Vanhelius
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| Joined: 09 Jul 2011 |
| Total Posts: 5917 |
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| 17 Feb 2012 05:28 PM |
Under closer examination of the so called "Raidable base" we pointed out a few things: 1. You cannont capture ANY of the flags, so how are we supposed to defeat them? 2. The only way to get a win is to change onto their team, which you get banned for. 3. Weapons for raiders break easily. 4. The lag there is immense. 5. USM spam admin commands to win defences, EG: rocket/[raidernamehere]
TVG and The Steel Alliance request that USM created a raidable base. SURE, in the past the X-101st's rec centre had no flags so you could say it was not capturable but back then raiders AND defenders both spawned out of the base and could get the same weapons, like carbines.
We respect the fact that it is USM's home turf but the fact of the mater is that their "Home turf" has been purposely set up to make any possiblility of raiding, like joining their team to capture base, capturing flags, etc. impossible without using exploits to INSERT a capture flag and hold that and get told that they win due to exploits.
It's TSA: 6 CNSC: 0 |
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Vanhelius
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| Joined: 09 Jul 2011 |
| Total Posts: 5917 |
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| 17 Feb 2012 05:29 PM |
| Question: Is it possible to put a cap on how many raiders/people can be on the raiders/a team? |
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Vanhelius
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| Joined: 09 Jul 2011 |
| Total Posts: 5917 |
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