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| 24 Feb 2012 12:26 PM |
if Parent =~ game.Workspace then script.Parent:remove() else end
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1WOOF1
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Riderj
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| 24 Feb 2012 12:27 PM |
Fancy post count XD
Assuming parent is a variable.
if Parent ~= game.Workspace then
[[ 7/10 - Scripting| 4/10 - Building | 10/10 - Confused ]] |
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| 24 Feb 2012 12:29 PM |
@1WOOF1 But I want it say if it is a in a model then it won't destroy it. Or it wait's until it is in workspace then removes it. |
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1WOOF1
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1WOOF1
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| 24 Feb 2012 12:32 PM |
No I mean like. Tool > Bullet > When it goes outside the tool or into workspace. It will remove it self. |
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1WOOF1
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1WOOF1
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Septia
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| 24 Feb 2012 12:38 PM |
repeat wait() until not script.Parent:IsA("Tool") script:Remove() |
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1WOOF1
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Septia
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| 24 Feb 2012 12:40 PM |
| Huh? I think yours is more generic. So it would probs be more useful |
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1WOOF1
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| 24 Feb 2012 12:55 PM |
| No no it removes script.Parent if it is in workspace if it is a tool or anything it stays OK |
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| 24 Feb 2012 12:58 PM |
| Don't you need a IF and a end? |
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| 24 Feb 2012 02:22 PM |
Its ~= not =~
Also. Define "Parent" |
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eletrowiz
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| 24 Feb 2012 02:34 PM |
Maybe this; While script.Parent~=Workspace do script.Parent:remove() else script:Remove() end |
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miz656
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| 24 Feb 2012 03:05 PM |
"But I want it say if it is a in a model then it won't destroy it. Or it wait's until it is in workspace then removes it."
repeat wait() until script.Parent.ClassName == "Model" script.Parent:Destroy()
Didn't really look at this topic because I'm listening to dubstep but ...Yeah |
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| 24 Feb 2012 03:16 PM |
| Where can you get free scripts? |
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miz656
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| 24 Feb 2012 03:23 PM |
| And jared, don't act like you know how to script -_- |
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