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| 27 Feb 2012 04:11 PM |
Hello Robloxian Role-players. This is another part of my new brand of role-playing, hope you enjoy it. Group here for those who are new to the concept: http://www.roblox.com/My/Groups.aspx?gid=451045 ___________________________________________________________________________ THE LONG AWAITED NEW ROLE-PLAY. TOOK ME LOTS OF PLANNING!!!!!! This story is set in a parallel world where man kind never discovered flight and the primary (and most efficient method) of travel was via boat. Although missile and space programs still took place, the threat of depleted resources and collapse of government halted most other projects. ___________________________________________________________________________ The year is 2089, oil prices sky rocketed, the rouges in the GA (Global alliance) are fighting to gain power, all around the world riots and extremist political movements are dominating. The establishment fell to a web of organized crime and corruption. Everyone knew it was only a matter of time until war. All out war. No one knows who launched the first missile. But one thing is for sure. The nations of the world where obliterated. The remnants of the armies marched over the ruins, killing any and all in their way. The power hungry governments of both the NA and the GA swept each others homelands away from the safety of their bunkers, while soldiers fought wildly in a hellish post apocalyptic world, flooded with radiation and mutation. 80 Years before, in 2009. The governments under the NA (National Authority) paired up with the UAS (United allied scientists) and the COM Security Company. To make one of the largest homeland security operations of all time. Operation S.A.N.C.T.U.M. It was originally designed as safe housing for all of the people by COM Security. Until the NA where formed and decided to keep most of the technology for their own private reserve and sell off the rich. This all went ahead until the UAS got involved. They bought up most of the bunkers and outfitted them for their own purpose. Eventually nearly all S.A.N.C.T.U.M. projects where run by the UAS (Aside from the privately owned ones of the NA and COM Security.) The plans the UAS had for the S.A.N.C.T.U.M. project where kept secret even when war was declared. As soon as the first news papers began to headline war, people from all over signed up to the project fearing for their families. Little did they know that the they where walking into a trap. Years went by, the GA and NA continued to fight on in the post nuclear wasteland. Then one day, the doors to the bunkers opened. Out came something neither of the factions had ever predicted. A perfectly organized military society with technology unmatched by anything either factions had even dreamed of. The S.A.N.C.T.U.M. project had been no shelter project at all. It was merely a bid for the leader of the UAS to take power. Before the beginning of the war their CEO Dr Niles had been assassinated by his right hand, who had taken over the company. Dr Niles had wanted to build shelter for the masses, however his mysterious right hand (Name: Unknown) had seen it as an opportunity to build a society ruled and dominated by him self. He very quickly established a tyrannical authority over the masses of scared civilians with his army of robots and security guards. Soon he had created him self an army, trained to fight and dominate the wasteland. When they emerged, no one saw them coming…… ___________________________________________________________________________ You must decide who to right along side. The NA or the GA as you fights to crush the newly formed WMO (Wasteland Military Organization). The world changed during the time you spent in the S.A.N.C.T.U.M., but you where trained for this. You escaped from the brutality of the WMO just as they where about to brainwash you. Luckily the security made a mistake and forgot to add your name to the list. Unfortunately, you took no supplies with you and barely any weapons, not just that but the WMO have put a massive price on your head and will recreate the apocalypse before they let their best soldier escape like that, but you are clever. Unparalleled during training and the obvious superior to all others, you where smart enough to realize what was coming and smarter still to escape it. Anyway, it’s up to you to decide who you draw lot with and what you do. Good luck. ___________________________________________________________________________ Identification: @g3: Faction (NA/GA): Traits (Choose 5):
Strength (You can use melee weapons and hand to hand)
Stamina (You an survive in tougher situations than most without godmodding)
Agility (Ability to be extra mobile without godmodding (No dodging bullets)
Intelligence (You are respected for your intellect and are able to access all S.A.N.C.T.U.M. technology)
Courage (You will never run from a fight nor will your abilities be effected by fear)
Luck (Ability to escape unlikely situations without godmodding)
Skill (Good with guns and stuff that goes boom (Enables you to use guns)
Initiative (You are always the one to take the first blow (If two people with initiative fight they both attack at the same time)
Charisma (You can talk/charm your way out of almost anything)
Creativity (Like to build/make stuff? This one goes great with intelligence as it allows you to create your own stuff and upgrade/modify everything)
Stats (You have 100 points to distribute) (NOTE: With luck you may add 5 additional points to any of these): Guns (Skill only): Melee (Strength only): Repair (Creativity only): Science (Intelligence only): Medicine (Intelligence only): Explosives (Skill only): Unarmed (Strength only): Stealth (Agility only): Speech (Charisma only): Courage (Add 50 additional points if courage trait selected): (These will come up on the requirements list for events *Events will be updated daily*) Bio: Character description: Personality: Inventory (You may choose default gear or a class from below): Default: Assault rifle, E4553 Data pad, binoculars, pistol and combat knife
Science guy: Wrench, E4553 Data pad, binoculars, (Default weapon depending on what traits).
Demolition expert: C4 charges, Frag mines, E4553 Data pad, binoculars, (Default weapon). (Replace default weapon with one of the weapons in the default section)
Melee madness: Blunt weapon/Blade, E4553 Data pad, binoculars, Blunt weapon/Blade and Blunt weapon/Blade. (Replace blunt weapon/blade with a weapon that classifies to either)
Gunz: Assault rifle, sniper rifle, LMG, SMG, E4553 Data pad, binoculars.
REMEMBER: You may only choose a class that has usable weapons for your selected traits.
___________________________________________________________________________ Locations (You may create your own secondary locations within these primary locations.):
The east zone: The ruins of the GA territory, mainly deserts/cities.
The west zone: The ruins of the NA territory, mainly frozen wastelands/cities.
The dead zone: Urban ruins with a vast network of underground metros and river transport systems.
The central zone: Rebuilt city area, controlled by WMO (Highly dangerous)
The southern islands: The legendary southern islands are fabled for being the last radiation free area, with lush tropical rainforests and desert islands untouched by human civilization or war. ___________________________________________________________________________ Rules: 1. No godmodding. 2. No leaving the zones. 3. No faction destruction/major events (Unless they have been started by me) 4. Only use weapons enabled by your perks. 5. You may only take part in an event that you meet requirements for. 6. Events will reward you with points to increase your skill levels as well as other material rewards. ___________________________________________________________________________ Took me a quite some time to plan this so good luck. (Make sure to look out for events)
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Pjotr96
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| Joined: 17 Jun 2010 |
| Total Posts: 32 |
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| 28 Feb 2012 10:25 AM |
Identification:Juric Zhenkov Shadovsk @g3:22 Faction:NA Traits: Intelligence Skill Agility Creativity Stamina Stats: Guns:20 Melee: Repair:50 Science:25 Medicine:5 Explosives:0 Unarmed: Stealth: Speech: Courage: Character Description: Bio:A ''Aristocrat'' due to being adopted by one of the rich families. Zhenkov joined NA at the age of 10 due to his stubborness and intelligence but then brought to a lower rank due to the discovery of his dissociative identity disorder. Personality: Mostly depressed paranoid and constantly confused as a twin for having a split personality Inventory:Wrench, E4553 Data pad, binoculars, Assault rifle.
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AbbyAbby5
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| Joined: 16 Oct 2010 |
| Total Posts: 27 |
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| 29 Feb 2012 07:49 AM |
Identification:Madira @g3:26 Faction (NA/GA):GA Traits (Choose 5):Charisma(MAJOR), Courage, Skill, Luck, Agility.
Stats (You have 100 points to distribute) (NOTE: With luck you may add 5 additional points to any of these): Guns (Skill only):83 Melee (Strength only):75 Repair (Creativity only):65 Science (Intelligence only):65 Medicine (Intelligence only):69 Explosives (Skill only):85 Unarmed (Strength only):65 Stealth (Agility only):60 Speech (Charisma only):15 Courage (Add 50 additional points if courage trait selected):70
Bio:Born in Las angles, Father taught her everything with weapondry, Though her looks and Charisma was made by herself. Grown up along the years and slowly left her home and joined GA, Since then shes been a beautiful persuasive killer.
Character description:Madira is a charming, beautiful girl. She rarely cares about things though, She focuses on the more achieving objectives, Madira loves to trick mostly men into traps with her long brown hair and her big blue eyes with long lashes, She could persuade anyone into a killing trick. Madira is also the best at sneaking and hiding, For her slim body she can fit behind fridges and stoves. Her shoes barely make a sound on any surface either, Watch out~ Personality: Basically, Madira is persuasive,Sneaky,Charming,Slightly rude, Slick,Destructive and most importantly Getting to the bottom of things.
Inventory : Carries Frag mines, Binoculars, Blade, Assault rifle, SMG and a battle knife.
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| 29 Feb 2012 12:59 PM |
| I will be beggining full roleplaying tomorrow. I will also start events then as well, until then feel free to start without me. |
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Pjotr96
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| Joined: 17 Jun 2010 |
| Total Posts: 32 |
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| 29 Feb 2012 01:33 PM |
| .-. oi u distributed more than 100... |
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| 01 Mar 2012 10:29 AM |
| Yes I noticed that. She wont be allowed to join in until she fix's it. |
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| 01 Mar 2012 10:32 AM |
Event: Requires: explosives: 10 or Science 10 and Strength.
Job: A band if miners have discoverd an old ruined S.A.N.C.T.U.M. but can not seem to force entry. They need help to gain access to the armory inside.
Rewards: 100$ Pre war money, Advanced sniper rifle, Lazer pistol. |
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3sorey
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| Joined: 14 Oct 2010 |
| Total Posts: 1611 |
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| 01 Mar 2012 10:58 AM |
| Im going to joing but i need to read the thingh first o.o |
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3sorey
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| Joined: 14 Oct 2010 |
| Total Posts: 1611 |
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| 01 Mar 2012 11:04 AM |
| and then i need to get back from shcool.... |
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| 01 Mar 2012 11:15 AM |
| (. Joining, sounds amazing ) |
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| 01 Mar 2012 11:52 AM |
Identification: John Simmerman Ag.e: 24 Faction: NA Traits: Strength, Courage, Skill, Creativity, Agility. Skills: Guns: 50 Melee: 7 Repair: 23 Science: 0 Medicine: 0 Explosives: 10 Unarmed: 10 Stealth: 40 Speech: 0 Courage: 10 Bio: His memory has been erased of his Childhood and the files have been burned. He is a very creative man and is out to creative new guns such as gauss guns, plasma guns, and ray guns. Character Description: Short brown hair, lightning shaped scar on his cheek, a kind of serious look on his face. Long white lab coat covering up scrubs. He wears a doctors face mask and a blue bandana. Personality: Short Tempered, creative, violent, caring. Inventory: Science Guy. Default = Assault Rifle. (M16 Vietnam Edition with a modern under mounted grenade launcher )
Note: If the noob toob is to much, it can be taken off. |
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Pjotr96
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| Joined: 17 Jun 2010 |
| Total Posts: 32 |
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| 02 Mar 2012 01:38 AM |
| [[so basically i can't apply for the event since i don't have 10 strength nor explosives?]] |
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Pjotr966
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| Joined: 27 Jun 2011 |
| Total Posts: 108 |
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| 02 Mar 2012 10:27 AM |
| disabled my account due to the p455 being compromised >.> AND IT WAS LIKE 30 DIGITS D:< OF RANDOMLY GENERATED NUMBERS AND LETTERS |
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zack23345
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| Joined: 17 Dec 2010 |
| Total Posts: 105 |
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| 02 Mar 2012 06:24 PM |
Identification: Clayton Karmine Ag.e: 16 Faction: NA Traits: Strength, Courage, Skill, Calm, Agility. Skills: Guns: 60 Melee: 5 Repair: 1 Science: 0 Medicine: 0 Explosives: 10 Unarmed: 0 Stealth: 4 Speech: 0 Courage: 10 Bio: Taken in by the NA at the age of 3 and trained as a NA sniper, Character Description: Short brown hair,Lighting colored green eyes, a kind calm look on his face. USN Seals clothing. Personality: Short Tempered, creative, violent, caring. Inventory: Sniper Rifle. (M15 EBR),M9(12 rounds each mag),Navy SEAL's tactical gear and head wear. |
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Pjotr96
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| Joined: 17 Jun 2010 |
| Total Posts: 32 |
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| 04 Mar 2012 02:17 AM |
| [[eeeeeeeeeeerm....I'm not sure those low tech guns were used......]] |
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| 04 Mar 2012 05:28 AM |
Identification:Darion Millum @g3:23 Faction (NA/GA): NA Traits (Choose 5): Intelligence (You are respected for your intellect and are able to access all S.A.N.C.T.U.M. technology) Courage (You will never run from a fight nor will your abilities be effected by fear) Luck (Ability to escape unlikely situations without godmodding) Charisma (You can talk/charm your way out of almost anything) Creativity (Like to build/make stuff? This one goes great with intelligence as it allows you to create your own stuff and upgrade/modify everything) Stats (You have 100 points to distribute) (NOTE: With luck you may add 5 additional points to any of these): Repair (Creativity only):25 Science (Intelligence only):30 Medicine (Intelligence only):40 Speech (Charisma only):25 Courage (Add 50 additional points if courage trait selected):30 (These will come up on the requirements list for events *Events will be updated daily*) Bio: Is really creative, although latley has been having hallucinations of times past. Character description: Quick thinking but not quick moving. Can open any computer lock but can't use a gun well. Talks to self but notices things and acts on them. Personality: Always changing mood. Used to act so you can't tell if i am pretending or not. Inventory (You may choose default gear or a class from below): Science guy: Wrench, E4553 Data pad, binoculars, (Default weapon depending on what traits).
Locations
The southern islands: The legendary southern islands are fabled for being the last radiation free area, with lush tropical rainforests and desert islands untouched by human civilization or war.
Has made a cave like research lab, has salvage many items from various plane crashes and stuff. Occasionally i venture to the mainland to salvage certain equipment that i need.
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| 04 Mar 2012 05:29 AM |
| If i have missed anything then i am sorry, because i did with detail then it vanished so i had to start again and i slightly rushed it secound time round. |
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Pjotr96
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| Joined: 17 Jun 2010 |
| Total Posts: 32 |
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