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Re: "Part of being a healthy company and an elegant service is removing things rather than adding them."

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nightname is not online. nightname
Joined: 10 Jun 2008
Total Posts: 8960
07 Mar 2012 04:40 PM
I'll be nice, but that is a BAD THING TO SAY. Now, I noticed that this is similar to a famous quote:

"Perfection is reached not when there's nothing left to add, but when there's nothing left to remove."

Now consider me stupid, because I am stupid, can anyone actually understand what they are trying to say by this?

> Source:

http://blog.roblox.com/2012/03/simpplifyingroblox/
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
07 Mar 2012 04:43 PM
If they make you look at a picture of an old man staring at you for 5 minutes, then they should remove it. Telamon would like it, but nobody else.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
07 Mar 2012 04:58 PM
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nightname is not online. nightname
Joined: 10 Jun 2008
Total Posts: 8960
07 Mar 2012 05:01 PM
I understand that you should remove stuff to improve something, but they want to simplify ROBLOX?

That doesn't make any sense! The only complex part of ROBLOX, to many users, is programming. I am pretty worried that they will edit Lua so that it works similar to Scratch.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
07 Mar 2012 05:02 PM
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enumeration is not online. enumeration
Joined: 17 Dec 2011
Total Posts: 2552
07 Mar 2012 05:05 PM
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jode6543 is not online. jode6543
Joined: 16 Jun 2009
Total Posts: 5363
07 Mar 2012 08:15 PM
Well, you have a faulty system. You don't just let the system stay there, you remove it. Quite simple, really, no idea why everyone is so confused. :/
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Varp is not online. Varp
Joined: 18 Nov 2009
Total Posts: 5333
07 Mar 2012 08:18 PM
It seems to me that they're just removing the ambassador program...
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
07 Mar 2012 11:24 PM
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
08 Mar 2012 12:14 AM
It's because you're stupid.

But really: I totally agree with the quote you included:
"Perfection is reached not when there's nothing left to add, but when there's nothing left to remove."

The most elegant systems are the ones that have nothing other than what they need, and have what they do need organized in the best way possible. Having unnecessary complexity is fine and interesting in an esoteric context, but not whet you actually want to get stuff done.

Unfortunately it's not possible to make the Roblox scripting API better by removing stuff (Just a random example off the top of my head: SurfaceInputs) since it's been built organically and for a non-technical audience which can't deal with a breaking-change to the API.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
08 Mar 2012 12:19 AM
Simplifying the ROBLOX API would only create more people who don't know how to create pseudo stuff that they need.

Not that some of ROBLOX's solutions aren't Pseudo.

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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
08 Mar 2012 12:22 AM
I don't necessarily mean removing features when I say the "simplest solution", I just mean reducing the API down to the optimal balance of having the functionality being exposed in the most direct way possible, and having the functionality be as usable as possible.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
08 Mar 2012 12:28 AM
Thus, Libraries. Get a simple API, then add in the stuff you want. :D
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
08 Mar 2012 12:34 AM
That's why I'm taking so song to get the gear-lib made. I have to find the most elegant API for all the things that it's to do, and decide what things it should be doing at all in the first place.

If you haven't read it this is a good example of just how much thought has to go into a given piece of it:
http://www.roblox.com/Forum/ShowPost.aspx?PostID=62638923
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SAWADDEE is not online. SAWADDEE
Joined: 06 May 2010
Total Posts: 4067
11 Jul 2016 05:45 PM
Oh.
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