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Re: Keyframe animations using CFrame.

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WhoBloxedWho is not online. WhoBloxedWho
Joined: 25 Mar 2009
Total Posts: 4611
17 Feb 2012 08:22 PM
How hard would this be to do? Set the Objects you want to be animated in a model, run the plugin, and create a series of keyframes to make animations. then just smooth them together.

I want to make a plugin for this sort of thing, but if it's something that simply can't be done then I'm not going to waste my time on it.

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Ozzypig is not online. Ozzypig
Joined: 27 Mar 2008
Total Posts: 4906
17 Feb 2012 08:24 PM
I think you can take one of the old animator object thingies and try making an animation, saving it, then re-loading the place and finding out if it still works.

I heard rumors that animations are admin-only (that they have to be uploaded or something).
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WhoBloxedWho is not online. WhoBloxedWho
Joined: 25 Mar 2009
Total Posts: 4611
17 Feb 2012 08:26 PM
there was a tool someone made a while back that could let users create animations. They worked with the same concept as the user made meshes, just open them in edit and they will show up.

They broke when they nuked all the user made items, I've never tired making an animation with the tool since then. It could be something worth looking at I guess.
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
17 Feb 2012 08:53 PM
http://codepad.org/ODvypRa8

That's the tool that I made to do my gear development. You can't upload the anims that it outputs currently but you could edit it to make it output to a custom format run by a script.
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WhoBloxedWho is not online. WhoBloxedWho
Joined: 25 Mar 2009
Total Posts: 4611
17 Feb 2012 09:08 PM
hmm, I like it. I'm going to have to mess around with it. Thanks for it though, should be a big help.
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