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| 18 Feb 2012 02:28 PM |
So my problem is this script wont worked but my script worked recent, Yet now its not working. There is no output. No saying LocalScript. Bo Saying Running Script and any but My admin script works perfectly.
--Made by LuisPambid
Player=game.Players.LocalPlayer Character=Player.Character Head=Character.Head Torso=Character.Torso HopperBin=Instance.new("HopperBin",Player.Backpack) HopperBin.Name="Black Leg Style" M=Instance.new("Model",Character) M.Name="Parts & Welds" C=function(f) coroutine.resume(coroutine.create(function() f() end)) end Weld=function(Part0,Part1,x,y,z,rx,ry,rz) W=Instance.new("Weld",Part0) W.Part0=W.Parent W.Part1=Part1 W.C1=CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) return W end Part=function(Bool,BoolB,sx,sy,sz,x,y,z,Color,T) P=Instance.new("Part",M) P.Friction=0 P.TopSurface="Smooth" P.BottomSurface="Smooth" P.Transparency=T P.Anchored=Bool P.CanCollide=BoolB P.BrickColor=BrickColor.new(Color) P.formFactor="Custom" P.Size=Vector3.new(sx,sy,sz) P.CFrame=CFrame.new(x,y,z) return P end BallMesh=function(Parent,x,y,z) SM=Instance.new("SpecialMesh",Parent) SM.MeshType="Sphere" SM.Scale=Vector3.new(x,y,z) end Compute=function(Position1,Position2) NewPosition=Vector3.new(Position2.x,Position1.y,Position2.z) return CFrame.new(Position1,NewPosition) end Chat=function(Msg) game:GetService("Chat"):Chat(Head,Msg,"Red") end Arm={Character["Right Arm"],Character["Left Arm"]} Leg={Character["Right Leg"],Character["Left Leg"]} ArmP=nil LegP=nil ArmW=nil LegW=nil Debounce=true DebounceB=false Trail=function(Object) C(function() while DebounceB do Old=Object.Position wait() New=Object.Position if Object==New then return end Magnitude=(Old-New).Magnitude Distance=(Old+New)/2 Ray=Part(true,false,.1,.1,Magnitude+.2,0,0,0,Object.BrickColor.Color,.2) Ray.CFrame=CFrame.new(Distance,Old)*CFrame.Angles(0,0,math.rad(90)) C(function() for i,v in pairs(M:GetChildren()) do if v==Ray then for i=0,1,.2 do wait() v.Transparency=Vector3.new(i,i,Magnitude) end v:Destroy() end end end) end end) end
CollierShot=function(Mouse) DebounceB=true Trail(LegEP[1]) BG=Instance.new("BodyGyro",Torso) BG.P=BG.P*5000 BG.cframe=Torso.CFrame*CFrame.Angles(math.rad(180),0,0) BP=Instance.new("BodyPosition",Torso) BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) BP.position=Mouse.Hit.p BAV=Instance.new("BodyAngularVelocity",Torso) BAV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BAV.angularvelocity=Vector3.new(0,30,0) for i=1,9 do wait() ArmW[1].C1=CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-20*i),0,0) ArmW[2].C1=CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-20*i),0,0) LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(0,0,math.rad(10*i)) LegW[2].C1=CFrame.new(-.5,-1.5,0)*CFrame.Angles(0,0,math.rad(-10*i)) end for i=1,25 do BP.position=BP.position+Vector3.new(math.random(-5,5),0,math.random(-5,5)) wait(.1) LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(0,0,math.rad(45)) LegW[2].C1=CFrame.new(-.5,-1.5,0)*CFrame.Angles(0,0,math.rad(-90)) wait(.1) LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(0,0,math.rad(90)) LegW[2].C1=CFrame.new(-.5,-1.5,0)*CFrame.Angles(0,0,math.rad(-45)) end for i=1,9 do wait() ArmW[1].C1=CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-180-(-20*i)),0,0) ArmW[2].C1=CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-180-(-20*i)),0,0) LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(0,0,math.rad(90-10*i)) LegW[2].C1=CFrame.new(-.5,-1.5,0)*CFrame.Angles(0,0,math.rad((-90)-(-10*i))) end BP:Destroy() BG:Destroy() BAV:Destroy() DebounceB=false end
PartyTable=function(Mouse) DebounceB=true Trail(LegEP[1]) BG=Instance.new("BodyGyro",Torso) BG.P=BG.P*5000 BG.cframe=Torso.CFrame*CFrame.Angles(math.rad(180),0,0) BP=Instance.new("BodyPosition",Torso) BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) BP.position=Mouse.Hit.p BAV=Instance.new("BodyAngularVelocity",Torso) BAV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BAV.angularvelocity=Vector3.new(0,30,0) for i=1,9 do wait() ArmW[1].C1=CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-20*i),0,0) ArmW[2].C1=CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-20*i),0,0) LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(0,0,math.rad(10*i)) LegW[2].C1=CFrame.new(-.5,-1.5,0)*CFrame.Angles(0,0,math.rad(-10*i)) end for i=1,25 do wait(.1) BP.position=BP.position+Vector3.new(math.random(-5,5),0,math.random(-5,5)) end for i=1,9 do wait() ArmW[1].C1=CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-180-(-20*i)),0,0) ArmW[2].C1=CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-180-(-20*i)),0,0) LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(0,0,math.rad(90-10*i)) LegW[2].C1=CFrame.new(-.5,-1.5,0)*CFrame.Angles(0,0,math.rad((-90)-(-10*i))) end BP:Destroy() BG:Destroy() BAV:Destroy() DebounceB=false end
MuttonShot=function(Mouse) DebounceB=true Trail(LegEP[1]) Com=Compute(Character.Torso.Position,Mouse.Hit.p) BG=Instance.new("BodyGyro",Torso) BG.P=BG.P*5000 BG.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BG.cframe=Com*CFrame.Angles(0,math.rad(90),0) BP=Instance.new("BodyPosition",Torso) BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) BP.position=Mouse.Hit.p+Vector3.new(0,2,0) for i=1,9 do wait() LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(0,0,math.rad(10*i)) end wait(2) for i=1,9 do wait() LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(0,0,math.rad(90-10*i)) end BG:Destroy() BP:Destroy() DebounceB=false end
AntiMannerKickCourse=function(Mouse) DebounceB=true Trail(LegEP[1]) Com=Compute(Character.Torso.Position,Mouse.Hit.p) BG=Instance.new("BodyGyro",Torso) BG.P=BG.P*5000 BG.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BG.cframe=Mouse.Hit*CFrame.Angles(0,math.rad(90),math.rad(90)) BP=Instance.new("BodyPosition",Torso) BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) BP.position=Mouse.Hit.p+Vector3.new(0,2,0) BAV=Instance.new("BodyAngularVelocity",Torso) BAV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BAV.angularvelocity=Vector3.new(0,30,0) LegW[1].C1=CFrame.new(.5,-1.5,0) LegW[2].C1=CFrame.new(-.5,-1,0) wait(2) LegW[1].C1=CFrame.new(.5,-1.5,0) LegW[2].C1=CFrame.new(-.5,-1.5,0) BAV:Destroy() BG:Destroy() BP:Destroy() DebounceB=false end
DiableJambe=function() DebounceB=true Trail(LegEP[1]) BP=Instance.new("BodyPosition",Torso) BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) BP.position=Torso.Position BAV=Instance.new("BodyAngularVelocity",Torso) BAV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BAV.angularvelocity=Vector3.new(0,30,0) for i=1,9 do wait() LegW[2].C1=CFrame.new(-.5,-1.5,0)*CFrame.Angles(math.rad(5*i),0,0) LegW[1].C1=CFrame.new(.5,-1.5,0) end for i=1,50 do Fire=Instance.new("Fire",LegEP[1]) Fire.Size=2 Fire.Heat=0 end LegEP[1].BrickColor=BrickColor.new("Bright orange") Character.Humanoid.WalkSpeed=Character.Humanoid.WalkSpeed*2 wait(5) for i=1,9 do wait() LegW[2].C1=CFrame.new(-.5,-1.5,0)*CFrame.Angles(math.rad(45-5*i),0,0) LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(math.rad(5*i),0,0) end BP:Destroy() BAV:Destroy() DebounceB=false end
Concasse=function(Mouse) DebounceB=true Trail(LegEP[1]) Com=Compute(Character.Torso.Position,Mouse.Hit.p) BG=Instance.new("BodyGyro",Torso) BG.P=BG.P*5000 BG.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BG.cframe=Com BP=Instance.new("BodyPosition",Torso) BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) BP.position=Mouse.Hit.p+Vector3.new(0,20,0) BAV=Instance.new("BodyAngularVelocity",Torso) BAV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BAV.angularvelocity=Vector3.new(30,0,0) for i=1,9 do wait() LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(math.rad(10*i),0,0) end wait(.1) BP.position=BP.position-Vector3.new(0,20,0) for i=1,9 do wait() LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(math.rad(90-10*i),0,0) end BG:Destroy() BP:Destroy() BAV:Destroy() DebounceB=false end
ViscousShot=function(Mouse) DebounceB=true Trail(LegEP[1]) Trail(LegEP[2]) Com=Compute(Character.Torso.Position,Mouse.Hit.p) BG=Instance.new("BodyGyro",Torso) BG.P=BG.P*5000 BG.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BG.cframe=Com*CFrame.Angles(0,math.rad(90),math.rad(90)) BP=Instance.new("BodyPosition",Torso) BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) BP.position=Mouse.Hit.p+Vector3.new(0,2,0) for i=1,25 do wait(.1) LegW[1].C1=CFrame.new(.5,-1,0) LegW[2].C1=CFrame.new(-.5,-1.5,0) wait(.1) LegW[1].C1=CFrame.new(.5,-1.5,0) LegW[2].C1=CFrame.new(-.5,-1,0) end LegW[1].C1=CFrame.new(.5,-1.5,0) LegW[2].C1=CFrame.new(-.5,-1.5,0) BG:Destroy() BP:Destroy() DebounceB=false end
HellMemories=function() DebounceB=true Chat("HeLL MEMORIES!") Mode=Instance.new("Model",Workspace) Mode.Name="H3ll Fire" BG=Instance.new("BodyGyro",Torso) BG.P=BG.P*5000 BG.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BP=Instance.new("BodyPosition",Torso) BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) BP.position=Torso.Position+Vector3.new(0,10,0) for i=1,9 do wait() ArmW[1].C1=CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(25*i),0,math.rad(5*i)) ArmW[2].C1=CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(25*i),0,math.rad(-5*i)) LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(math.rad(-5*i),0,math.rad(5*i)) LegW[2].C1=CFrame.new(-.5,-1.5,0)*CFrame.Angles(math.rad(-5*i),0,math.rad(-5*i)) end for i=1,35 do wait() Ball=Part(true,false,1,1,1,0,0,0,"Bright orange",.8) Ball.Parent=Mode Ball.CFrame=Torso.CFrame Mesh=BallMesh(Ball,i*20,i*20,i*20) end for i,v in pairs(game.Players:GetPlayers()) do if v~=Player and v~=nil then v.Character:BreakJoints() end end for i,v in pairs(Mode:GetChildren()) do wait() v:Destroy() end for i=1,9 do wait() ArmW[1].C1=CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(225-25*i),0,math.rad(45-5*i)) ArmW[2].C1=CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(225-25*i),0,math.rad(-45-(-5*i))) LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(math.rad(-45-(-5*i)),0,math.rad(45-5*i)) LegW[2].C1=CFrame.new(-.5,-1.5,0)*CFrame.Angles(math.rad(-45-(-5*i)),0,math.rad(-45-(-5*i))) end Mode:Destroy() BG:Destroy() BP:Destroy() DebounceB=false end
function KeyDown(Key,Mouse) Key:lower() if Debounce==false then return end if Key=="q" then Debounce=false LegEP[1].Touched:connect(LegTouched) LegEP[2].Touched:connect(LegTouched) PartyTable(Mouse) Debounce=true end if Key=="e" then Debounce=false LegEP[1].Touched:connect(LegTouched) MuttonShot(Mouse) Debounce=true end if Key=="r" then Debounce=false LegEP[1].Touched:connect(LegTouched) AntiMannerKickCourse(Mouse) Debounce=true end if Key=="t" then Debounce=false LegEP[1].Touched:connect(LegTouched) DiableJambe(Mouse) Debounce=true end if Key=="y" then Debounce=false LegEP[1].Touched:connect(LegTouched) Concasse(Mouse) Debounce=true end if Key=="u" then Debounce=false LegEP[1].Touched:connect(LegTouched) LegEP[2].Touched:connect(LegTouched) ViscousShot(Mouse) Debounce=true end if Key=="f" then Debounce=false HellMemories(Mouse) Debounce=true end if Key=="g" then Debounce=false CollierShot(Mouse) Debounce=true end end
function LegTouched(Hit) Humanoid=Hit.Parent:FindFirstChild("Humanoid") TorsoH=Hit.Parent:FindFirstChild("Torso") Deb=false if Deb==false then if Humanoid then Deb=true Humanoid.Sit=true TorsoH.Velocity=TorsoH.CFrame.lookVector*-200 D=math.random(.5,5) Humanoid:TakeDamage(D) Damage=Instance.new("Model",Workspace) Damage.Name=math.floor(D) Head=Part(true,false,.8,.2,.8,0,0,0,"Bright red",.2) Head.CFrame=Hit.CFrame Head.Parent=Damage Head.Name="Head" FakeH=Instance.new("Humanoid",Damage) FakeH.Name="EPICFAILNOOB" FakeH.Health=0 FakeH.MaxHealth=0 for i,v in pairs(Workspace:GetChildren()) do if v==Damage then wait(1) v:Destroy() end end wait(1) TorsoH.Velocity=TorsoH.CFrame.lookVector*0 Deb=false end end end
function Selected(Mouse) HopperBin:Remove() Character.Humanoid.MaxHealth=math.huge LegEP={Part(false,false,1,.2,1,0,0,0,"Institutional white",1),Part (false,false,1,.2,1,0,0,0,"Institutional white",1)} ArmP={Part(false,false,1,1,1,0,0,0,"Institutional white",1),Part (false,true,1,1,1,0,0,0,"Institutional white",1)} LegP={Part(false,false,1,1,1,0,0,0,"Institutional white",1),Part (false,false,1,1,1,0,0,0,"Institutional white",1)} ArmW={Weld(ArmP[1],Torso,1.5,.5,0,0,0,0),Weld(ArmP[2],Torso,-1.5,.5,0,0,0,0)} LegW={Weld(LegP[1],Torso,.5,-1.5,0,0,0,0),Weld(LegP[2],Torso,-.5,-1.5,0,0,0,0)} OtherWeld={Weld(LegEP[1],Leg[1],0,-1.2,0,0,0,0), Weld(LegEP[2],Leg[2],0,-1.2,0,0,0,0), Weld(Arm[1],ArmP[1],0,-.5,0,0,0,0), Weld(Arm[2],ArmP[2],0,-.5,0,0,0,0), Weld(Leg[1],LegP[1],0,-.5,0,0,0,0), Weld(Leg[2],LegP[2],0,-.5,0,0,0,0)} for i=1,9 do wait() ArmW[1].C1=CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(15*i),0,math.rad(-5*i)) ArmW[2].C1=CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(15*i),0,math.rad(5*i)) LegW[1].C1=CFrame.new(.5,-1.5,0)*CFrame.Angles(math.rad(5*i),0,0) end Mouse.KeyDown:connect(function(Key) KeyDown(Key,Mouse) end) end
HopperBin.Selected:connect(Selected) |
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