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| 22 Mar 2012 04:43 PM |
I'm sorry, but Script Helpers is no use :P. I need help with this script. My Jumperama map won't work here look at the script.
elseif rand == 4 then local purple = game.Lighting.RandomColorMap["Purple"] local blue = game.Lighting.RandomColorMap["Bright Blue"] local green = game.Lighting.RandomColorMap["Bright Green"] local green1 = game.Lighting.RandomColorMap["Dark Green"] local green2 = game.Lighting.RandomColorMap["Neon Green"] local darkblue = game.Lighting.RandomColorMap["Really Blue"] local brown = game.Lighting.RandomColorMap["Brown"] local yellow = game.Lighting.RandomColorMap["Yellow"] local purple1 = game.Lighting.RandomColorMap["Magenta"] local cr = math.random(1,9) map4:clone().Parent = game.Workspace wait(0.1) local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "" local h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "Intermission" wait(3) h.Text = "Game shall begin in 10" wait(1) h.Text = "Game shall begin in 9" wait(1) h.Text = "Game shall begin in 8" wait(1) h.Text = "Game shall begin in 7" wait(1) h.Text = "Game shall begin in 6" wait(1) h.Text = "Game shall begin in 5" wait(1) h.Text = "Game shall begin in 4" wait(1) h.Text = "Game shall begin in 3" wait(1) h.Text = "Game shall begin in 2" wait(1) h.Text = "Game shall begin in 1" wait(1) h.Text = "Intermission over." wait(1) h:Remove() m.Text = "Choosing game..." wait(1) m.Text = "Game chosen : Color Jumperama (HARD)" wait(0.1) game.Workspace.Lobby.Window1.Transparency = 0.1 game.Workspace.Lobby.Window2.Transparency = 0.1 game.Workspace.Lobby.Window3.Transparency = 0.1 game.Workspace.Lobby.Window4.Transparency = 0.1 wait(0.1) game.Workspace.Lobby.Window1.Transparency = 0.2 game.Workspace.Lobby.Window2.Transparency = 0.2 game.Workspace.Lobby.Window3.Transparency = 0.2 game.Workspace.Lobby.Window4.Transparency = 0.2 wait(0.1) game.Workspace.Lobby.Window1.Transparency = 0.3 game.Workspace.Lobby.Window2.Transparency = 0.3 game.Workspace.Lobby.Window3.Transparency = 0.3 game.Workspace.Lobby.Window4.Transparency = 0.3 wait(0.1) game.Workspace.Lobby.Window1.Transparency = 0.4 game.Workspace.Lobby.Window2.Transparency = 0.4 game.Workspace.Lobby.Window3.Transparency = 0.4 game.Workspace.Lobby.Window4.Transparency = 0.4 wait(0.1) game.Workspace.Lobby.Window1.Transparency = 0.5 game.Workspace.Lobby.Window2.Transparency = 0.5 game.Workspace.Lobby.Window3.Transparency = 0.5 game.Workspace.Lobby.Window4.Transparency = 0.5 wait(3) m.Text = "" local h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "Teleporting to the game in 5." wait(1) h.Text = "Teleporting to the game in 4.." wait(1) h.Text = "Teleporting to the game in 3..." wait(1) h.Text = "Teleporting to the game in 2.." wait(1) h.Text = "Teleporting to the game in 1." wait(1) h.Text = "Teleporting to the game" m.Text = "" wait(1) target = CFrame.new(-139.6, 0.5, -91.9) for i, playerb in ipairs(game.Players:GetChildren()) do playerb.Character.Torso.CFrame = target + Vector3.new(1, i * 5, 1) end wait(0.9) h.Text = "Teleporting to the game..." wait(0.00001) for i, playeri in ipairs(game.Players:GetChildren()) do playeri.Character.Torso.Anchored = true end wait(0.1) m.Text = "Jump on the correct color or you will fall!" wait(0.1) m.Text = "" for i, players in ipairs(game.Players:GetChildren()) do players.Character.Torso.Anchored = false end h.Text = "Game in progress..." wait(3) if cr == purple then m.Text = "Jump on the Purple(not magenta) platform!" wait(2) m.Text = "5" wait(1) m.Text = "4" wait(1) m.Text = "3" wait(1) m.Text = "2" wait(1) m.Text = "1" wait(1) m.Text = "0" wait(0.1) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = false player.purple.CanCollide = true player.Transparency = 0 wait(0.1) player.Transparency = 0.1 wait(0.1) player.Transparency = 0.2 wait(0.1) player.Transparency = 0.3 wait(0.1) player.Transparency = 0.4 wait(0.1) player.Transparency = 0.5 wait(0.1) end wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = true end m.Text = "" elseif cr == blue then m.Text = "Jump on the Bright Blue(not the really blue) platform!" wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = false player.blue.CanCollide = true player.Transparency = 0 wait(0.1) player.Transparency = 0.1 wait(0.1) player.Transparency = 0.2 wait(0.1) player.Transparency = 0.3 wait(0.1) player.Transparency = 0.4 wait(0.1) player.Transparency = 0.5 wait(0.1) end wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = true end elseif cr == green then m.Text = "Jump on the purple(not magenta) platform!" wait(2) m.Text = "5" wait(1) m.Text = "4" wait(1) m.Text = "3" wait(1) m.Text = "2" wait(1) m.Text = "1" wait(1) m.Text = "0" wait(0.1) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = false player.green.CanCollide = true player.Transparency = 0 wait(0.1) player.Transparency = 0.1 wait(0.1) player.Transparency = 0.2 wait(0.1) player.Transparency = 0.3 wait(0.1) player.Transparency = 0.4 wait(0.1) player.Transparency = 0.5 wait(0.1) end wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = true end m.Text = "Jump on the Bright Green tile!" wait(2) m.Text = "5" wait(1) m.Text = "4" wait(1) m.Text = "3" wait(1) m.Text = "2" wait(1) m.Text = "1" wait(1) m.Text = "0" wait(0.1) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = false player.Purple.CanCollide = true player.Transparency = 0 wait(0.1) player.Transparency = 0.1 wait(0.1) player.Transparency = 0.2 wait(0.1) player.Transparency = 0.3 wait(0.1) player.Transparency = 0.4 wait(0.1) player.Transparency = 0.5 wait(0.1) end wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = true end m.Text = "" elseif cr == green1 then m.Text = "Jump on the Dark Green platform!" wait(2) m.Text = "5" wait(1) m.Text = "4" wait(1) m.Text = "3" wait(1) m.Text = "2" wait(1) m.Text = "1" wait(1) m.Text = "0" wait(0.1) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = false player.green1.CanCollide = true player.Transparency = 0 wait(0.1) player.Transparency = 0.1 wait(0.1) player.Transparency = 0.2 wait(0.1) player.Transparency = 0.3 wait(0.1) player.Transparency = 0.4 wait(0.1) player.Transparency = 0.5 wait(0.1) end wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = true end m.Text = "" elseif cr == green2 then m.Text = "Jump on the Neon Green platform!" wait(2) m.Text = "5" wait(1) m.Text = "4" wait(1) m.Text = "3" wait(1) m.Text = "2" wait(1) m.Text = "1" wait(1) m.Text = "0" wait(0.1) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = false player.green2.CanCollide = true player.Transparency = 0 wait(0.1) player.Transparency = 0.1 wait(0.1) player.Transparency = 0.2 wait(0.1) player.Transparency = 0.3 wait(0.1) player.Transparency = 0.4 wait(0.1) player.Transparency = 0.5 wait(0.1) end wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = true end m.Text = "" elseif cr == darkblue then m.Text = "Jump on the Dark Blue platform!" wait(2) m.Text = "5" wait(1) m.Text = "4" wait(1) m.Text = "3" wait(1) m.Text = "2" wait(1) m.Text = "1" wait(1) m.Text = "0" wait(0.1) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = false player.darkblue.CanCollide = true player.Transparency = 0 wait(0.1) player.Transparency = 0.1 wait(0.1) player.Transparency = 0.2 wait(0.1) player.Transparency = 0.3 wait(0.1) player.Transparency = 0.4 wait(0.1) player.Transparency = 0.5 wait(0.1) end wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = true end m.Text = "" elseif cr == brown then m.Text = "Jump on the Brown platform!" wait(2) m.Text = "5" wait(1) m.Text = "4" wait(1) m.Text = "3" wait(1) m.Text = "2" wait(1) m.Text = "1" wait(1) m.Text = "0" wait(0.1) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = false player.brown.CanCollide = true player.Transparency = 0 wait(0.1) player.Transparency = 0.1 wait(0.1) player.Transparency = 0.2 wait(0.1) player.Transparency = 0.3 wait(0.1) player.Transparency = 0.4 wait(0.1) player.Transparency = 0.5 wait(0.1) end wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = true end m.Text = "" elseif cr == yellow then m.Text = "Jump on the Yellow Platform!" wait(2) m.Text = "5" wait(1) m.Text = "4" wait(1) m.Text = "3" wait(1) m.Text = "2" wait(1) m.Text = "1" wait(1) m.Text = "0" wait(0.1) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = false player.yellow.CanCollide = true player.Transparency = 0 wait(0.1) player.Transparency = 0.1 wait(0.1) player.Transparency = 0.2 wait(0.1) player.Transparency = 0.3 wait(0.1) player.Transparency = 0.4 wait(0.1) player.Transparency = 0.5 wait(0.1) end wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = true end m.Text = "" elseif cr == purple1 then m.Text = "Jump on the Magenta platform!" wait(2) m.Text = "5" wait(1) m.Text = "4" wait(1) m.Text = "3" wait(1) m.Text = "2" wait(1) m.Text = "1" wait(1) m.Text = "0" wait(0.1) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = false player.purple1.CanCollide = true player.Transparency = 0 wait(0.1) player.Transparency = 0.1 wait(0.1) player.Transparency = 0.2 wait(0.1) player.Transparency = 0.3 wait(0.1) player.Transparency = 0.4 wait(0.1) player.Transparency = 0.5 wait(0.1) end wait(3) for i, player in ipairs(game.Workspace.RandomColorMap:GetChildren()) do player.CanCollide = true end m.Text = "" wait(1) m.Text = "Game over..." wait(1) h.Text = "Teleporting winner(s) back to the lobby..." target = CFrame.new(-226.4, 4.2, -91) for i, playera in ipairs(game.Players:GetChildren()) do playera.Character.Torso.CFrame = target + Vector3.new(0, i * 2, 0) end game.Workspace.Lobby.Window1.Transparency = 0.4 game.Workspace.Lobby.Window2.Transparency = 0.4 game.Workspace.Lobby.Window3.Transparency = 0.4 game.Workspace.Lobby.Window4.Transparency = 0.4 wait(0.1) game.Workspace.Lobby.Window1.Transparency = 0.3 game.Workspace.Lobby.Window2.Transparency = 0.3 game.Workspace.Lobby.Window3.Transparency = 0.3 game.Workspace.Lobby.Window4.Transparency = 0.3 wait(0.1) game.Workspace.Lobby.Window1.Transparency = 0.2 game.Workspace.Lobby.Window2.Transparency = 0.2 game.Workspace.Lobby.Window3.Transparency = 0.2 game.Workspace.Lobby.Window4.Transparency = 0.2 wait(0.1) game.Workspace.Lobby.Window1.Transparency = 0.1 game.Workspace.Lobby.Window2.Transparency = 0.1 game.Workspace.Lobby.Window3.Transparency = 0.1 game.Workspace.Lobby.Window4.Transparency = 0.1 wait(0.1) game.Workspace.Lobby.Window1.Transparency = 0 game.Workspace.Lobby.Window2.Transparency = 0 game.Workspace.Lobby.Window3.Transparency = 0 game.Workspace.Lobby.Window4.Transparency = 0 wait(5) m:Remove() game.Workspace.RandomColorMap:Remove() h:Remove() wait(5)
end end end |
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Duffball
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| Joined: 05 Aug 2008 |
| Total Posts: 49 |
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mrmunn1
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| Joined: 15 Feb 2010 |
| Total Posts: 3993 |
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| 22 Mar 2012 04:48 PM |
| Wrong forum, and I will help for some robux. :) |
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pikabonez
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| Joined: 14 Jul 2010 |
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Xutus
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| Joined: 17 Mar 2012 |
| Total Posts: 1131 |
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| 22 Mar 2012 04:54 PM |
| Idiotic people, I dont come to the Forums and pay ROBUX. |
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ode1
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| Joined: 20 Nov 2009 |
| Total Posts: 6100 |
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| 22 Mar 2012 04:56 PM |
| I don't speak LUA, yet the problem may have somthing to do with the IDs you placed... |
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| 22 Mar 2012 04:56 PM |
| coolstorybro. Make loops. Thats too long. |
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jmt99
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| Joined: 27 Jul 2008 |
| Total Posts: 4799 |
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| 22 Mar 2012 04:57 PM |
| No its definitely not the names… |
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