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Re: Weld

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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
02 Mar 2012 09:39 PM
Am I doing this right?

I welded the players 'Right Arm',
and it rotates different;
when you look in different directions.

RWeld.C1 = RWeld.C1 * CFrame.Angles(1.57, 0, 0) * CFrame.new(0, -0.5, -0.5)
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SDuke524 is not online. SDuke524
Joined: 29 Jul 2008
Total Posts: 6267
02 Mar 2012 09:46 PM
1. This obviously isn't the whole script
2. Make sure you read the entire article on welds
3. Explain what it is doing, not just what it's supposed to do
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
02 Mar 2012 10:33 PM
I want it to rotate the arm,
like you equipped a tool.

But it only works when my character is standing in a certain direction.

_G:

function _G.Weld(Obj, Part, Parent)
    local w = Instance.new("Weld")
    w.Part0 = Obj
    w.Part1 = Part
    w.C0 = CFrame.new()
    w.C1 = Part.CFrame:inverse() * Obj.CFrame
    w.Parent = Parent
    return w
end

_G.Body = {
    _G.Character.Head,
    _G.Character.Torso,
    _G.Character["Right Arm"],
    _G.Character["Left Arm"],
    _G.Character["Right Leg"],
    _G.Character["Left Leg"]
}

_G.Joints = {
    _G.Body[2].Neck,
    _G.Body[2]["Right Shoulder"],
    _G.Body[2]["Left Shoulder"],
    _G.Body[2]["Right Hip"],
    _G.Body[2]["Left Hip"]
}

The WHOLE script:

_G.Mouse.KeyDown:connect(function(Key)

    if Key == "e" then

        if not Equipped then

            local Asset = InsertService:LoadAsset(73342006)
            InsertService:Insert(Asset)

            for _, v in pairs(game.Workspace:GetChildren()) do
                if v:findFirstChild("Pump-Action Shotgun") and Gun == nil then
                    Gun = v["Pump-Action Shotgun"]
                    Gun.Parent = game.Workspace
                    v:Destroy()
                end
            end

            for _, v in pairs(Gun:GetChildren()) do

                local Pass = false

                if v.Name == "Main" then
                    ReloadW = _G.Weld(Gun.Tilt, v, Gun.Handle)

                elseif v.Name ~= "Main" then
                    for _, k in pairs(Reloading) do
                        if v.Name == k then
                            _G.Weld(Gun.Main, v, Gun.Handle)
                            Pass = true
                        end
                    end
                end

                if not Pass then
                    _G.Weld(Gun.Handle, v, Gun.Handle)
                end
            end

            for _, v in pairs(Gun:GetChildren()) do
                v.Anchored = false
            end

            _G.Body[3].Parent = game.Workspace
            _G.Body[4].Parent = game.Workspace

            _G.Joints[2].Part0 = nil
            _G.Joints[3].Part0 = nil

            RWeld = _G.Weld(_G.Body[2], _G.Body[3], Gun.Handle)
            LWeld = _G.Weld(_G.Body[2], _G.Body[4], Gun.Handle)

            RWeld.C1 = RWeld.C1 * CFrame.Angles(1.57, 0, 0) * CFrame.new(0, -0.5, -0.5)

            Equipped = true

        else

            Gun:Destroy()
            Gun = nil

            _G.Joints[2].Part0 = _G.Body[2]
            _G.Joints[3].Part0 = _G.Body[2]

            RWeld:Destroy()
            LWeld:Destroy()

            Equipped = false
        end

    elseif Key == "r" then
        ReloadW.C1 = ReloadW.C1 * CFrame.Angles(math.rad(-140), 0, 0)
    end
end)
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
02 Mar 2012 10:34 PM
Missed a chunk from the top of the code:

local InsertService = game:GetService("InsertService")

local Equipped = false
local Gun = nil

local ReloadW
local RWeld
local LWeld

local Reloading = {
    "Cap",
    "Hole 1",
    "Hole 2",
    "Joint 1",
    "Joint 2",
    "Load",
    "Pump",
    "Ring 1",
    "Ring 2",
    "Space 3",
    "Tube 1",
    "Tube 2",
    "Trigger"
}
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