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Re: How many more values will I be able to data save?

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KazzzMann is not online. KazzzMann
Joined: 23 Mar 2009
Total Posts: 619
13 Mar 2012 04:27 PM
So far all the data in my game is saving.24 booleans, and about 6 int values. Will I be able to add anything else without data loss/overload?
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Mar 2012 04:28 PM
Aye, you have PLENTY of room! Booleans should only take about 2 bits of data. IntValues should take like 32.
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KazzzMann is not online. KazzzMann
Joined: 23 Mar 2009
Total Posts: 619
13 Mar 2012 04:31 PM
And the max is 45k right? Wow thank you, this inspires me to make a quest system in ym rpg! I was very paranoid when I started adding things, so i was afraid that I might lose something. Luckily my save/load tool runs on Booleans, thank you veyr much.
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ElectricBlaze is not online. ElectricBlaze
Joined: 18 Jul 2011
Total Posts: 22930
13 Mar 2012 04:33 PM
This wiki page has the limit of Data Complexity units in a game, as well as the number of Data Compexity unites per data type:

http://wiki.roblox.com/index.php/DataComplexity
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Mar 2012 04:34 PM
It seems like they save data much differently actually, as "data units" or something. Just read it. Weird.

http://wiki.roblox.com/index.php/DataComplexity

But yeah, you should still have tons of data storage left.
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Mar 2012 04:34 PM
/latetoast
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ElectricBlaze is not online. ElectricBlaze
Joined: 18 Jul 2011
Total Posts: 22930
13 Mar 2012 04:35 PM
Would you like some jelly with that latetoast?
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Mar 2012 04:35 PM
Yes please :')
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ElectricBlaze is not online. ElectricBlaze
Joined: 18 Jul 2011
Total Posts: 22930
13 Mar 2012 04:37 PM
Too bad, I hate jelly. :p
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Mar 2012 04:37 PM
:(
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