalfLine
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| Joined: 15 May 2011 |
| Total Posts: 969 |
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HalfLine
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| Joined: 15 May 2011 |
| Total Posts: 969 |
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3lex33
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| Joined: 08 Oct 2008 |
| Total Posts: 5220 |
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| 26 Mar 2012 02:36 AM |
while true do
game.Lighting.Decal.Parent=Part1 wait (2) game.Workspace.Part1.Decal:destroy() game.lighting.Decal1.Parent=Part1 wait(2) game.Workspace.Part1.Decal1:destroy() game.Lighting.Decal2.Parent=Part1 wait(2) game.Workspace.Part1.Decal2:destroy()
end
You move decals all the time and do not clone them. The loop will break on second try(unless roblox had stealth done an update, which auto clones everything, which comes from lighting) |
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| 26 Mar 2012 02:38 AM |
^ I very much doubt they'd do something that silly.
Haters gonn' hate. |
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eletrowiz
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| Joined: 08 Dec 2008 |
| Total Posts: 12438 |
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| 26 Mar 2012 03:12 AM |
| Halfline is banned, he sent me a message asking the same question... e.e |
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