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| 03 Mar 2012 12:55 AM |
Okay guys, I got a game idea called, Gone Rouge ( It's the subject, DO'H ). Anyways, it is about a dying earth that has been destroyed and hacked away at by nuclear warfare. There are the resistance ( You ) but then there is the evil race of radioactive mutated humans, the Foresworn ( Bad Guys ) , they are only alive to do one thing, destroy the human race. Nobody knows how the world came to this madness, but the only thing everybody does know, is that this world has Gone Rouge. ========================================================
Map/Terrain - Either in a wasteland type map, or Forebidden Tundra
Enemies - What types of enemies, there will be the regular infected humans of course, but lets get creative with like say, The Foresworn Cup cake Worker, shoots explosive cupcakes. See my imagination fails.
Weapons - Should it be fall out style weapons, or Melee Weapons, Bats, Swords, Shovels, Pots.
Effects - What types of effects? Like if it is in the desert, then a sandstorm comes every 10 minutes where you must be inside, tundra, then a blizzard comes.
Special Abilities and upgrades for character - Such as, Upgrade my speed, My damage with one handed weapons like a bat, or two handed like a Shovel.
======================================================== Thank you for all of you who actually read this, now I ask to answer some of my questions, and maybe add your own ideas. If you think you can help me with this project, also send me a PM or post on here. Thank you.
~~ RTB |
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| 03 Mar 2012 03:56 AM |
Try to make futrustic beta type weapons aswell as old wooden type weapons like bows If your 'Going rogue' then you need more sides actualy after you like -A mstyerous group,army like, plan to emlimate you and your friends after thinking you are infected aswell,or other reasons -Civilians,Scared that you will infect them and retalite Sorry for poor spelling. |
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xXhommyXx
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| Joined: 14 Nov 2011 |
| Total Posts: 300 |
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| 03 Mar 2012 03:23 PM |
I think that there should be this mutant that looks like a bug that has wings and claws for hands.Also,there should be this mutant that is a little above average in speed that shoots out acid.Finally,there should a muntant hat summons reguler muntants that u have to kill in order to keep any more muntants from coming.Well these r all my ideas,I hope u like them and I hope tthat u will pick them.
P.S.By reguler muntants i meant humans with nothing special about them,no special powers.
~It takes a smart person to make a great game,but it takes an wise person to make an awesome game~ |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 03 Mar 2012 03:47 PM |
"I don't know what World War III will be fought with, but World War IV will be fought with sticks and stones."
~ Albert Einstein
If it is post-apocalyptic, advanced weapons are going to be few and far-between. Medieval weapons made of reforged scrap metal would not be out of place, and archery would return. Firearms would be very treasured, and ammunition would be scarce, possibly falling into the territory of being "too useful to use, because what if we need it later?"
If you want to take the "mutant" path, then in a nuclear wasteland setting, there should be primarialy mutants (mostly physical effects, though there would be some mindless mutants (read: monsters to kill))
Maybe a "random mutation generator", where it gives you random mutations, but it's always balanced out?
Like when you spawn, you might be a very fast-moving small creature, but you are weak, not able to hold large weapons at all, and are fragile.
Or maybe you're a massive brute, moving at a slower pace, but able to smash things up, and use seige contraptions as large firearms.
And then there is the off-chance (maybe a 60% chance, if you want more normals than mutants) that you are not mutated by the radiation.
Idea: Maybe in the area the game takes place, there is a nuke (payload to be determined by you), and it is disabled, and you can do a series of puzzles/fetch quests to arm it and make it set off? Naturally, this would cause a lot of damage (read: server-wide Kill Them All button). |
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sam6175
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| Joined: 16 Aug 2008 |
| Total Posts: 1391 |
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| 03 Mar 2012 03:56 PM |
| Rouge is more pinkish than red, somewhere in the middle |
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| 03 Mar 2012 08:30 PM |
| @Wal, Increddible ideas, I will take into account of many, especially the Random Spawning as - idea. Such as if your slow, your strong, fast and weak, normal. I need some terrain ideas now, for what to build, and what to build in. |
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xXhommyXx
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| Joined: 14 Nov 2011 |
| Total Posts: 300 |
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| 04 Mar 2012 08:39 AM |
| BTW:In my "P.S"message,I meant muntants not humans. |
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xXhommyXx
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| Joined: 14 Nov 2011 |
| Total Posts: 300 |
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| 04 Mar 2012 08:47 AM |
For the terrain,I think there hould be two large cities.In the middle of the two large cities,there should be a moderate to large desert.Also,there should be quests that mainly involve the desert like "Go to the desert and find the secret path to the underground mutant base and steal an item from there".Also there could be a quest for the city like "Defend the city from the muntants by killing 15 mutants".By doing these quests,you could get money and buy weapons (in a weapon shop inside the city of course)and armor etc.This is all the ideas I got and I hope u like them.
~It takes a smart person to make a great game,but it takes a wise person to make an awesome game~ |
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xXhommyXx
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| Joined: 14 Nov 2011 |
| Total Posts: 300 |
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| 04 Mar 2012 05:32 PM |
Thank you for complementing on my idea.
~It takes a smart person to make a great game,but it takes a wise person to make an awesome game~ |
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| 04 Mar 2012 05:33 PM |
| Hmm, just from these suggestions, sounds around the size fo 24 baseplates. It will be huge. Okay this should be fun :) |
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xXhommyXx
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| Joined: 14 Nov 2011 |
| Total Posts: 300 |
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| 04 Mar 2012 06:27 PM |
About how long do u think it will take y to makke this game?
~It takes a smart person to make a great game,but it takes a wise person to make an awesome game~ |
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| 07 Mar 2012 12:50 AM |
| Awhile, a month and a half? |
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