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| 12 Mar 2012 11:41 AM |
| I've been making a wheel with cframed spokes. I finally get done, but when I save and then reload the world, only two spokes were left in thier original position. Two of the other spokes are incorrectly positioned inside the wheel, and the last spoke is nowhere to be found. What happend here? |
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3lex33
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| Joined: 08 Oct 2008 |
| Total Posts: 5220 |
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| 12 Mar 2012 01:11 PM |
| Using welds? Or just CFrame. If first, hope you fixed the c0. If last, hope you anchored everything... |
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| 12 Mar 2012 11:29 PM |
If it's not anchored, it could possibly explode, but usually falls to the ground, It should be the welds, since they tend to "wobble" and be at an odd angle if they are disturbed |
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| 12 Mar 2012 11:30 PM |
| LOL, what i meant by explode was, if they are going through each other, they can eject, and look like it exploded |
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| 13 Mar 2012 08:32 AM |
| Well see, I don't actually put the spokes inside the wheel. It's on the ouside of the wheel, but I offset the block mesh to make it look like I put it inside. Since I'll be putting this wheel on a car, I can't anchor it. So I scripted some welds that connect the spokes to the wheel, since you can't physically weld a cframed part. |
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3lex33
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| Joined: 08 Oct 2008 |
| Total Posts: 5220 |
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| 13 Mar 2012 11:41 AM |
| What is the parent of the weld? Did you keep the script? |
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| 13 Mar 2012 11:45 AM |
The parent of the weld is the wheel model. I used this script in the command bar to set part0 and part1:
game.Workspace.Wheel.weldnamehere.Part0 = game.Workspace.Wheel.partnamehere game.Workspace.Wheel.weldnamehere.Part1 = game.Workspace.Wheel.partnamehere
It worked fine before I saved. |
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3lex33
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| Joined: 08 Oct 2008 |
| Total Posts: 5220 |
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| 13 Mar 2012 12:23 PM |
| I hope that you did create the "weldnamehere" and did "weldnamehere.Parent = anywhere" |
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| 13 Mar 2012 01:17 PM |
| Not nessesary. I did that manualy with the file explorer. |
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