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Re: Sith Engine V1 & V2

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Drakonias115 is not online. Drakonias115
Joined: 11 Feb 2012
Total Posts: 329
24 Mar 2012 09:42 PM
I've been working on my place, and thought that since I have played my share of Battlefield games and witnessed the destructions and awesome graphics that the Frostbite Engines can produce, I could make due with something this great and put it into my place. With Version 1 (V1) of my Sith Engine, the houses are the same usual width = 1, height = 1, length = whatever, houses, but there is destruction involved. V1 has limited destruction, but it IS noticed when you blast a hole in the middle of the wall. With V2, I am taking advantage of the new tools where you can make the brick's length, width, and height almost miniscule. This processes a more slimmer, smoother, and destructive look to the battlefield because then you don't have huge, honking bricks flying everywhere. Instead, you have wooden board thin blocks that just flash across your screen rather than hitting you and knocking your character over. Tell me what you guys think of this so called "Sith Engine" idea.
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Drakonias115 is not online. Drakonias115
Joined: 11 Feb 2012
Total Posts: 329
24 Mar 2012 09:45 PM
Also, with V2 of the engine, the destruction is bigger and WAY more noticable. V3 with have it so that when you completely demolish a house's walls, it is replaced by a totally unanchored model of what's left of the house and it collapses to the ground. (See Battlefield: Bad Company 2 for reference to what it would sort of look like when the houses are collapsing). Anyways, just leave a comment if you have something on your mind about this idea of mine. It can be insults or suggestions, I take both.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
25 Mar 2012 04:01 AM
Hmm, the concept is very interesting, although, I'm pretty interested if you could be able to pull this off, correctly.

"Knowledge talks, wisdom listens."
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
25 Mar 2012 10:14 AM
Actually, I visited it and it is very impressive. I'm interested in seeing what kind of equation you did to get it to work?

"Knowledge talks, wisdom listens."
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Drakonias115 is not online. Drakonias115
Joined: 11 Feb 2012
Total Posts: 329
30 Mar 2012 06:32 PM
Mostly, it's just putting coordinates and putting in False Anchoring situations. And inserting models that I built from scratch and then taking walls where the 2nd brick is and unanchoring it. -.- Honestly don't even need a script, could just make this easier and do it by hand. @_@
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