misgav11
|
  |
| Joined: 21 Apr 2011 |
| Total Posts: 3418 |
|
|
| 10 Mar 2012 12:28 PM |
>No out put<
while true do wait() local players = game.Players:GetChildren() for i = 1, #players do for i,d in pairs(players[i].Character:GetChildren()) do if d.ClassName ~= "CharacterMesh" then for i,v in pairs(script:GetChildren()) do v:Clone().Parent = players[i] end end end end end
|
|
|
| Report Abuse |
|
billbull7
|
  |
| Joined: 18 Oct 2007 |
| Total Posts: 153 |
|
|
| 10 Mar 2012 12:32 PM |
| make it wait(1.5) only because the player hasnt spawned into players yet |
|
|
| Report Abuse |
|
misgav11
|
  |
| Joined: 21 Apr 2011 |
| Total Posts: 3418 |
|
| |