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| 04 Mar 2012 11:04 PM |
Mainly for myself, some snipers might get some use out of it aswell.
Sniping is an artform. In real life, and over this game. Snipers are strictly one shot, one kill, unless their given rifle is not capable. Snipers are skilled. Snipers do not miss twice. Good snipers do not miss once.
Snipers must have certain skills as well as certain equipment or setups to be successful.
Always have a rifle that you are comfortable with and understand. If this is not possible, then make sure you are able to adapt to any rifle you may be given at a certain place.
Snipers have two threats. Their flanks, and other snipers.
Always have your 6'o'clock covered at all times. The only easy way to take down a sniper is to get behind him. Always have one or more teammates covering your sniping post.
Being functional in agressive combat can only help snipers, given that their position is compromised. Stealth goes hand-in-hand with Force Recon snipers and is an asset all snipers should use.
The formulae for a successful hit on a moving target is as follows.
Bullet Speed / Target Distance x Speed of target = lead amount.
If your bullet travels at 100 studs/second, and your target is 300 studs away moving 16 studs/second to the left...
100 / 300 x 16 = 5.5 studs of lead
This means, you must aim 5 anda half studs ahead of where your target is, in the direction he is moving, to get a hit on him.
I hope other snipers can use this handbook to be more successful in the field. Stay low, move fast. One shot, one kill, no luck, pure skill.
-B |
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| 04 Mar 2012 11:15 PM |
My mistake, it's actually Target Speed / Target Distance x Bullet Speed.
It'd be 16 x 300 / 100 which'd equal about 10 studs of lead. |
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Epicrules
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| Joined: 19 Mar 2008 |
| Total Posts: 6732 |
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| 04 Mar 2012 11:19 PM |
| Do you know how fast 16 studs a second is? |
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| 04 Mar 2012 11:21 PM |
| Any particual Reason You have my Huey in your Models, Bloodstain? |
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| 04 Mar 2012 11:29 PM |
@Captain: Yeah, it was given to me.
@Other guy: Yeah, it's the average Roblox walk speed. |
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| 04 Mar 2012 11:34 PM |
| Let's say your target is an even 1000 studs away, moving 16 studs/second to the left. Your bullet travels 200 studs a second. It'll take the bullet 5 seconds to hit, that math is simple. If you multiply 16 (his walkspeed) by 5 (seconds to hit), that gives you 80, so you must aim 80 studs to his left in order for the bullet to be where he is going to be in 5 seconds. |
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| 04 Mar 2012 11:36 PM |
Target Distance / Bullet Speed = Seconds to Arrival
Target Speed x Seconds to Arrival = lead amount
It's really simple. |
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gethon23
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| Joined: 24 Feb 2010 |
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| 05 Mar 2012 12:05 AM |
Raycast weapons are hitscan, so everything in this thread is almosrt pointless.
=|ban/all CPA WIN|= |
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Epicrules
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| 05 Mar 2012 12:17 AM |
| 16 studs a second is NOT the average Robloxian walkspeed. If you know how long a second is, and know how long a stud is, you will know your math is VERY flawed. The 16 is a value that probably has nothing to do with a "per second" formula. |
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| 05 Mar 2012 08:20 AM |
You don't need to post if you're going to be a troll/troublemaker. This is for PSTOp anyways. Have a nice day.
-D |
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| 05 Mar 2012 08:41 AM |
| I always miss once, since UAF's sniper is weak. Second time the target goes down. |
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