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spookyBen
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| Joined: 13 Dec 2009 |
| Total Posts: 6581 |
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| 09 Mar 2012 01:57 PM |
| When I saw this I all of a sudden thought of the heroic world boss on Tatooine in st@rwars the old republic. Sorry for this post being off topic, just went into my mind. xD |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 09 Mar 2012 02:05 PM |
Free models. You could also try making it yourself before asking. |
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ziggly27
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| Joined: 27 Mar 2009 |
| Total Posts: 641 |
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| 09 Mar 2012 02:51 PM |
f = game.Lighting.Model
function onTouched(part) f.Parent = Workspace end
script.Parent.Touched:connect(onTouched)
Put everything in a model in Lighting (Cut&Paste) and name it "Model."
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 09 Mar 2012 03:18 PM |
local model=game.Lighting.Model local deb; script.Parent.Touched:connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) and not deb then deb=true local newModel=model:clone() newModel.Parent=workspace newModel:MakeJoints() wait(2) deb=false end end) |
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| 09 Mar 2012 03:22 PM |
Sort of Off Topic, but does the Touch function work in the Lighting? such as:
game.Lighting.Part1.Touched:connect(function) ? |
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| 09 Mar 2012 03:49 PM |
There is one in roblox wiki. If you can't find it pm me and I'll find it because I found it once
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edc900
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| Joined: 25 Apr 2010 |
| Total Posts: 170 |
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| 09 Mar 2012 04:01 PM |
| I've never seen something like that in the roblox wiki. hmmm, must have missed it. |
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edc900
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| Joined: 25 Apr 2010 |
| Total Posts: 170 |
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| 21 Apr 2012 09:20 AM |
How can i put it back into lighting?
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| 21 Apr 2012 09:48 AM |
| if you clone it, then it will still be in lighting. |
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