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Re: _=In The Dark Of The Night=_
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| 06 Mar 2012 04:20 PM |
This is a survival/co-op/building type rp made with members of overwall and a small group of collabers, please enjoy!
-In The Dark Of The Night-
The wild is something some people have embraced. Hunters, campers, those sorts of hobbies. Now, everyone can't get far enough away from it. It has become more dangerous than ever, horrendously abhorrant. The beasts are stronger, the food is rarer, and the only transport is around and over.
And as the plane spirals ever downwards, how will you survive? The pilot had a heart attack, sending a wave of fearful chaos throughout the control. Right over the wilderness you fall. Just hope that you win - and others do too.
You can hear the branches cracking for a moment before the ground and the structure in front of you erupts into a catastrophee. Cramped into a fetal position, the world waves and everything goes dark.
It seems only a moment before your mind withdraws from play to allow you consciousness. As you get up, you observe around you as your thoughts collect themselves in the pain that is a headache. Remembering the crash, you realize your relatively first condition, and then notice all the dead bodies around you. Wait, one is stirring... and that one! Another! Maybe you have a chance... if you decide to even co-operate. How hard can that be, you ask? It means all the world when panic grips you to run away...
After this is all done, there will be five factions, four members each, with all the world around them, and all the world against them.
HOW TO =======
Now, you may be confused on how to play this. There are five teams, with four members each. Each team must cooperate in order to survive. So, you may be thinking, is this mainly just to survive? Yes, yes it is. Think it's easy? Hmph.
Here are thy roles:
Leader;
Voice of the group. Decides what to do, since he's boss. But he's not really THAT special. Everyone's fair in this game. In the end, you don't go against his judgement. He wins the arguements, usually.
Hunter;
Warrior of the group. Trained with guns and knives, the hunter knows how to survive these places. Trust me, he does. Ask him if he's ever wrestled a bear.
Engineer;
The group's builder. He can create and destroy. He's trained with the speciality to build. Keep him close, you'll never know when you need him. His strength allows him to lift and smash, but he is not all that nimble.
Doctor;
The group's brains. Rather, he can cook up amazing dishes, and although rather unfit for combat, he's essential. Don't dare trying to say that he's weak, and he'll give you a lecture about atoms. Trust me, you wouldn't like it. Atoms are COMPLEX.
Gatherer;
It is the Gatherer's job to find anything sweet, spiced, or green. They also take role as a chef, and apprentice to the Doctor, this class is optional, but usefull in any team,
CLASSES ========
Leader; 250 lbs
Colt .45 Flashlight A long combat knife Carbine Assault Rifle
Hunter 200 lbs
Machete Binoculars Lever Action Rifle Single-action Army Revolver
Engineer; 300 lbs
Toolbox Axe Winchester 1897 trenchgun Two Colt 1911 handguns
Doctor; 150 lbs
First-Aid Kit Magnifying glasses Double Action Police Revolver Swedish Knife
Gatherer; 280 lbs Gathering tools Planting tools Mac11 smg Shovel Derringer
AREAS ======
Valley;
The valley down yonder, wild horses, sheep, and other animals graze here. Watch out, though, for wolves and coyotes also roam this area.
River-side;
Yep. You're at the river-side, a good source of water and coolness in the heat of the day. You can find any kind of animal in 'ere, but watch out, you don't know just what kind of animal would appear.
Cliffs;
Look down under you! What do you see? Yes, those are more trees. Cliffs are mostly safe from predators, but due to this, rarely can animals be seen here, making this a good place for shelter but a horrible food supply.
Old gas station;
An old gas station that seems to have been abandoned, it also has one of those minimarts with some stale consumables as well as some ingredients.
Abandoned town;
A small town with a general store, some houses, a town center with filled with military crates with locks on them.
More places exist.
FISHING =======
Yes. You can fish, but hunters mostly get the good catch. Let hunters fish, if they're up to it. The Admins and I decide what fish you get. Needs a fishing pole. Fishing poles can be built with a vine and wood.
COOKING ========
After you have fish, or chicken, or beef, you can cook it. Doctors are especially good in this, trust me. Most especially if you have spices. Gatherers will cover that. Food can be eaten raw, semi-raw, cooked, and well done. Depending on how well something is baked, your general health will be affected.
HUNTING ========
You can hunt. Hunters are best at it. Try to convince them. It's hard, but can get you more food. The Admins and I decide what animals you find, and if you hit them if you use a ranged weapon. Weapon is not required, but hunting will most likely end up in death without one.
HERBS and SPICES ================
Doctors, using the glass, can inspect different kinds of plants, which may lead to discovery of herbs and spices. This should be taught to Gatherers.
Herbs;
They're used mainly for treatment of wounds, and more. Useful, but rare in some parts.
Spices;
Can be used in foods. Trust me, they'll taste delicious, although they may have other uses, because you're not just going to go out of your way for good tastes, right?
ITEMS =====
Simple weapons;
These can be easily crafted or even discovered. They involve such items like wooden weapons, bows, stakes, and some stone tools. These shatter quite easily.
Better weapons;
You can find better weapons such as crowbars, shotguns, and pistols in the wild, but they're quite scarce, although melee weapons aren't as rare, remember, all weapons break eventually.
Food;
You can find caches and animals for food, it's that simple really. You just have to either go fishing, hunting, or cooking, but if your Hunter is injured, look to the Gatherer.
Spare metal, and building materials;
Spare pieces of metal can be used for building machines and weapons, other building materials like wood can be used for making houses and such. These are important for shelter and defences against other parties.
Natural Resources;
Yes, natural resources. This includes trees, oil, water, and tree sap. Also stones, vines, and more. Don't forget, though, the more of these things you use the more likely you'll attract various breeds of insects.
Military caches;
Hold-overs from WW1-2 and Vietnam, these caches are usually filled with things like rations, weapons, and the occasional explosive device, like a hand grenade, or a satchel charge. Rare, but useful in untold quantities.
Ammo;
Arrows and bullets, mainly, not much to say. The former can be crafted easily, but the latter requires very precise dilligence and much items to make.
Seeds
You can find seeds, not much to say.
BASIC BUILDABLE ITEMS ====================
Sometimes, in the wild, you'd need every branch, every stone, just to survive. Here's some things you could build. Watch out, though, they can be destroyed easily. Only engineers can build things. Yes, I'm serious.
Campfire;
The most basic of all things you could build. Very essential for everything. Name it. Please, if you don't know how to build this, go back to grade 1. All you need is a little wood.
Cabin;
How large would this be, it depends on how much wood you have. There's small, medium, and large. Yep, wood and vines. That's all you need.
Stoves;
Much, much more better than cooking over a campfire. Sticks and stones will give you stoves.
Tent;
Simple indeed, a common abode is this recipe, involving, usually, a few wood sticks and some cloth stretched across the fore-mentioned sticks.
I'm too tired to write everything. But give me a suggestion for what you want to build, and I'd see to it.
ENEMIES/HUNTABLE ANIMALS ========
Wolves;
Basic enemies of the wild. Scare them away with guns. Watch out, though, they can smell fear.
Boars;
Berserekers of the wild. He rampages and destroys almost everything in his path. Watch out.
Bears;
Now this, this gets better. Bears are tough enemies, so, like I said before, watch out.
Cougars;
Look above you. Yep, that's a cougar. He's not flying.
Moose;
Er..what?
Coyotes;
Pretty much like wolves, except much, much more fierce.
Members of the other group
Members of natives groups that usually carry bats, swords, and guns
-OVERWALL SEAL OF APPROVAL-
Rules
I really don't need to put them here, if it comes to me having to, I will curl in a ball under my desk with nesquik and chocolate cake and cry.
CS:
Name: A/ge: G/ender: Class: Appearance: Personality: Bio: 2 items (pick from list):
List of items you can start with
Packet of seeds (X4) Extra clips (of any kind) (X2) Medkit (X1) Food rations (X2) A melee weapon of any kind (X1) A lighter (X1) A packet of signal flares (packet contains 4 flares)
All members of overwall/collabers will recieve exclusive in-rp acess to be able to have a third item and one extra clip for every gun in their class set |
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| 06 Mar 2012 04:21 PM |
| I couldn't think of a title. |
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| 06 Mar 2012 04:29 PM |
| Everyone starts with two clips for their guns, by the way. |
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| 06 Mar 2012 04:29 PM |
| (Could I, possibly, have a backpack?) |
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| 06 Mar 2012 04:31 PM |
| Each class can hold a certain amount of weight in their backpack, it is put right next to their class name. |
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| 06 Mar 2012 04:39 PM |
CS:
Name: Jane Walker
A/ge: 23
G/ender: Female
Class: Doctor
Appearance: Mud-Green cargo pants. Camo and black rubber, cloth-skinned army boots. Mud green Cargo Jacket. Camo T. Grey/green army cap. Hair in a bun. Light caramel skin. Dark green-brown eyes. Thin. Dark brown army pack. (looks like a bookbag.)
Personality: 'Don't touch me, don't speak to me, don't even stand to close or I'll shoot you."
Bio: [NONE]
2 items: Medkit. Lighter.
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| 06 Mar 2012 04:40 PM |
| (Oh, and a hunting knife w/ retractable blade.) |
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| 06 Mar 2012 04:46 PM |
Name: Runie Juvane A/ge: 25 G/ender: Female Class: Hunter Appearance: She wears dark, dirty cargo pants, and some leather army boots. She wears a muddy, originally white t-shirt, and a green cap. Her hair is short, reaches to her ears. Her eyes are brown, and she has dark, olive skin. Wears a simple backpack to carry objects. Personality: Stuff, just... stuff. Bio: nope 2 items (pick from list): A machete(melee weapon), and a lighter. |
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| 06 Mar 2012 04:48 PM |
| The hunter already gets a machete. |
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| 06 Mar 2012 04:55 PM |
| Then a lighter, just because. |
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| 06 Mar 2012 05:09 PM |
Name: Jack Walker A/ge: 25 G/ender: M Class: Engineer Appearance: Think the tf2 engineer with a gas mask. Personality: Puts working infront of everything, calm, hard working Bio: I'd rather not. 2 items (pick from list): A lighter and a Wrench |
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| 06 Mar 2012 05:19 PM |
(Looks like everyone chose a Lighter.)
(I don't know about you, but Jane's a smoker.
Ooh... Cig.are.ttes don't count as an Item, do they?
If so, I'll trade my medkit for 'em, since I get one anyway.) |
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| 06 Mar 2012 05:27 PM |
(Sure, I chose it because it can be used for making small pieces of metal bendable and can light fires)
(and everyone's accepted) |
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| 06 Mar 2012 05:34 PM |
| (REALLY small, like a paperclip. And even that takes time.) |
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| 06 Mar 2012 05:34 PM |
| (Oh wait, I was thinking of melting.) |
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| 06 Mar 2012 05:40 PM |
Yes, but it has plenty of uses
NOW SODDING POST! |
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| 06 Mar 2012 05:59 PM |
| I sit in my plane seat, among all the rubble, I get my mask on from the backpack in the seat right next to me, I grab my bag from my overhead compartment. I grab the wrench and begin to pry the door open. |
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soar2344
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| Joined: 11 Sep 2009 |
| Total Posts: 8785 |
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| 06 Mar 2012 06:01 PM |
| (I'm thinking about joining but its hard to decide to be the leader or the hunter :O) |
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| 06 Mar 2012 06:04 PM |
| (Our group needs a leader) |
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| 06 Mar 2012 06:04 PM |
Walker
I lay alone in the sand, unconscious.
All others are either inside the ruins of our transportation, or dead among me.
I was unlucky in being on the right side of the plane, which hit first. It slowly tore itself apart until it stopped, suddenly. All who were sitting near me were left dead.
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| 06 Mar 2012 06:05 PM |
| I got out of my seat, slightly tired, and start to get out of the plane, somehow. |
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| 06 Mar 2012 06:09 PM |
| ((A small group doesn't really need a leader. A community system of voting would work better, if the community had an odd number of people.) |
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| 06 Mar 2012 06:11 PM |
Name:Jimmy Longings Red. A/ge:27 G/ender:Male. Class:Hunter. Appearance:Coconut brown hair, and a light, olive skin tone. He's about 5'10, though that's always with his combat boots on. His combat boots, are jet black, and are military issue. He wears a green cloak, over a brown tshirt. He wears a black braclet, and blue socks. He has dark blue eyes, that seem to threaten everyone, and scare people too. He has almost no complextion, giving him an eerie look. He has a square looking jaw, and riggid jaw lines. Personality: He's got a split personality. He's nice, and shy, but when it's dangerous, or something bad happends, he's out-there, and ready to fight. Bio: -sighs...- Can I just do this later? Otherwise, To Be Annouced. 2 items (pick from list):Food Rations, Melee Weapon.
(Miss anything?)
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| 06 Mar 2012 06:11 PM |
| I finish prying the door open, leaving the wrench mildly damaged, I walk out into the field where the plane wreckage lay, holding my unopened bags and backpack |
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| 06 Mar 2012 06:13 PM |
(Oh hush sigurd, it just makes way to have some sort of commando class)
(Multiple classes can be in the same group, or we could all break up eventually) |
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