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| 19 Feb 2012 03:33 PM |
Here's a very brief guide on the game. :3
Vinya is adding exclusive guns sometime this week! :D
~FACTIONS~
~USCPF Description: United States Civilization Preservation Force. They own the Gullet Bar, Subzone 3, the Metal Refinery, the USCPF Gates, and the Pre-War Coast Guard Base. They're the most well-supplied group of the post-apocalyptic wasteland of the USA. They were formed to help preserve the old US government and help rebuild new towns with heavy security.
~CDF Description: Civilian Defence Front. They own Dock Town, Subzone 2, & the CDF Gates. Although small, they own the largest and most expansive town in the local area. They are scavengers and very good at living off the land. They were formed by civilians; for civilians. They're just normal folk wearing the helmet and have high-grade weapons.
~ACMF Description: Asian Continental Military Force (Russians, Chinese, Iranians, & Turkish). They own the Pre-War Town Ruins; which was bombed heavily during the raid. They are stranded military operatives from the raid on Florida during the final days of the war in 2032. The USCPF and the ACMF do not take kindly to each other.
~Refugee Description: Simple travelers. They don't really own any areas, but Subzone 1 is entirely for refugees; no faction owns it. They may choose to live in any area along with another faction. They may also live underground.
~Mutant Description: These can be either normal refugees that underwent heavy radiation deterioration after the bombs dropped or are now feral and have lost their mind. They own the Pre-War Mutation Experimental Clinic.
~PLACES~
~USCPF Pre-War Coast Guard Base: This base was hit by one stray bomb before the war ended in nuclear exchange. The building and surrounding railguns, shacks, and airfield are in excellent condition due to constant resupply from Subzone 3 and the Metal Refinery.
~USCPF "Gullet Bar": A simple bar/dock for all local refugees, mutants, and USCPF operatives. It has 1 refined boat and the only piano in the area! :D
~Subzone 1 - The Shaft: This subzone belongs to nobody except refugees and any other stranded folk. It's a pre-war mining tunnel that was never finished being built before the nuclear exchange.
~USCPF Territory Gates: Simple. They're territory gates with refined metal and guard towers; equipt with 2 jail cells.
~Dock Town: Belongs to CDF. This is the largest and most safe area to live in the local wasteland. It has 6 floors at its highest point and comes with 1 boat.
~CDF Territory Gates: They're territory gates that used to belong to the USCPF but the CDF bought the land in late 2055. The gates and guard tower are rusted from lack of refined metal replacing the old parts; seeing as the USCPF no longer owns it. The CDF began building Dock Town on the USCPF's old dock in 2056.
~Subzone 2 - The Cave: This subzone is a cave that was dug before the war ended, by a few civilians knowing the nuclear exchange was imminent. The cave belongs to CDF as an escape zone.
~Pre-War Town Ruins: A sad and desolate strip of land. What once was a great center of coastal civilization is now reduced to rubble and sand dunes. The ACMF bombed the town heavily before landing on the shores of Florida. The ACMF barely had time to land before the EMP waves and distant nuclear explosions filled their ears and eyes with destruction.
~Abandoned Territory Gates: Once a full USCPF territory; now belongs mostly to the mutants, refugees, and ACMF. A crashed, USAF UR-22 exists here. The gate is made up of rocks, rusted fences, and flipped-over buses and trailers.
~USCPF Metal Refinery: This place is a main strategic point for the USCPF. This is where the USCPF gets its new metal from. All local factions can send in crates of rusted metal and the machine inside the refinery will refine the metal to diamond plate. This is a very safe place to live.
~Pre-War Mutation Experimental Clinic: Once a center for the US government's experiments with mutation caused by the RAD-8 virus, now belongs to the mutants. The mutants dislike the US government and the USCPF for their involvement in their and their parents' past of experimentation. The area belongs to them.
~Subzone 3 - The Sewer: This is a main supply point for the USCPF. The sewer holds a subway, an underground highway, and a sewer; all leading to a highly secret, underground US supply pad. The supply pad receives supplies on a daily basis from UR-22 drops.
I hope you enjoy playing my game, and I hope this prototype guide helped! Now go explore! >:D |
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| 19 Feb 2012 04:40 PM |
Is this an RPG game?
~Lol LMaD'ers are nobs ololol~ |
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| 19 Feb 2012 04:55 PM |
| omg cant wait until its finished |
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o1o2jr
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| Joined: 02 Feb 2012 |
| Total Posts: 1 |
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| 19 Feb 2012 08:03 PM |
| I'm not letting idiots run around and ruin RPs with killing guns. I tried it with ATF and ATF2. You guys can't handle it. |
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| 19 Feb 2012 10:11 PM |
| ikr? randoming noobs just comes and kills you if your a zombie doing nothing or a zombie on brb.. |
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FISHkid
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| Joined: 11 Aug 2008 |
| Total Posts: 27 |
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| 19 Feb 2012 10:27 PM |
| Well, Zombies are conciderd a theat in the first place, thats soposta happen. Duh. |
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| 20 Feb 2012 12:12 AM |
| I really don't know where to post suggestions so I'll just put it here: There should be a GUI to start your own team. It's hard keeping track of who's allied with you and who isn't. And mostly people choose the uniforms and all based on how they look. Not based on who is allied and enemied with eachother. |
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| 20 Feb 2012 05:54 AM |
| Plsss replace the rpg weapons |
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A9000
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| Joined: 06 Nov 2008 |
| Total Posts: 36 |
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| 20 Feb 2012 08:42 AM |
| dude turkish republic is a europia contry. i know because i am from turkish republic. |
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| 20 Feb 2012 10:14 AM |
| I agree with you there. We don't wan't people messing up roleplays. |
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| 20 Feb 2012 10:15 AM |
Amazing suggestion: There should be a GUi teams you type in the names. Boom you have a team and you guys can have a radar to find your team :)
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| 20 Feb 2012 11:18 AM |
| Love this game its awesome i wish you hadn't taken it down when you where building more too it though... :( |
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| 20 Feb 2012 08:01 PM |
Ikr?! And there should be a hat/hair stand thing so people can change their hair and 2.0 morph changer thing so that way people don't look like a noob while role-playing. That would be awesome ;D
Can there possibly be killing guns tho- wait, no, bad idea. People would be killing everyone. Nvm, bad idea XD
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2p0
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| Joined: 08 Dec 2007 |
| Total Posts: 773 |
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| 21 Feb 2012 05:53 AM |
| -_- The game isn't more of a fighting game, you idiots, it's a roleplay game. Most of you are too nooby to understand, anyways |
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| 21 Feb 2012 08:46 AM |
| i cant wait until he opens it up >_< i rilly hope he makes a VIP for more guns like shotguns and rocket launchers and more characters i rilly hope he dose that >_< i just cant wait!!!!!!!! |
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| 21 Feb 2012 03:35 PM |
@skatedude22 Good idea, you could like pick a home if you want and it shows in GUI a map... idk something like that anyway |
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Ray133
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| Joined: 23 Sep 2011 |
| Total Posts: 10 |
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| 21 Feb 2012 06:43 PM |
| I say that the differant factions should get differant teams, while at the same time, reffugees, mutants, and other nutrall ppl would be considerd 'Wastelanders'. |
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