KazzzMann
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| Joined: 23 Mar 2009 |
| Total Posts: 619 |
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| 13 Mar 2012 04:27 PM |
| So far all the data in my game is saving.24 booleans, and about 6 int values. Will I be able to add anything else without data loss/overload? |
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| 13 Mar 2012 04:28 PM |
| Aye, you have PLENTY of room! Booleans should only take about 2 bits of data. IntValues should take like 32. |
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KazzzMann
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| Joined: 23 Mar 2009 |
| Total Posts: 619 |
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| 13 Mar 2012 04:31 PM |
| And the max is 45k right? Wow thank you, this inspires me to make a quest system in ym rpg! I was very paranoid when I started adding things, so i was afraid that I might lose something. Luckily my save/load tool runs on Booleans, thank you veyr much. |
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| 13 Mar 2012 04:33 PM |
This wiki page has the limit of Data Complexity units in a game, as well as the number of Data Compexity unites per data type:
http://wiki.roblox.com/index.php/DataComplexity |
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| 13 Mar 2012 04:34 PM |
It seems like they save data much differently actually, as "data units" or something. Just read it. Weird.
http://wiki.roblox.com/index.php/DataComplexity
But yeah, you should still have tons of data storage left. |
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| 13 Mar 2012 04:35 PM |
| Would you like some jelly with that latetoast? |
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