Dimaze
|
  |
| Joined: 04 Apr 2011 |
| Total Posts: 2317 |
|
|
| 20 Feb 2012 08:26 AM |
Is there a script somewhere that lets a certain group of players have a morph upon entering a place? (For instance they get a cape.)
|
|
|
| Report Abuse |
|
|
UFAIL2
|
  |
| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
|
|
| 20 Feb 2012 08:27 AM |
Yes.
if thread:FindFirstChild("FloodCheck") then thread.FloodCheck:Destroy()
~UFAIL2 Novice Coder~ |
|
|
| Report Abuse |
|
|
Dimaze
|
  |
| Joined: 04 Apr 2011 |
| Total Posts: 2317 |
|
|
| 20 Feb 2012 08:31 AM |
| Is there a model of such a script? :P |
|
|
| Report Abuse |
|
|
UFAIL2
|
  |
| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
|
|
| 20 Feb 2012 08:34 AM |
Yes.
if thread:FindFirstChild("FloodCheck") then thread.FloodCheck:Destroy() end
~UFAIL2 Novice Coder~ |
|
|
| Report Abuse |
|
|
Dimaze
|
  |
| Joined: 04 Apr 2011 |
| Total Posts: 2317 |
|
|
| 20 Feb 2012 08:42 AM |
Okay...let's try it this way. xD
Could you please supply my person with the link leading to this Model? If such a model is indeed existant? |
|
|
| Report Abuse |
|
|
UFAIL2
|
  |
| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
|
|
| 20 Feb 2012 08:52 AM |
I could. but I won't.
~UFAIL2 Novice Coder~ |
|
|
| Report Abuse |
|
|
niels22
|
  |
| Joined: 23 Jan 2009 |
| Total Posts: 700 |
|
|
| 20 Feb 2012 08:54 AM |
| You can just modify the morph script, so it won't use a button, make a table of the players, and check when they enter. |
|
|
| Report Abuse |
|
|